diff options
-rw-r--r-- | lang/english.txt | 2 | ||||
-rw-r--r-- | misc.c | 3 | ||||
-rw-r--r-- | network.c | 20 | ||||
-rw-r--r-- | network.h | 3 | ||||
-rw-r--r-- | network_data.h | 2 | ||||
-rw-r--r-- | network_gui.c | 65 | ||||
-rw-r--r-- | network_udp.c | 162 | ||||
-rw-r--r-- | network_udp.h | 5 | ||||
-rw-r--r-- | settings.c | 1 |
9 files changed, 187 insertions, 76 deletions
diff --git a/lang/english.txt b/lang/english.txt index 63e21eb2b..34821e09d 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -1247,6 +1247,8 @@ STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play? STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maximum allowed clients: STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} +STR_NETWORK_LAN :LAN +STR_NETWORK_INTERNET :Internet STR_NETWORK_LAN_INTERNET :LAN / Internet STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise) STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} @@ -99,6 +99,9 @@ void SetDate(uint date) ConvertDayToYMD(&ymd, _date = date); _cur_year = ymd.year; _cur_month = ymd.month; +#ifdef ENABLE_NETWORK + _network_last_advertise_date = 0; +#endif /* ENABLE_NETWORK */ } @@ -747,7 +747,6 @@ static void NetworkClose(void) static void NetworkInitialize(void) { NetworkClientState *cs; - uint i; _local_command_queue = NULL; @@ -772,12 +771,6 @@ static void NetworkInitialize(void) InitPlayerRandoms(); NetworkUDPInitialize(); - - // add all servers from the config file to our list - for (i=0; i != lengthof(_network_host_list); i++) { - if (_network_host_list[i] == NULL) break; - NetworkAddServer(_network_host_list[i]); - } } // Query a server to fetch his game-info @@ -946,7 +939,7 @@ bool NetworkServerStart(void) // Try to start UDP-server _network_udp_server = true; - _network_udp_server = NetworkUDPListen(_network_server_bind_ip, _network_server_port); + _network_udp_server = NetworkUDPListen(&_udp_server_socket, _network_server_bind_ip, _network_server_port, false); _network_server = true; _networking = true; @@ -1179,10 +1172,14 @@ static bool NetworkDoClientLoop(void) // We have to do some UDP checking void NetworkUDPGameLoop(void) { - if (_network_udp_server) - NetworkUDPReceive(); + if (_network_udp_server) { + NetworkUDPReceive(_udp_server_socket); + if (_udp_master_socket != INVALID_SOCKET) { + NetworkUDPReceive(_udp_master_socket); + } + } else if (_udp_client_socket != INVALID_SOCKET) { - NetworkUDPReceive(); + NetworkUDPReceive(_udp_client_socket); if (_network_udp_broadcast > 0) _network_udp_broadcast--; } @@ -1260,6 +1257,7 @@ void NetworkStartUp(void) _network_available = true; _network_dedicated = false; _network_last_advertise_date = 0; + _network_advertise_retries = 0; /* Load the ip from the openttd.cfg */ _network_server_bind_ip = inet_addr(_network_server_bind_ip_host); @@ -176,8 +176,11 @@ VARDEF uint8 _network_reconnect; VARDEF bool _network_udp_server; VARDEF uint16 _network_udp_broadcast; +VARDEF byte _network_lan_internet; + VARDEF bool _network_advertise; VARDEF uint16 _network_last_advertise_date; +VARDEF uint8 _network_advertise_retries; VARDEF bool _network_autoclean_companies; VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months diff --git a/network_data.h b/network_data.h index e68e61d3a..b74b56d0f 100644 --- a/network_data.h +++ b/network_data.h @@ -170,6 +170,8 @@ typedef enum { CommandPacket *_local_command_queue; SOCKET _udp_client_socket; // udp client socket +SOCKET _udp_server_socket; // udp server socket +SOCKET _udp_master_socket; // udp master socket // Here we keep track of the clients // (and the client uses [0] for his own communication) diff --git a/network_gui.c b/network_gui.c index a72e90164..144552aaf 100644 --- a/network_gui.c +++ b/network_gui.c @@ -27,6 +27,7 @@ static void ShowNetworkStartServerWindow(void); static void ShowNetworkLobbyWindow(void); static byte _selected_field; +static bool _first_time_show_network_game_window = true; static const StringID _connection_types_dropdown[] = { STR_NETWORK_LAN_INTERNET, @@ -34,6 +35,12 @@ static const StringID _connection_types_dropdown[] = { INVALID_STRING_ID }; +static const StringID _lan_internet_types_dropdown[] = { + STR_NETWORK_LAN, + STR_NETWORK_INTERNET, + INVALID_STRING_ID +}; + static StringID _str_map_name, _str_game_name, _str_server_version, _str_server_address; enum { @@ -76,24 +83,26 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) w->disabled_state = 0; if (_selected_item == NULL) { - SETBIT(w->disabled_state, 15); SETBIT(w->disabled_state, 16); + SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18); } else if (!