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-rw-r--r--newgrf.c214
-rw-r--r--newgrf_engine.c42
-rw-r--r--newgrf_spritegroup.c1
-rw-r--r--newgrf_spritegroup.h101
-rw-r--r--newgrf_station.c15
-rw-r--r--sprite.c22
6 files changed, 240 insertions, 155 deletions
diff --git a/newgrf.c b/newgrf.c
index f7c4d52b6..c19fc8b91 100644
--- a/newgrf.c
+++ b/newgrf.c
@@ -176,6 +176,17 @@ static uint32 grf_load_dword(byte **buf)
return val;
}
+static uint32 grf_load_var(byte size, byte **buf)
+{
+ switch (size) {
+ case 1: return grf_load_byte(buf);
+ case 2: return grf_load_word(buf);
+ case 4: return grf_load_dword(buf);
+ default:
+ NOT_REACHED();
+ return 0;
+ }
+}
static GRFFile *GetFileByGRFID(uint32 grfid)
{
@@ -1247,12 +1258,12 @@ static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
* @param sprites The number of sprites per set.
* @return A spritegroup representing the sprite number result.
*/
-static SpriteGroup* NewResultSpriteGroup(uint16 value, byte sprites)
+static SpriteGroup* NewResultSpriteGroup(SpriteID sprite, byte num_sprites)
{
SpriteGroup *group = AllocateSpriteGroup();
group->type = SGT_RESULT;
- group->g.result.result = value;
- group->g.result.sprites = sprites;
+ group->g.result.sprite = sprite;
+ group->g.result.num_sprites = num_sprites;
return group;
}
@@ -1384,42 +1395,78 @@ static void NewSpriteGroup(byte *buf, int len)
/* Deterministic Sprite Group */
case 0x81: // Self scope, byte
case 0x82: // Parent scope, byte
+ case 0x85: // Self scope, word
+ case 0x86: // Parent scope, word
+ case 0x89: // Self scope, dword
+ case 0x8A: // Parent scope, dword
{
- DeterministicSpriteGroup *dg;
- int i;
+ byte varadjust;
+ byte varsize;
+ uint i;
- check_length(bufend - buf, 6, "NewSpriteGroup 0x81/0x82");
+ /* Check we can load the var size parameter */
+ check_length(bufend - buf, 1, "NewSpriteGroup (Deterministic) (1)");
group = AllocateSpriteGroup();
group->type = SGT_DETERMINISTIC;
- dg = &group->g.determ;
-
- dg->var_scope = type == 0x82 ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
- dg->variable = grf_load_byte(&buf);
- /* Variables 0x60 - 0x7F include an extra parameter */
- if (IS_BYTE_INSIDE(dg->variable, 0x60, 0x80))
- dg->parameter = grf_load_byte(&buf);
-
- dg->shift_num = grf_load_byte(&buf);
- dg->and_mask = grf_load_byte(&buf);
- dg->operation = dg->shift_num >> 6; /* w00t */
- dg->shift_num &= 0x3F;
- if (dg->operation != DSG_OP_NONE) {
- dg->add_val = grf_load_byte(&buf);
- dg->divmod_val = grf_load_byte(&buf);
+ group->g.determ.var_scope = HASBIT(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
+
+ switch (GB(type, 2, 2)) {
+ case 0: group->g.determ.size = DSG_SIZE_BYTE; varsize = 1; break;
+ case 1: group->g.determ.size = DSG_SIZE_WORD; varsize = 2; break;
+ case 2: group->g.determ.size = DSG_SIZE_DWORD; varsize = 4; break;
+ default: NOT_REACHED(); break;
}
- /* (groupid & 0x8000) means this is callback result. */
+ check_length(bufend - buf, 2 + (varsize * 3) + 2, "NewSpriteGroup (Deterministic) (2)");
+
+ /* Loop through the var adjusts. Unfortunately we don't know how many we have
+ * from the outset, so we shall have to keep reallocing. */
+ do {
+ DeterministicSpriteGroupAdjust *adjust;
