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-rw-r--r--src/network/network_gui.cpp7
-rw-r--r--src/network/network_gui.h6
-rw-r--r--src/player_gui.cpp34
3 files changed, 23 insertions, 24 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 55a1853f8..b4c2e0c33 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -1932,8 +1932,9 @@ enum NetworkCompanyPasswordWindowWidgets {
};
struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
- NetworkCompanyPasswordWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc)
+ NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(desc)
{
+ this->parent = parent;
this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, min(lengthof(_network_default_company_pass), lengthof(this->edit_str_buf)), 0);
@@ -2021,11 +2022,11 @@ static const WindowDesc _ncp_window_desc = {
NULL
};
-void ShowNetworkCompanyPasswordWindow()
+void ShowNetworkCompanyPasswordWindow(Window *parent)
{
DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
- new NetworkCompanyPasswordWindow(&_ncp_window_desc);
+ new NetworkCompanyPasswordWindow(&_ncp_window_desc, parent);
}
#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
index 20fb528f8..46cd67826 100644
--- a/src/network/network_gui.h
+++ b/src/network/network_gui.h
@@ -5,6 +5,8 @@
#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H
+#include "../window_type.h"
+
#ifdef ENABLE_NETWORK
#include "network_data.h"
@@ -15,7 +17,7 @@ void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
-void ShowNetworkCompanyPasswordWindow();
+void ShowNetworkCompanyPasswordWindow(Window *parent);
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
@@ -23,7 +25,7 @@ void ShowNetworkCompanyPasswordWindow();
static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}
-static inline void ShowNetworkCompanyPasswordWindow() {}
+static inline void ShowNetworkCompanyPasswordWindow(Window *parent) {}
#endif /* ENABLE_NETWORK */
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index ae84535e5..9f03b5fb3 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -46,7 +46,7 @@ enum {
};
static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
-static void DoSelectPlayerFace(PlayerID player, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
+static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
static void DrawPlayerEconomyStats(const Player *p, byte mode)
{
@@ -759,11 +759,12 @@ class SelectPlayerFaceWindow : public Window
}
public:
- SelectPlayerFaceWindow(const WindowDesc *desc, PlayerID player, bool advanced) : Window(desc, player)
+ SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced) : Window(desc, parent->window_number)
{
+ this->parent = parent;
this->FindWindowPlacementAndResize(desc);
this->caption_color = this->window_number;
- this->face = GetPlayer(player)->face;
+ this->face = GetPlayer((PlayerID)this->window_number)->face;
this->advanced = advanced;
this->UpdateData();
@@ -876,17 +877,18 @@ public:
/* Toggle size, advanced/simple face selection */
case PFW_WIDGET_TOGGLE_LARGE_SMALL:
case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: {
+ DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE);
+
+ /* Backup some data before deletion */
int oldtop = this->top; ///< current top position of the window before closing it
int oldleft = this->left; ///< current top position of the window before closing it
- PlayerID player = (PlayerID)this->window_number;
bool adv = !this->advanced;
-
- DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE);
+ Window *parent = this->parent;
delete this;
/* Open up the (toggled size) Face selection window at the same position as the previous */
- DoSelectPlayerFace(player, adv, oldtop, oldleft);
+ DoSelectPlayerFace(parent, adv, oldtop, oldleft);
} break;
@@ -1031,12 +1033,12 @@ static const WindowDesc _select_player_face_adv_desc = {
*
* @pre is player a valid player
*/
-static void DoSelectPlayerFace(PlayerID player, bool adv, int top, int left)
+static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left)
{
- if (!IsValidPlayer(player)) return;
+ if (!IsValidPlayer((PlayerID)parent->window_number)) return;
- if (BringWindowToFrontById(WC_PLAYER_FACE, player)) return;
- new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, player, adv); // simple or advanced window
+ if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return;
+ new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv); // simple or advanced window
}
@@ -1173,12 +1175,6 @@ struct PlayerCompanyWindow : Window
this->caption_color = this->window_number;
}
- ~PlayerCompanyWindow()
- {
- DeleteWindowById(WC_PLAYER_FACE, this->window_number);
- if (this->window_number == _local_player) DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
- }
-
virtual void OnPaint()
{
const Player *p = GetPlayer((PlayerID)this->window_number);
@@ -1250,7 +1246,7 @@ struct PlayerCompanyWindow : Window
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace((PlayerID)this->window_number, false); break;
+ case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace(this, false); break;
case PCW_WIDGET_COLOR_SCHEME:
if (BringWindowToFrontById(WC_PLAYER_COLOR, this->window_number)) break;
@@ -1304,7 +1300,7 @@ struct PlayerCompanyWindow : Window
#ifdef ENABLE_NETWORK
case PCW_WIDGET_COMPANY_PASSWORD:
- if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow();
+ if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow(this);
break;
#endif /* ENABLE_NETWORK */
}