diff options
-rw-r--r-- | src/engine.cpp | 9 | ||||
-rw-r--r-- | src/group_cmd.cpp | 11 | ||||
-rw-r--r-- | src/industry_cmd.cpp | 13 | ||||
-rw-r--r-- | src/oldpool.h | 12 | ||||
-rw-r--r-- | src/rail_cmd.cpp | 8 | ||||
-rw-r--r-- | src/road_cmd.cpp | 7 | ||||
-rw-r--r-- | src/ship_cmd.cpp | 1 | ||||
-rw-r--r-- | src/signs.cpp | 7 | ||||
-rw-r--r-- | src/town_cmd.cpp | 7 | ||||
-rw-r--r-- | src/water_cmd.cpp | 7 | ||||
-rw-r--r-- | src/waypoint.cpp | 51 |
11 files changed, 57 insertions, 76 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 71d56d5cb..3bc0657c2 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -15,7 +15,6 @@ #include "aircraft.h" #include "newgrf_cargo.h" #include "group.h" -#include "misc/autoptr.hpp" #include "strings_func.h" #include "gfx_func.h" #include "functions.h" @@ -516,19 +515,15 @@ CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, Engi return CommandCost(); } - er = new EngineRenew(old_engine, new_engine); - if (er == NULL) return CMD_ERROR; - AutoPtrT<EngineRenew> er_auto_delete = er; - + if (!EngineRenew::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { + er = new EngineRenew(old_engine, new_engine); er->group_id = group; /* Insert before the first element */ er->next = (EngineRenew *)(*erl); *erl = (EngineRenewList)er; - - er_auto_delete.Detach(); } return CommandCost(); diff --git a/src/group_cmd.cpp b/src/group_cmd.cpp index 17d82129c..685a9e53b 100644 --- a/src/group_cmd.cpp +++ b/src/group_cmd.cpp @@ -12,7 +12,6 @@ #include "train.h" #include "aircraft.h" #include "vehicle_gui.h" -#include "misc/autoptr.hpp" #include "strings_func.h" #include "functions.h" #include "window_func.h" @@ -94,20 +93,14 @@ CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) VehicleType vt = (VehicleType)p1; if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR; - AutoPtrT<Group> g_auto_delete; - - Group *g = new Group(_current_player); - if (g == NULL) return CMD_ERROR; - - g_auto_delete = g; + if (!Group::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { + Group *g = new Group(_current_player); g->replace_protection = false; g->vehicle_type = vt; InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); - - g_auto_delete.Detach(); } return CommandCost(); diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 75b7c3ca0..8a33c20d1 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -26,7 +26,6 @@ #include "newgrf_industries.h" #include "newgrf_industrytiles.h" #include "newgrf_callbacks.h" -#include "misc/autoptr.hpp" #include "autoslope.h" #include "transparency.h" #include "water.h" @@ -1592,17 +1591,19 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL; if (!CheckSuitableIndustryPos(tile)) return NULL; - Industry *i = new Industry(tile); - if (i == NULL) return NULL; - AutoPtrT<Industry> i_auto_delete = i; + if (!Industry::CanAllocateItem()) return NULL; if (flags & DC_EXEC) { + Industry *i = new Industry(tile); if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type); DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE); - i_auto_delete.Detach(); + + return i; } - return i; + /* We need to return a non-NULL pointer to tell we have created an industry. + * However, we haven't created a real one (no DC_EXEC), so return a fake one. */ + return GetIndustry(0); } /** Build/Fund an industry diff --git a/src/oldpool.h b/src/oldpool.h index 46d31e999..e8081fa82 100644 --- a/src/oldpool.h +++ b/src/oldpool.h @@ -292,6 +292,18 @@ protected: { return Tpool->CleaningPool(); } + +public: + /** + * Check whether we can allocate an item in this pool. This to prevent the + * need to actually construct the object and then destructing it again, + * which could be *very* costly. + * @return true if and only if at least ONE item can be allocated. + */ + static inline bool CanAllocateItem() + { + return AllocateRaw() != NULL; + } }; diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 9caf2132f..c08014d12 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -30,7 +30,6 @@ #include "newgrf_callbacks.h" #include "newgrf_station.h" #include "train.h" -#include "misc/autoptr.hpp" #include "variables.h" #include "autoslope.h" #include "transparency.h" @@ -766,12 +765,10 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - Depot *d = new Depot(tile); - - if (d == NULL) return CMD_ERROR; - AutoPtrT<Depot> d_auto_delete = d; + if (!Depot::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { + Depot *d = new Depot(tile); MakeRailDepot(tile, _current_player, dir, (RailType)p1); MarkTileDirtyByTile(tile); @@ -779,7 +776,6 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_player); YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir))); - d_auto_delete.Detach(); } return cost.AddCost(_price.build_train_depot); diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index a2a32d023..c95506a72 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -23,7 +23,6 @@ #include "newgrf.h" #include "station_map.h" #include "tunnel_map.h" -#include "misc/autoptr.hpp" #include "variables.h" #include "autoslope.h" #include "transparency.h" @@ -817,16 +816,14 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - Depot *dep = new Depot(tile); - if (dep == NULL) return CMD_ERROR; - AutoPtrT<Depot> d_auto_delete = dep; + if (!Depot::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { + Depot *dep = new Depot(tile); dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; MakeRoadDepot(tile, _current_player, dir, rt); MarkTileDirtyByTile(tile); - d_auto_delete.Detach(); } return