+
+ if (group->g.determ.num_adjusts > 0) {
+ check_length(bufend - buf, 2 + (varsize * 3) + 3, "NewSpriteGroup (Deterministic) (3)");
+ }
+
+ group->g.determ.num_adjusts++;
+ group->g.determ.adjusts = realloc(group->g.determ.adjusts, group->g.determ.num_adjusts * sizeof(*group->g.determ.adjusts));
- dg->num_ranges = grf_load_byte(&buf);
- dg->ranges = calloc(dg->num_ranges, sizeof(*dg->ranges));
- for (i = 0; i < dg->num_ranges; i++) {
- dg->ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
- dg->ranges[i].low = grf_load_byte(&buf);
- dg->ranges[i].high = grf_load_byte(&buf);
+ adjust = &group->g.determ.adjusts[group->g.determ.num_adjusts - 1];
+
+ /* The first var adjust doesn't have an operation specified, so we set it to add. */
+ adjust->operation = group->g.determ.num_adjusts == 1 ? DSGA_OP_ADD : grf_load_byte(&buf);
+ adjust->variable = grf_load_byte(&buf);
+ adjust->parameter = IS_BYTE_INSIDE(adjust->variable, 0x60, 0x80) ? grf_load_byte(&buf) : 0;
+
+ varadjust = grf_load_byte(&buf);
+ adjust->shift_num = GB(varadjust, 0, 5);
+ adjust->type = GB(varadjust, 6, 2);
+ adjust->and_mask = grf_load_var(varsize, &buf);
+
+ if (adjust->type != DSGA_TYPE_NONE) {
+ adjust->add_val = grf_load_var(varsize, &buf);
+ adjust->divmod_val = grf_load_var(varsize, &buf);
+ } else {
+ adjust->add_val = 0;
+ adjust->divmod_val = 0;
+ }
+
+ /* Continue reading var adjusts while bit 5 is set. */
+ } while (HASBIT(varadjust, 5));
+
+ group->g.determ.num_ranges = grf_load_byte(&buf);
+ group->g.determ.ranges = calloc(group->g.determ.num_ranges, sizeof(*group->g.determ.ranges));
+
+ check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->g.determ.num_ranges, "NewSpriteGroup (Deterministic)");
+
+ for (i = 0; i < group->g.determ.num_ranges; i++) {
+ group->g.determ.ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
+ group->g.determ.ranges[i].low = grf_load_var(varsize, &buf);
+ group->g.determ.ranges[i].high = grf_load_var(varsize, &buf);
}
- dg->default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
+ group->g.determ.default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
break;
}
@@ -1427,79 +1474,88 @@ static void NewSpriteGroup(byte *buf, int len)
case 0x80: // Self scope
case 0x83: // Parent scope
{
- RandomizedSpriteGroup *rg;
- int i;
-
- /* This stuff is getting actually evaluated in
- * EvalRandomizedSpriteGroup(). */
+ byte triggers;
+ uint i;
- check_length(bufend - buf, 6, "NewSpriteGroup 0x80/0x83");
+ check_length(bufend - buf, 7, "NewSpriteGroup (Randomized) (1)");
group = AllocateSpriteGroup();
group->type = SGT_RANDOMIZED;
- rg = &group->g.random;
-
- rg->var_scope = type == 0x83 ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
+ group->g.random.var_scope = HASBIT(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
- rg->triggers = grf_load_byte(&buf);
- rg->cmp_mode = rg->triggers & 0x80;
- rg->triggers &= 0x7F;
+ triggers = grf_load_byte(&buf);
+ group->g.random.triggers = GB(triggers, 0, 7);
+ group->g.random.cmp_mode = HASBIT(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
+ group->g.random.lowest_randbit = grf_load_byte(&buf);
+ group->g.random.num_groups = grf_load_byte(&buf);
