diff options
-rw-r--r-- | src/train_cmd.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index b1e823843..35127ae7f 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2794,19 +2794,18 @@ static inline bool CheckCompatibleRail(const Train *v, TileIndex tile) (!v->IsFrontEngine() || HasBit(v->compatible_railtypes, GetRailType(tile))); } -/** Data structure for storing engine speed changes of a rail type. */ -struct RailtypeSlowdownParams { +/** Data structure for storing engine speed changes of an acceleration type. */ +struct AccelerationSlowdownParams { byte small_turn; ///< Speed change due to a small turn. byte large_turn; ///< Speed change due to a large turn. byte z_up; ///< Fraction to remove when moving up. byte z_down; ///< Fraction to add when moving down. }; -/** Speed update fractions for each rail type. */ -static const RailtypeSlowdownParams _railtype_slowdown[] = { +/** Speed update fractions for each acceleration type. */ +static const AccelerationSlowdownParams _accel_slowdown[] = { /* normal accel */ {256 / 4, 256 / 2, 256 / 4, 2}, ///< normal - {256 / 4, 256 / 2, 256 / 4, 2}, ///< electrified {256 / 4, 256 / 2, 256 / 4, 2}, ///< monorail {0, 256 / 2, 256 / 4, 2}, ///< maglev }; @@ -2820,12 +2819,12 @@ static inline void AffectSpeedByZChange(Train *v, int old_z) { if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return; - const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype]; + const AccelerationSlowdownParams *asp = &_accel_slowdown[GetRailTypeInfo(v->railtype)->acceleration_type]; if (old_z < v->z_pos) { - v->cur_speed -= (v->cur_speed * rsp->z_up >> 8); + v->cur_speed -= (v->cur_speed * asp->z_up >> 8); } else { - uint16 spd = v->cur_speed + rsp->z_down; + uint16 spd = v->cur_speed + asp->z_down; if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd; } } @@ -3242,9 +3241,9 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) if (chosen_dir != v->direction) { if (prev == NULL && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) { - const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype]; + const AccelerationSlowdownParams *asp = &_accel_slowdown[GetRailTypeInfo(v->railtype)->acceleration_type]; DirDiff diff = DirDifference(v->direction, chosen_dir); - v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8; + v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8; } direction_changed = true; v->direction = chosen_dir; |