_selected_item->online) { - SETBIT(w->disabled_state, 15); // Server offline, join button disabled + SETBIT(w->disabled_state, 17); // Server offline, join button disabled } else if (_selected_item->info.clients_on == _selected_item->info.clients_max) { - SETBIT(w->disabled_state, 15); // Server full, join button disabled + SETBIT(w->disabled_state, 17); // Server full, join button disabled // revisions don't match, check if server has no revision; then allow connection } else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) { if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0) - SETBIT(w->disabled_state, 15); // Revision mismatch, join button disabled + SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled } SetDParam(0, 0x00); + SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]); DrawWindowWidgets(w); DrawEditBox(w, 3); DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2); + DrawString(9, 43, STR_NETWORK_CONNECTION, 2); DrawString(15, 63, STR_NETWORK_GAME_NAME, 2); DrawString(135, 63, STR_NETWORK_CLIENTS_CAPTION, 2); @@ -211,10 +220,13 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) case WE_CLICK: _selected_field = e->click.widget; switch(e->click.widget) { - case 0: case 12: /* Close 'X' | Cancel button */ + case 0: case 14: /* Close 'X' | Cancel button */ DeleteWindowById(WC_NETWORK_WINDOW, 0); break; - case 8: { /* Matrix to show networkgames */ + case 4: case 5: + ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0); // do it for widget 5 + break; + case 10: { /* Matrix to show networkgames */ uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; if (id_v >= w->vscroll.cap) { return;} // click out of bounds @@ -259,10 +271,13 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) } SetWindowDirty(w); } break; - case 9: /* Find server automatically */ - NetworkUDPSearchGame(); + case 11: /* Find server automatically */ + switch (_network_lan_internet) { + case 0: NetworkUDPSearchGame(); break; + case 1: NetworkUDPQueryMasterServer(); break; + } break; - case 10: { // Add a server + case 12: { // Add a server StringID str = AllocateName((byte*)_network_default_ip, 0); ShowQueryString( @@ -274,10 +289,10 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) w->window_number); DeleteName(str); } break; - case 11: /* Start server */ + case 13: /* Start server */ ShowNetworkStartServerWindow(); break; - case 15: /* Join Game */ + case 17: /* Join Game */ if (_selected_item != NULL) { memcpy(&_network_game_info, &_selected_item->info, sizeof(NetworkGameInfo)); snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&_selected_item->ip)); @@ -285,7 +300,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) ShowNetworkLobbyWindow(); } break; - case 16: // Refresh + case 18: // Refresh if (_selected_item != NULL) { NetworkQueryServer(_selected_item->info.hostname, _selected_item->port, true); } @@ -293,6 +308,16 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) } break; + case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ + switch(e->dropdown.button) { + case 5: + _network_lan_internet = e->dropdown.index; + break; + } + + SetWindowDirty(w); + break; + case WE_MOUSELOOP: if (_selected_field == 3) HandleEditBox(w, 3); @@ -314,7 +339,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) switch (HandleEditBoxKey(w, 3, e)) { case 1: - HandleButtonClick(w, 8); + HandleButtonClick(w, 10); break; } @@ -345,6 +370,9 @@ static const Widget _network_game_window_widgets[] = { /* LEFT SIDE */ { WWT_IMGBTN, BGC, 90, 230, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP}, +{ WWT_6, BGC, 90, 230, 42, 53, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP}, +{ WWT_CLOSEBOX, BGC, 219, 229, 43, 52, STR_0225, STR_NETWORK_CONNECTION_TIP}, + { WWT_SCROLLBAR, BGC, 220, 230, 62, 185, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_IMGBTN, BTC, 10, 130, 62, 73, 0x0, STR_NETWORK_GAME_NAME_TIP }, @@ -380,9 +408,20 @@ static FiosItem *selected_map = NULL; // to highlight slected map void ShowNetworkGameWindow() { + uint i; Window *w; DeleteWindowById(WC_NETWORK_WINDOW, 0); + /* Only show once */ + if (_first_time_show_network_game_window) { + _first_time_show_network_game_window = false; + // add all servers from the config file to our list + for (i=0; i != lengthof(_network_host_list); i++) { + if (_network_host_list[i] == NULL) break; + NetworkAddServer(_network_host_list[i]); + } + } + w = AllocateWindowDesc(&_network_game_window_desc); ttd_strlcpy(_edit_str_buf, _network_player_name, MAX_QUERYSTR_LEN); w->vscroll.cap = 8; diff --git a/network_udp.c b/network_udp.c index 03884591e..31541b632 100644 --- a/network_udp.c +++ b/network_udp.c @@ -4,6 +4,7 @@ #ifdef ENABLE_NETWORK #include "network_gamelist.h" +#include "network_udp.h" extern void UpdateNetworkGameWindow(bool unselect); extern void NetworkPopulateCompanyInfo(void); @@ -20,13 +21,20 @@ typedef enum { PACKET_UDP_CLIENT_DETAIL_INFO, PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server + PACKET_UDP_MASTER_ACK_REGISTER, // Packet indicating registration has succedeed + PACKET_UDP_CLIENT_GET_LIST, // Request for serverlist from master server + PACKET_UDP_MASTER_RESPONSE_LIST, // Response from master server with server ip's + port's PACKET_UDP_END } PacketUDPType; -static SOCKET _udp_server_socket; // udp server socket +enum { + ADVERTISE_NORMAL_INTERVAL = 450, // interval between advertising in days + ADVERTISE_RETRY_INTERVAL = 5, // readvertise when no response after this amount of days + ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries +}; #define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr) -void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv); +void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv); DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER) { @@ -58,7 +66,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER) NetworkSend_uint8 (packet, _network_game_info.dedicated); // Let the client know that we are here - NetworkSendUDP_Packet(packet, client_addr); + NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr); free(packet); @@ -76,6 +84,9 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE) game_info_version = NetworkRecv_uint8(p); + + DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port)); + // Find next item item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port)); @@ -205,11 +216,39 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO) /* Indicates end of client list */ NetworkSend_uint8(packet, 0); - NetworkSendUDP_Packet(packet, client_addr); + NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr); free(packet); } +DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) { + int i; + struct in_addr ip; + uint16 port; + uint8 ver; + + /* packet begins with the protocol version (uint8) + * then an uint16 which indicates how many + * ip:port pairs are in this packet, after that + * an uint32 (ip) and an uint16 (port) for each pair + */ + + ver = NetworkRecv_uint8(p); + + if (ver == 1) { + for (i = NetworkRecv_uint16(p); i != 0 ; i--) { + ip.s_addr = TO_LE32(NetworkRecv_uint32(p)); + port = NetworkRecv_uint16(p); + NetworkUDPQueryServer(inet_ntoa(ip), port); + } + } +} + +DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER) { + _network_advertise_retries = 0; + DEBUG(net, 2)("[NET] We are advertised on the master-server!"); +} + // The layout for the receive-functions by UDP typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr); @@ -220,8 +259,12 @@ static NetworkUDPPacket* const _network_udp_packet[] = { RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO), NULL, NULL, + RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER), + NULL, + RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) }; + // If this fails, check the array above with network_data.h assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END); @@ -241,17 +284,10 @@ void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr) // Send a packet over UDP -void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv) +void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv) { - SOCKET udp; int res; - // Find the correct socket - if (_network_udp_server) - udp = _udp_server_socket; - else - udp = _udp_client_socket; - // Put the length in the buffer p->buffer[0] = p->size & 0xFF; p->buffer[1] = p->size >> 8; @@ -266,19 +302,15 @@ void NetworkSendUDP_Packet(Packet *p, struct sockaddr_in *recv) } // Start UDP listener -bool NetworkUDPListen(uint32 host, uint16 port) +bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast) { struct sockaddr_in sin; - SOCKET udp; - // Make sure sockets are closed - if (_network_udp_server) - closesocket(_udp_server_socket); - else - closesocket(_udp_client_socket); + // Make sure socket is closed + closesocket(*udp); - udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); - if (udp == INVALID_SOCKET) { + *udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); + if (*udp == INVALID_SOCKET) { DEBUG(net, 1)("[NET][UDP] Failed to start UDP support"); return false; } @@ -286,7 +318,7 @@ bool NetworkUDPListen(uint32 host, uint16 port) // set nonblocking mode for socket { unsigned long blocking = 1; - ioctlsocket(udp, FIONBIO, &blocking); + ioctlsocket(*udp, FIONBIO, &blocking); } sin.sin_family = AF_INET; @@ -294,25 +326,17 @@ bool NetworkUDPListen(uint32 host, uint16 port) sin.sin_addr.s_addr = host; sin.sin_port = htons(port); - if (bind(udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) { + if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) { DEBUG(net, 1) ("[NET][UDP] error: bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port); return false; } - // enable broadcasting - // allow reusing - { + if (broadcast) { + /* Enable broadcast */ unsigned long val = 1; - setsockopt(udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); - val = 1; - setsockopt(udp, SOL_SOCKET, SO_REUSEADDR, (char *) &val , sizeof(val)); + setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); } - if (_network_udp_server) - _udp_server_socket = udp; - else - _udp_client_socket = udp; - DEBUG(net, 1)("[NET][UDP] Listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port); return true; @@ -321,11 +345,15 @@ bool NetworkUDPListen(uint32 host, uint16 port) // Close UDP connection void NetworkUDPClose(void) { - DEBUG(net, 1) ("[NET][UDP] Closed listener"); + DEBUG(net, 1) ("[NET][UDP] Closed listeners"); if (_network_udp_server) { closesocket(_udp_server_socket); _udp_server_socket = INVALID_SOCKET; + + closesocket(_udp_master_socket); + _udp_master_socket = INVALID_SOCKET; + _network_udp_server = false; _network_udp_broadcast = 0; } else { @@ -336,7 +364,7 @@ void NetworkUDPClose(void) } // Receive something on UDP level -void NetworkUDPReceive(void) +void NetworkUDPReceive(SOCKET udp) { struct sockaddr_in client_addr; #ifndef __MORPHOS__ @@ -347,12 +375,6 @@ void NetworkUDPReceive(void) int nbytes; static Packet *p = NULL; int packet_len; - SOCKET udp; - - if (_network_udp_server) - udp = _udp_server_socket; - else - udp = _udp_client_socket; // If p is NULL, malloc him.. this prevents unneeded mallocs if (p == NULL) @@ -383,7 +405,7 @@ void NetworkUDPReceive(void) } // Broadcast to all ips -void NetworkUDPBroadCast(void) +void NetworkUDPBroadCast(SOCKET udp) { int i; struct sockaddr_in out_addr; @@ -408,10 +430,35 @@ void NetworkUDPBroadCast(void) out_addr.sin_port = htons(_network_server_port); out_addr.sin_addr.s_addr = bcaddr; - NetworkSendUDP_Packet(p, &out_addr); + NetworkSendUDP_Packet(udp, p, &out_addr); i++; } +} + + +// Request the the server-list from the master server +void NetworkUDPQueryMasterServer(void) +{ + struct sockaddr_in