+ group->g.random.groups = calloc(group->g.random.num_groups, sizeof(*group->g.random.groups));
- rg->lowest_randbit = grf_load_byte(&buf);
- rg->num_groups = grf_load_byte(&buf);
+ check_length(bufend - buf, 2 * group->g.random.num_groups, "NewSpriteGroup (Randomized) (2)");
- rg->groups = calloc(rg->num_groups, sizeof(*rg->groups));
- for (i = 0; i < rg->num_groups; i++) {
- rg->groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
+ for (i = 0; i < group->g.random.num_groups; i++) {
+ group->g.random.groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
}
break;
}
+ /* Neither a variable or randomized sprite group... must be a real group */
default:
{
- RealSpriteGroup *rg;
- byte num_loaded = type;
- byte num_loading = grf_load_byte(&buf);
- uint i;
+ switch (feature) {
+ case GSF_TRAIN:
+ case GSF_ROAD:
+ case GSF_SHIP:
+ case GSF_AIRCRAFT:
+ case GSF_STATION:
+ {
+ byte sprites = _cur_grffile->spriteset_numents;
+ byte num_loaded = type;
+ byte num_loading = grf_load_byte(&buf);
+ uint i;
+
+ if (_cur_grffile->spriteset_start == 0) {
+ grfmsg(GMS_ERROR, "NewSpriteGroup: No sprite set to work on! Skipping.");
+ return;
+ }
- if (_cur_grffile->spriteset_start == 0) {
- grfmsg(GMS_ERROR, "NewSpriteGroup: No sprite set to work on! Skipping.");
- return;
- }
+ if (_cur_grffile->first_spriteset == 0) {
+ DEBUG(grf, 6) ("NewSpriteGroup: Setting 0x%X as first Sprite ID", _cur_grffile->spriteset_start);
+ _cur_grffile->first_spriteset = _cur_grffile->spriteset_start;
+ }
- if (_cur_grffile->first_spriteset == 0)
- _cur_grffile->first_spriteset = _cur_grffile->spriteset_start;
+ check_length(bufend - buf, 2 * num_loaded + 2 * num_loading, "NewSpriteGroup (Real) (1)");
- group = AllocateSpriteGroup();
- group->type = SGT_REAL;
- rg = &group->g.real;
+ group = AllocateSpriteGroup();
+ group->type = SGT_REAL;
- rg->sprites_per_set = _cur_grffile->spriteset_numents;
- rg->loaded_count = num_loaded;
- rg->loading_count = num_loading;
+ group->g.real.num_loaded = num_loaded;
+ group->g.real.num_loading = num_loading;
+ if (num_loaded > 0) group->g.real.loaded = calloc(num_loaded, sizeof(*group->g.real.loaded));
+ if (num_loading > 0) group->g.real.loading = calloc(num_loading, sizeof(*group->g.real.loading));
- rg->loaded = calloc(rg->loaded_count, sizeof(*rg->loaded));
- rg->loading = calloc(rg->loading_count, sizeof(*rg->loading));
+ DEBUG(grf, 6) ("NewSpriteGroup: New SpriteGroup 0x%02X, %u views, %u loaded, %u loading",
+ setid, sprites, num_loaded, num_loading);
- DEBUG(grf, 6) ("NewSpriteGroup: New SpriteGroup 0x%02hhx, %u views, %u loaded, %u loading, sprites %u - %u",
- setid, rg->sprites_per_set, rg->loaded_count, rg->loading_count,
- _cur_grffile->spriteset_start - _cur_grffile->sprite_offset,
- _cur_grffile->spriteset_start + (_cur_grffile->spriteset_numents * (num_loaded + num_loading)) - _cur_grffile->sprite_offset);
+ for (i = 0; i < num_loaded; i++) {
+ uint16 spriteid = grf_load_word(&buf);
+ group->g.real.loaded[i] = CreateGroupFromGroupID(setid, type, spriteid, sprites);
+ DEBUG(grf, 8) ("NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid);
+ }
- for (i = 0; i < num_loaded; i++) {
- uint16 spriteset_id = grf_load_word(&buf);