cost.AddCost(_price.build_road_depot); } diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index de4926999..a6a425150 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -28,7 +28,6 @@ #include "newgrf_text.h" #include "newgrf_sound.h" #include "spritecache.h" -#include "misc/autoptr.hpp" #include "strings_func.h" #include "functions.h" #include "window_func.h" diff --git a/src/signs.cpp b/src/signs.cpp index a1dce3304..93ab460f0 100644 --- a/src/signs.cpp +++ b/src/signs.cpp @@ -11,7 +11,6 @@ #include "saveload.h" #include "command_func.h" #include "variables.h" -#include "misc/autoptr.hpp" #include "strings_func.h" #include "viewport_func.h" #include "zoom_func.h" @@ -99,12 +98,11 @@ static void MarkSignDirty(Sign *si) CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { /* Try to locate a new sign */ - Sign *si = new Sign(_current_player); - if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS); - AutoPtrT<Sign> s_auto_delete = si; + if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS); /* When we execute, really make the sign */ if (flags & DC_EXEC) { + Sign *si = new Sign(_current_player); int x = TileX(tile) * TILE_SIZE; int y = TileY(tile) * TILE_SIZE; @@ -117,7 +115,6 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) _sign_sort_dirty = true; _new_sign_id = si->index; _total_signs++; - s_auto_delete.Detach(); } return CommandCost(); diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 8bbe05377..1f6c2bd61 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -31,7 +31,6 @@ #include "newgrf_house.h" #include "newgrf_commons.h" #include "newgrf_townname.h" -#include "misc/autoptr.hpp" #include "autoslope.h" #include "waypoint.h" #include "transparency.h" @@ -1538,16 +1537,14 @@ CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_023A_TOO_MANY_TOWNS); /* Allocate town struct */ - Town *t = new Town(tile); - if (t == NULL) return_cmd_error(STR_023A_TOO_MANY_TOWNS); - AutoPtrT<Town> t_auto_delete = t; + if (!Town::CanAllocateItem()) return_cmd_error(STR_023A_TOO_MANY_TOWNS); /* Create the town */ if (flags & DC_EXEC) { + Town *t = new Town(tile); _generating_world = true; DoCreateTown(t, tile, townnameparts, (TownSizeMode)p2, p1); _generating_world = false; - t_auto_delete.Detach(); } return CommandCost(); } diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 8e16b5856..6412a82b2 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -24,7 +24,6 @@ #include "industry_map.h" #include "newgrf.h" #include "newgrf_canal.h" -#include "misc/autoptr.hpp" #include "transparency.h" #include "strings_func.h" #include "functions.h" @@ -201,18 +200,16 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; - Depot *depot = new Depot(tile); - if (depot == NULL) return CMD_ERROR; - AutoPtrT<Depot> d_auto_delete = depot; + if (!Depot::CanAllocateItem()) return CMD_ERROR; if (flags & DC_EXEC) { + Depot *depot = new Depot(tile); depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, wc1); MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, wc2); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(tile2); - d_auto_delete.Detach(); } return CommandCost(EXPENSES_CONSTRUCTION, _price.build_ship_depot); diff --git a/src/waypoint.cpp b/src/waypoint.cpp index 781c67339..2a0e98eb6 100644 --- a/src/waypoint.cpp +++ b/src/waypoint.cpp @@ -18,7 +18,6 @@ #include "variables.h" #include "yapf/yapf.h" #include "newgrf.h" -#include "misc/autoptr.hpp" #include "strings_func.h" #include "gfx_func.h" #include "functions.h" @@ -191,7 +190,6 @@ void AfterLoadWaypoints() CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Waypoint *wp; - AutoPtrT<Waypoint> wp_auto_delete; Slope tileh; Axis axis; @@ -219,35 +217,35 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint3 /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ wp = FindDeletedWaypointCloseTo(tile); - if (wp == NULL) { - wp = new Waypoint(tile); - if (wp == NULL) return CMD_ERROR; + if (wp == NULL && !Waypoint::CanAllocateItem()) return CMD_ERROR; - wp_auto_delete = wp; + if (flags & DC_EXEC) { + if (wp == NULL) { + wp = new Waypoint(tile); + if (wp == NULL) return CMD_ERROR; - wp->town_index = INVALID_TOWN; - wp->name = NULL; - wp->town_cn = 0; - } else if (flags & DC_EXEC) { - /* Move existing (recently deleted) waypoint to the new location */ - - /* First we update the destination for all vehicles that - * have the old waypoint in their orders. */ - Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_TRAIN && - v->First() == v && - v->current_order.IsType(OT_GOTO_WAYPOINT) && - v->dest_tile == wp->xy) { - v->dest_tile = tile; + wp->town_index = INVALID_TOWN; + wp->name = NULL; + wp->town_cn = 0; + } else { + /* Move existing (recently deleted) waypoint to the new location */ + + /* First we update the destination for all vehicles that + * have the old waypoint in their orders. */ + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_TRAIN && + v->First() == v && + v->current_order.IsType(OT_GOTO_WAYPOINT) && + v->dest_tile == wp->xy) { + v->dest_tile = tile; + } } - } - RedrawWaypointSign(wp); - wp->xy = tile; - } + RedrawWaypointSign(wp); + wp->xy = tile; + } - if (flags & DC_EXEC) { const StationSpec* statspec; MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index); @@ -274,7 +272,6 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint3 UpdateWaypointSign(wp); RedrawWaypointSign(wp); YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis)); - wp_auto_delete.Detach(); } return CommandCost(EXPENSES_CONSTRUCTION, _price.build_train_depot); |