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-rw-r--r--docs/landscape_grid.html65
-rw-r--r--src/bridge_map.h8
-rw-r--r--src/clear_map.h4
-rw-r--r--src/landscape.cpp2
-rw-r--r--src/map.h2
-rw-r--r--src/misc.cpp19
-rw-r--r--src/misc_gui.cpp2
-rw-r--r--src/oldloader.cpp8
-rw-r--r--src/tile.h4
-rw-r--r--src/void_map.h2
10 files changed, 69 insertions, 47 deletions
diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html
index 88988d9d2..bec609422 100644
--- a/docs/landscape_grid.html
+++ b/docs/landscape_grid.html
@@ -16,7 +16,7 @@
</head>
<body style="direction: ltr;">
<h3 style="font-weight: bold;">Landscape</h3>
-<span style="font-weight: bold;"></span>Five attributes hold the information about a tile.
+<span style="font-weight: bold;"></span>Six attributes hold the information about a tile.
This can be seen in the <a href="landscape.html">Landscape</a> document. This page tries to give an overview of used and free bits of
the array so you can quickly see what is used and what is not.
<ul>
@@ -32,22 +32,25 @@ the array so you can quickly see what is used and what is not.
<li><span style="font-weight: bold;">m3</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m4</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m5</span> - 8 bits in size, is used for general storage</li>
+ <li><span style="font-weight: bold;">m6</span> - 8 bits in size, special meaning : lower 2 bits only valid in tropic climate, upper 2 bits for bridges</li>
</ul>
<table align=center border="1" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<th colspan=2>class</th>
+ <th>type_height (8)</th>
<th>m1 (8)</th>
<th>m2 (16)</th>
<th>m3 (8)</th>
<th>m4 (8)</th>
- <th>type_height (8)</th>
<th>m5 (8)</th>
+ <th>m6 (8)</th>
</tr>
<tr>
<td colspan=2 class="caption">bits</td>
<td class="bits">7654 3210</td>
+ <td class="bits">7654 3210</td>
<td class="bits">FEDC BA98 7654 3210</td>
<td class="bits">7654 3210</td>
<td class="bits">7654 3210</td>
@@ -58,129 +61,143 @@ the array so you can quickly see what is used and what is not.
<td rowspan="2">0</td>
<td class="caption">ground</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td class="caption">farmland</td>
<td class="bits">-inherit-</td>
+ <td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">-inherit-</td>
- <td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td rowspan=3>1</td>
<td class="caption">rail</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO O</span>XXX</td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td class="caption">depot</td>
<td class="bits">-inherit-</td>
+ <td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
- <td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO O</span>XXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td class="caption">waypoint</td>
<td class="bits">-inherit-</td>
+ <td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
- <td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO O</span>XXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td rowspan=3>2</td>
<td class="caption">road</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td class="caption">level crossing</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
+ <td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">-inherit-</td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td class="caption">road depot</td>
<td class="bits">-inherit-</td>
+ <td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
- <td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td>3</td>
<td class="caption">town</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="abuse">XXXX XXXX</span></td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
<td class="bits">X<span class="free">O</span>XX XXXX</td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
</tr>
<tr>
<td>4</td>
<td class="caption">trees</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
- <td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO O</span>XXX</td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
</tr>
<tr>
<td>5</td>
<td class="caption">station</td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
</tr>
<tr>
<td>6</td>
<td class="caption">water</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
- <td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td rowspan=3>8</td>
<td class="caption">industry</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="abuse">X</span><span class="free">OO</span><span class="abuse">X XXXX</span></td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
</tr>
<tr>
- <td>bubble/sugar/toffee, gold/copper/coal, oil wells, power station</td>
+ <td>bubble/sugar/toffee,<BR>gold/copper/coal,<BR>oil wells, power station</td>
+ <td class="bits">-inherit-</td>
<td class="bits"><span class="abuse">X</span><span class="free">OOO OOOO</span></td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
@@ -190,6 +207,7 @@ the array so you can quickly see what is used and what is not.