- rg->loaded[i] = CreateGroupFromGroupID(setid, type, spriteset_id, rg->sprites_per_set);
- DEBUG(grf, 8) ("NewSpriteGroup: + rg->loaded[%i] = %u (subset %u)", i, rg->loaded[i]->g.result.result, spriteset_id);
- }
+ for (i = 0; i < num_loading; i++) {
+ uint16 spriteid = grf_load_word(&buf);
+ group->g.real.loading[i] = CreateGroupFromGroupID(setid, type, spriteid, sprites);
+ DEBUG(grf, 8) ("NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
+ }
- for (i = 0; i < num_loading; i++) {
- uint16 spriteset_id = grf_load_word(&buf);
- rg->loading[i] = CreateGroupFromGroupID(setid, type, spriteset_id, rg->sprites_per_set);
- DEBUG(grf, 8) ("NewSpriteGroup: + rg->loading[%i] = %u (subset %u)", i, rg->loading[i]->g.result.result, spriteset_id);
- }
+ break;
+ }
- break;
+ /* Loading of Tile Layout and Production Callback groups would happen here */
+ default:
+ grfmsg(GMS_WARN, "NewSpriteGroup: Unsupported feature %d, skipping.", feature);
+ }
}
}
diff --git a/newgrf_engine.c b/newgrf_engine.c
index 965aa696a..a07e69d76 100644
--- a/newgrf_engine.c
+++ b/newgrf_engine.c
@@ -208,16 +208,18 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
const DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
const SpriteGroup *target;
int value = -1;
+ // XXX Temporary support
+ byte variable = dsg->adjusts[0].variable;
- //debug("[%p] Having fun resolving variable %x", veh, dsg->variable);
- if (dsg->variable == 0x0C) {
+ //debug("[%p] Having fun resolving variable %x", veh, variable);
+ if (variable == 0x0C) {
/* Callback ID */
value = callback_info & 0xFF;
- } else if (dsg->variable == 0x10) {
+ } else if (variable == 0x10) {
value = (callback_info >> 8) & 0xFF;
- } else if ((dsg->variable >> 6) == 0) {
+ } else if ((variable >> 6) == 0) {
/* General property */
- value = GetDeterministicSpriteValue(dsg->variable);
+ value = GetDeterministicSpriteValue(variable);
} else {
/* Vehicle-specific property. */
@@ -240,18 +242,18 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
veh = GetFirstVehicleInChain(veh);
}
- if (dsg->variable == 0x40 || dsg->variable == 0x41) {
+ if (variable == 0x40 || variable == 0x41) {
if (veh->type == VEH_Train) {
const Vehicle *u = GetFirstVehicleInChain(veh);
byte chain_before = 0, chain_after = 0;
while (u != veh) {
chain_before++;
- if (dsg->variable == 0x41 && u->engine_type != veh->engine_type)
+ if (variable == 0x41 && u->engine_type != veh->engine_type)
chain_before = 0;
u = u->next;
}
- while (u->next != NULL && (dsg->variable == 0x40 || u->next->engine_type == veh->engine_type)) {
+ while (u->next != NULL && (variable == 0x40 || u->next->engine_type == veh->engine_type)) {
chain_after++;
u = u->next;
};
@@ -265,7 +267,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
} else {
// TTDPatch runs on little-endian arch;
// Variable is 0x80 + offset in TTD's vehicle structure
- switch (dsg->variable - 0x80) {
+ switch (variable - 0x80) {
#define veh_prop(id_, value_) case (id_): value = (value_); break
veh_prop(0x00, veh->type);
veh_prop(0x01, MapOldSubType(veh));
@@ -347,7 +349,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
#undef veh_prop
// Handle vehicle specific properties.
