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-rw-r--r--currency.c2
-rw-r--r--currency.h2
-rw-r--r--lang/english.txt1
-rw-r--r--settings.c2
4 files changed, 5 insertions, 2 deletions
diff --git a/currency.c b/currency.c
index 997303245..0dc868118 100644
--- a/currency.c
+++ b/currency.c
@@ -35,6 +35,7 @@ CurrencySpec _currency_specs[] = {
{ 6, ' ', CF_NOEURO, "", " zl" }, // polish zloty
{ 6, '.', CF_NOEURO, "", " Lei" }, // romanian Lei
{ 5, ' ', CF_NOEURO, "", " p" }, // russian rouble
+ { 350, '.', CF_NOEURO, "", " SIT" }, // slovenian tolar
{ 13, '.', CF_NOEURO, "", " Kr" }, // swedish krona
{ 1, ' ', CF_NOEURO, "", "" }, // custom currency
};
@@ -62,6 +63,7 @@ const StringID _currency_string_list[] = {
STR_CURR_PLN,
STR_CURR_ROL,
STR_CURR_RUR,
+ STR_CURR_SIT,
STR_CURR_SEK,
STR_CURR_CUSTOM,
INVALID_STRING_ID
diff --git a/currency.h b/currency.h
index d1de97e41..ea5d5436c 100644
--- a/currency.h
+++ b/currency.h
@@ -20,7 +20,7 @@ extern CurrencySpec _currency_specs[];
extern const StringID _currency_string_list[];
// XXX small hack, but makes the rest of the code a bit nicer to read
-#define CUSTOM_CURRENCY_ID 23
+#define CUSTOM_CURRENCY_ID 24
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
diff --git a/lang/english.txt b/lang/english.txt
index f8c82b397..f8f649339 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -909,6 +909,7 @@ STR_CURR_NOK :Norwegian Krone
STR_CURR_PLN :Polish Zloty (PLN)
STR_CURR_ROL :Romanian Leu (ROL)
STR_CURR_RUR :Russian Rubles (RUR)
+STR_CURR_SIT :Slovenian Tolar (SIT)
STR_CURR_SEK :Swedish Krona (SEK)
STR_CURR_CUSTOM :Custom...
diff --git a/settings.c b/settings.c
index 6d999a260..b7a92eed7 100644
--- a/settings.c
+++ b/settings.c
@@ -1223,7 +1223,7 @@ static const SettingDesc _gameopt_settings[] = {
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9,0, 9, STR_NULL, NULL),
- SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom", STR_NULL, NULL),
+ SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|custom", STR_NULL, NULL),
SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 19, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian", STR_NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),