</tr>
<tr>
<td>toy factory</td>
+ <td class="bits">-inherit-</td>
<td class="bits"><span class="abuse">X</span><span class="free">OOO OOOO</span></td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
@@ -199,32 +217,35 @@ the array so you can quickly see what is used and what is not.
</tr>
<tr>
<td rowspan=2>9</td>
- <td class="caption">tunnel</td>
+ <td class="caption">tunnel entrance</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
- <td class="bits">XXXX XXXX</td>
<td class="bits">X<span class="free">OOO</span> XXXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td>bridge ramp</td>
<td class="bits">XXXX XXXX</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span> <span class="abuse">XXXX</span> <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
- <td class="bits">XXXX XXXX</td>
<td class="bits">X<span class="free">OOO</span> XXXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
<tr>
<td>A</td>
- <td class="caption">various (HQ)</td>
+ <td class="caption">unmovables</td>
+ <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
+ <td class="bits">XX<span class="free">OO OO</span>XX</td>
</tr>
</tbody>
</table>
diff --git a/src/bridge_map.h b/src/bridge_map.h
index 1cda0da9d..260917e19 100644
--- a/src/bridge_map.h
+++ b/src/bridge_map.h
@@ -41,7 +41,7 @@ static inline bool MayHaveBridgeAbove(TileIndex t)
static inline bool IsBridgeAbove(TileIndex t)
{
assert(MayHaveBridgeAbove(t));
- return GB(_m[t].extra, 6, 2) != 0;
+ return GB(_m[t].m6, 6, 2) != 0;
}
@@ -70,7 +70,7 @@ static inline DiagDirection GetBridgeRampDirection(TileIndex t)
static inline Axis GetBridgeAxis(TileIndex t)
{
assert(IsBridgeAbove(t));
- return (Axis)(GB(_m[t].extra, 6, 2) - 1);
+ return (Axis)(GB(_m[t].m6, 6, 2) - 1);
}
@@ -121,7 +121,7 @@ uint GetBridgeFoundation(Slope tileh, Axis axis);
static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
{
assert(MayHaveBridgeAbove(t));
- CLRBIT(_m[t].extra, 6 + a);
+ CLRBIT(_m[t].m6, 6 + a);
}
@@ -134,7 +134,7 @@ static inline void ClearBridgeMiddle(TileIndex t)
static inline void SetBridgeMiddle(TileIndex t, Axis a)
{
assert(MayHaveBridgeAbove(t));
- SETBIT(_m[t].extra, 6 + a);
+ SETBIT(_m[t].m6, 6 + a);
}
diff --git a/src/clear_map.h b/src/clear_map.h
index dd7a15061..88c3f4af0 100644
--- a/src/clear_map.h
+++ b/src/clear_map.h
@@ -126,7 +126,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{
/* If this is a non-bridgeable tile, clear the bridge bits while the rest
* of the tile information is still here. */
- if (!MayHaveBridgeAbove(t)) SB(_m[t].extra, 6, 2, 0);
+ if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0);
SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE);
@@ -134,7 +134,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
_m[t].m3 = 0;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, g, density);
- SB(_m[t].extra, 2, 4, 0);
+ SB(_m[t].m6, 2, 4, 0); ///< Clear the rest of m6, bits 2 to 5
}
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 2f05fc2ba..2b8a2033b 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -415,7 +415,7 @@ void InitializeLandscape(void)
for (x = 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0);
- _m[sizex * y + x].extra = 0;
+ SetTropicZone(sizex * y + x, TROPICZONE_INVALID);
ClearBridgeMiddle(sizex * y + x);
}
MakeVoid(sizex * y + x);
diff --git a/src/map.h b/src/map.h
index fdc7525d0..10202e5c6 100644
--- a/src/map.h
+++ b/src/map.h
@@ -23,7 +23,7 @@ typedef struct Tile {
byte m3;
byte m4;
byte m5;
- byte extra;
+ byte m6;
} Tile;
extern Tile* _m;