- default: value = VehicleSpecificProperty(veh, dsg->variable - 0x80); break;
+ default: value = VehicleSpecificProperty(veh, variable - 0x80); break;
}
}
}
@@ -411,7 +413,6 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction
byte loaded = 0;
bool in_motion = 0;
int totalsets, spriteset;
- int r;
if (v != NULL) {
int capacity = v->cargo_cap;
@@ -444,16 +445,11 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction
assert(group->type == SGT_REAL);
rsg = &group->g.real;
- if (!rsg->sprites_per_set) {
- // This group is empty. This function users should therefore
- // look up the sprite number in _engine_original_sprites.
- return 0;
- }
+ // This group is empty. This function users should therefore
+ // look up the sprite number in _engine_original_sprites.
+ if (rsg->num_loaded == 0 || rsg->num_loading == 0) return 0;
- assert(rsg->sprites_per_set <= 8);
- direction %= rsg->sprites_per_set;
-
- totalsets = in_motion ? rsg->loaded_count : rsg->loading_count;
+ totalsets = in_motion ? rsg->num_loaded : rsg->num_loading;
// My aim here is to make it possible to visually determine absolutely
// empty and totally full vehicles. --pasky
@@ -470,8 +466,10 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction
spriteset--;
}
- r = (in_motion ? rsg->loaded[spriteset]->g.result.result : rsg->loading[spriteset]->g.result.result) + direction;
- return r;
+ group = in_motion ? rsg->loaded[spriteset] : rsg->loading[spriteset];
+ if (group->type != SGT_RESULT) return 0;
+
+ return group->g.result.sprite + (direction % group->g.result.num_sprites);
}
/**
diff --git a/newgrf_spritegroup.c b/newgrf_spritegroup.c
index 9fd43efca..b796c7946 100644
--- a/newgrf_spritegroup.c
+++ b/newgrf_spritegroup.c
@@ -29,6 +29,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
break;
case SGT_DETERMINISTIC:
+ free(group->g.determ.adjusts);
free(group->g.determ.ranges);
break;
diff --git a/newgrf_spritegroup.h b/newgrf_spritegroup.h
index 3dc62c3ec..bd03f00a8 100644
--- a/newgrf_spritegroup.h
+++ b/newgrf_spritegroup.h
@@ -6,9 +6,10 @@
typedef struct SpriteGroup SpriteGroup;
-typedef struct RealSpriteGroup {
- byte sprites_per_set; // means number of directions - 4 or 8
+/* 'Real' sprite groups contain a list of other result or callback sprite
+ * groups. */
+typedef struct RealSpriteGroup {
// Loaded = in motion, loading = not moving
// Each group contains several spritesets, for various loading stages
@@ -16,53 +17,81 @@ typedef struct RealSpriteGroup {
// with small amount of cargo whilst loading is for stations with a lot
// of da stuff.
- byte loaded_count; ///< Number of loaded groups
+ byte num_loaded; ///< Number of loaded groups
+ byte num_loading; ///< Number of loading groups
SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
- byte loading_count; ///< Number of loading groups
SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
} RealSpriteGroup;
/* Shared by deterministic and random groups. */
-typedef enum VarSpriteGroupScope {
+typedef enum VarSpriteGroupScopes {
VSG_SCOPE_SELF,
// Engine of consists for vehicles, city for stations.