out_addr; + Packet *p; + + if (_udp_client_socket == INVALID_SOCKET) + if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true)) + return; + + p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST); + + out_addr.sin_family = AF_INET; + out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); + out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); + + // packet only contains protocol version + NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); + + NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr); + + DEBUG(net, 2)("[NET][UDP] Queried Master Server at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port)); free(p); } @@ -425,12 +472,12 @@ void NetworkUDPSearchGame(void) // No UDP-socket yet.. if (_udp_client_socket == INVALID_SOCKET) - if (!NetworkUDPListen(0, 0)) + if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true)) return; DEBUG(net, 0)("[NET][UDP] Searching server"); - NetworkUDPBroadCast(); + NetworkUDPBroadCast(_udp_client_socket); _network_udp_broadcast = 300; // Stay searching for 300 ticks } @@ -443,7 +490,7 @@ NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port) // No UDP-socket yet.. if (_udp_client_socket == INVALID_SOCKET) - if (!NetworkUDPListen(0, 0)) + if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true)) return NULL; ttd_strlcpy(hostname, host, sizeof(hostname)); @@ -462,7 +509,7 @@ NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port) // Init the packet p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER); - NetworkSendUDP_Packet(p, &out_addr); + NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr); free(p); @@ -481,9 +528,22 @@ void NetworkUDPAdvertise(void) if (!_networking || !_network_server || !_network_udp_server || !_network_advertise) return; + /* check for socket */ + if (_udp_master_socket == INVALID_SOCKET) + if (!NetworkUDPListen(&_udp_master_socket, 0, 0, false)) + return; + /* Only send once in the 450 game-days (about 15 minutes) */ - if (_network_last_advertise_date + 450 > _date) + if (_network_advertise_retries == 0) { + if ( (_network_last_advertise_date + ADVERTISE_NORMAL_INTERVAL) > _date) + return; + _network_advertise_retries = ADVERTISE_RETRY_TIMES; + } + + if ( (_network_last_advertise_date + ADVERTISE_RETRY_INTERVAL) > _date) return; + + _network_advertise_retries--; _network_last_advertise_date = _date; /* Find somewhere to send */ @@ -499,7 +559,8 @@ void NetworkUDPAdvertise(void) NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE); NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); NetworkSend_uint16(p, _network_server_port); - NetworkSendUDP_Packet(p, &out_addr); + NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr); + free(p); } @@ -507,6 +568,7 @@ void NetworkUDPInitialize(void) { _udp_client_socket = INVALID_SOCKET; _udp_server_socket = INVALID_SOCKET; + _udp_master_socket = INVALID_SOCKET; _network_udp_server = false; _network_udp_broadcast = 0; diff --git a/network_udp.h b/network_udp.h index 03ff36579..43ca8f999 100644 --- a/network_udp.h +++ b/network_udp.h @@ -2,9 +2,10 @@ #define NETWORK_LAN_H void NetworkUDPInitialize(void); -bool NetworkUDPListen(uint32 host, uint16 port); -void NetworkUDPReceive(void); +bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast); +void NetworkUDPReceive(SOCKET udp); void NetworkUDPSearchGame(void); +void NetworkUDPQueryMasterServer(void); NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port); void NetworkUDPAdvertise(void); diff --git a/settings.c b/settings.c index e6351e509..84572ad00 100644 --- a/settings.c +++ b/settings.c @@ -757,6 +757,7 @@ static const SettingDesc network_settings[] = { {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL}, {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, {"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL}, + {"lan_internet", SDT_UINT8, (void*)0, &_network_lan_internet, NULL}, {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL}, {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL}, {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL}, |