diff --git a/src/misc.cpp b/src/misc.cpp
index d753445e9..39714bb55 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -546,8 +546,9 @@ static void Save_MAP5(void)
}
}
-static void Load_MAPE(void)
+static void Load_MAP6(void)
{
+ /* Still available for loading old games */
uint size = MapSize();
uint i;
@@ -558,10 +559,10 @@ static void Load_MAPE(void)
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) {
- _m[i++].extra = GB(buf[j], 0, 2);
- _m[i++].extra = GB(buf[j], 2, 2);
- _m[i++].extra = GB(buf[j], 4, 2);
- _m[i++].extra = GB(buf[j], 6, 2);
+ _m[i++].m6 = GB(buf[j], 0, 2);
+ _m[i++].m6 = GB(buf[j], 2, 2);
+ _m[i++].m6 = GB(buf[j], 4, 2);
+ _m[i++].m6 = GB(buf[j], 6, 2);
}
}
} else {
@@ -570,12 +571,12 @@ static void Load_MAPE(void)
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
- for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j];
+ for (j = 0; j != lengthof(buf); j++) _m[i++].m6 = buf[j];
}
}
}
-static void Save_MAPE(void)
+static void Save_MAP6(void)
{
uint size = MapSize();
uint i;
@@ -585,7 +586,7 @@ static void Save_MAPE(void)
uint8 buf[4096];
uint j;
- for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra;
+ for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m6;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
@@ -625,7 +626,7 @@ extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF },
{ 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF },
{ 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF },
- { 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF },
+ { 'MAPE', Save_MAP6, Load_MAP6, CH_RIFF },
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index 0da96faf7..fab2129e2 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -183,7 +183,7 @@ static void Place_LandInfo(TileIndex tile)
DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
- DEBUG(misc, LANDINFOD_LEVEL, "extra = %#x", _m[tile].extra);
+ DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
#undef LANDINFOD_LEVEL
}
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index 98a1e9223..b920ffc9a 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -1344,10 +1344,10 @@ static bool LoadOldMapPart1(LoadgameState *ls, int num)
}
for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
byte b = ReadByte(ls);
- _m[i * 4 + 0].extra = GB(b, 0, 2);
- _m[i * 4 + 1].extra = GB(b, 2, 2);
- _m[i * 4 + 2].extra = GB(b, 4, 2);
- _m[i * 4 + 3].extra = GB(b, 6, 2);
+ _m[i * 4 + 0].m6 = GB(b, 0, 2);
+ _m[i * 4 + 1].m6 = GB(b, 2, 2);
+ _m[i * 4 + 2].m6 = GB(b, 4, 2);
+ _m[i * 4 + 3].m6 = GB(b, 6, 2);
}
return !ls->failed;
diff --git a/src/tile.h b/src/tile.h
index 0de85ac5b..ac7eb93a7 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -105,7 +105,7 @@ static inline bool IsTileOwner(TileIndex tile, Owner owner)
static inline void SetTropicZone(TileIndex tile, TropicZone type)
{
assert(tile < MapSize());
- SB(_m[tile].extra, 0, 2, type);
+ SB(_m[tile].m6, 0, 2, type);
}
/**
@@ -117,6 +117,6 @@ static inline void SetTropicZone(TileIndex tile, TropicZone type)
static inline TropicZone GetTropicZone(TileIndex tile)
{
assert(tile < MapSize());
- return (TropicZone)GB(_m[tile].extra, 0, 2);
+ return (TropicZone)GB(_m[tile].m6, 0, 2);
}
#endif /* TILE_H */
diff --git a/src/void_map.h b/src/void_map.h
index 552a8c705..21658746e 100644
--- a/src/void_map.h
+++ b/src/void_map.h
@@ -12,7 +12,7 @@ static inline void MakeVoid(TileIndex t)
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 0;
- _m[t].extra = 0;
+ _m[t].m6 = 0;
}
#endif /* VOID_MAP_H */