VSG_SCOPE_PARENT,
} VarSpriteGroupScope;
-typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges;
-
-typedef enum DeterministicSpriteGroupOperation {
- DSG_OP_NONE,
- DSG_OP_DIV,
- DSG_OP_MOD,
-} DeterministicSpriteGroupOperation;
-
-typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange;
-
-typedef struct DeterministicSpriteGroup {
- // Take this variable:
- VarSpriteGroupScope var_scope;
+typedef enum DeterministicSpriteGroupSizes {
+ DSG_SIZE_BYTE,
+ DSG_SIZE_WORD,
+ DSG_SIZE_DWORD,
+} DeterministicSpriteGroupSize;
+
+typedef enum DeterministicSpriteGroupAdjustTypes {
+ DSGA_TYPE_NONE,
+ DSGA_TYPE_DIV,
+ DSGA_TYPE_MOD,
+} DeterministicSpriteGroupAdjustType;
+
+typedef enum DeterministicSpriteGroupAdjustOperations {
+ DSGA_OP_ADD, // a + b
+ DSGA_OP_SUB, // a - b
+ DSGA_OP_SMIN, // (signed) min(a, b)
+ DSGA_OP_SMAX, // (signed) max(a, b)
+ DSGA_OP_UMIN, // (unsigned) min(a, b)
+ DSGA_OP_UMAX, // (unsigned) max(a, b)
+ DSGA_OP_SDIV, // (signed) a / b
+ DSGA_OP_SMOD, // (signed) a % b
+ DSGA_OP_UDIV, // (unsigned) a / b
+ DSGA_OP_UMOD, // (unsigned) a & b
+ DSGA_OP_MUL, // a * b
+ DSGA_OP_AND, // a & b
+ DSGA_OP_OR, // a | b
+ DSGA_OP_XOR, // a ^ b
+} DeterministicSpriteGroupAdjustOperation;
+
+
+typedef struct DeterministicSpriteGroupAdjust {
+ DeterministicSpriteGroupAdjustOperation operation;
+ DeterministicSpriteGroupAdjustType type;
byte variable;
byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
-
- // Do this with it:
byte shift_num;
- byte and_mask;
+ uint32 and_mask;
+ uint32 add_val;
+ uint32 divmod_val;
+} DeterministicSpriteGroupAdjust;
- // Then do this with it:
- DeterministicSpriteGroupOperation operation;
- byte add_val;
- byte divmod_val;
- // And apply it to this:
+typedef struct DeterministicSpriteGroupRange {
+ SpriteGroup *group;
+ uint32 low;
+ uint32 high;
+} DeterministicSpriteGroupRange;
+
+
+typedef struct DeterministicSpriteGroup {
+ VarSpriteGroupScope var_scope;
+ DeterministicSpriteGroupSize size;
+ byte num_adjusts;
byte num_ranges;
+ DeterministicSpriteGroupAdjust *adjusts;
DeterministicSpriteGroupRange *ranges; // Dynamically allocated
// Dynamically allocated, this is the sole owner
SpriteGroup *default_group;
} DeterministicSpriteGroup;
-typedef enum RandomizedSpriteGroupCompareMode {
+typedef enum RandomizedSpriteGroupCompareModes {
RSG_CMP_ANY,
RSG_CMP_ALL,
} RandomizedSpriteGroupCompareMode;
@@ -83,15 +112,22 @@ typedef struct RandomizedSpriteGroup {
SpriteGroup **groups;
} RandomizedSpriteGroup;
+
+/* This contains a callback result. A failed callback has a value of
+ * CALLBACK_FAILED */
typedef struct CallbackResultSpriteGroup {
uint16 result;
} CallbackResultSpriteGroup;
+
+/* A result sprite group returns the first SpriteID and the number of
+ * sprites in the set */
typedef struct ResultSpriteGroup {
- uint16 result;
- byte sprites;
+ SpriteID sprite;
+ byte num_sprites;
} ResultSpriteGroup;
+/* List of different sprite group types */
typedef enum SpriteGroupType {
SGT_INVALID,
SGT_REAL,
@@ -101,6 +137,7 @@ typedef enum SpriteGroupType {
SGT_RESULT,
} SpriteGroupType;
+/* Common wrapper for all the different sprite group types */
struct SpriteGroup {
SpriteGroupType type;
@@ -113,12 +150,6 @@ struct SpriteGroup {
} g;
};
-struct DeterministicSpriteGroupRange {
- SpriteGroup *group;
- byte low;
- byte high;
-};
-
SpriteGroup *AllocateSpriteGroup(void);
void InitializeSpriteGroupPool(void);
diff --git a/newgrf_station.c b/newgrf_station.c
index f47820cb5..c59aaf167 100644
--- a/newgrf_station.c
+++ b/newgrf_station.c
@@ -169,10 +169,11 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
const DeterministicSpriteGroup *dsg = &spg->g.determ;
SpriteGroup *target;
int value = -1;
+ byte variable = dsg->adjusts[0].variable;
- if ((dsg->variable >> 6) == 0) {
+ if ((variable >> 6) == 0) {
/* General property */
- value = GetDeterministicSpriteValue(dsg->variable);
+ value = GetDeterministicSpriteValue(variable);
} else {
if (st == NULL) {
/* We are in a build dialog of something,
@@ -192,7 +193,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
/* TODO: Town structure. */
} else /* VSG_SELF */ {
- if (dsg->variable == 0x40 || dsg->variable == 0x41) {
+ if (variable == 0x40 || variable == 0x41) {
/* FIXME: This is ad hoc only
* for waypoints. */
value = 0x01010000;
@@ -200,7 +201,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
/* TODO: Only small fraction done. */
// TTDPatch runs on little-endian arch;
// Variable is 0x70 + offset in the TTD's station structure
- switch (dsg->variable - 0x70) {
+ switch (variable - 0x70) {
case 0x80: value = st->facilities; break;
case 0x81: value = st->airport_type; break;
case 0x82: value = st->truck_stops->status; break;
@@ -229,10 +230,8 @@ uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, by
const RealSpriteGroup *rsg = ResolveStationSpriteGroup(spec->spritegroup[ctype], st);
if (rsg == NULL) return 0;
- if (rsg->sprites_per_set != 0) {
- if (rsg->loading_count != 0) return rsg->loading[0]->g.result.result;
- if (rsg->loaded_count != 0) return rsg->loaded[0]->g.result.result;
- }
+ if (rsg->num_loading != 0) return rsg->loading[0]->g.result.sprite;
+ if (rsg->num_loaded != 0) return rsg->loaded[0]->g.result.sprite;
DEBUG(grf, 6)("Custom station 0x%08x::0x%02x has no sprites associated.",
spec->grfid, spec->localidx);
diff --git a/sprite.c b/sprite.c
index 83d60cd43..c22489830 100644
--- a/sprite.c
+++ b/sprite.c
@@ -11,27 +11,27 @@ SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, i
{
int i;
- value >>= dsg->shift_num; // This should bring us to the byte range.
- value &= dsg->and_mask;
+ value >>= dsg->adjusts[0].shift_num; // This should bring us to the byte range.
+ value &= dsg->adjusts[0].and_mask;
- if (dsg->operation != DSG_OP_NONE)
- value += (signed char) dsg->add_val;
+ if (dsg->adjusts[0].operation != DSGA_TYPE_NONE)
+ value += (signed char) dsg->adjusts[0].add_val;
- switch (dsg->operation) {
- case DSG_OP_DIV:
- value /= (signed char) dsg->divmod_val;
+ switch (dsg->adjusts[0].type) {
+ case DSGA_TYPE_DIV:
+ value /= (signed char) dsg->adjusts[0].divmod_val;
break;
- case DSG_OP_MOD:
- value %= (signed char) dsg->divmod_val;
+ case DSGA_TYPE_MOD:
+ value %= (signed char) dsg->adjusts[0].divmod_val;
break;
- case DSG_OP_NONE:
+ case DSGA_TYPE_NONE:
break;
}
for (i = 0; i < dsg->num_ranges; i++) {
DeterministicSpriteGroupRange *range = &dsg->ranges[i];
- if (range->low <= value && value <= range->high)
+ if (range->low <= (uint32)value && (uint32)value <= range->high)
return range->group;
}