diff options
-rw-r--r-- | src/heightmap.cpp | 2 | ||||
-rw-r--r-- | src/heightmap.h | 6 | ||||
-rw-r--r-- | src/landscape.cpp | 10 |
3 files changed, 13 insertions, 5 deletions
diff --git a/src/heightmap.cpp b/src/heightmap.cpp index 36e962dde..04207cd2e 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -352,7 +352,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map) * This function takes care of the fact that land in OpenTTD can never differ * more than 1 in height */ -static void FixSlopes() +void FixSlopes() { uint width, height; int row, col; diff --git a/src/heightmap.h b/src/heightmap.h index 1bbe197d9..c30ef0d9a 100644 --- a/src/heightmap.h +++ b/src/heightmap.h @@ -37,4 +37,10 @@ void LoadHeightmap(char *filename); */ void FlatEmptyWorld(byte tile_height); +/** + * This function takes care of the fact that land in OpenTTD can never differ + * more than 1 in height + */ +void FixSlopes(); + #endif /* HEIGHTMAP_H */ diff --git a/src/landscape.cpp b/src/landscape.cpp index 15d70bbfd..f3b8ccd6f 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -766,7 +766,7 @@ static void GenerateTerrain(int type, uint flag) Tile *tile_cur = tile; for (uint w_cur = w; w_cur != 0; --w_cur) { - if (*p >= tile_cur->type_height) tile_cur->type_height = *p; + if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4); p++; tile_cur++; } @@ -779,7 +779,7 @@ static void GenerateTerrain(int type, uint flag) Tile *tile_cur = tile; for (uint h_cur = h; h_cur != 0; --h_cur) { - if (*p >= tile_cur->type_height) tile_cur->type_height = *p; + if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4); p++; tile_cur += TileDiffXY(0, 1); } @@ -793,7 +793,7 @@ static void GenerateTerrain(int type, uint flag) Tile *tile_cur = tile; for (uint w_cur = w; w_cur != 0; --w_cur) { - if (*p >= tile_cur->type_height) tile_cur->type_height = *p; + if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4); p++; tile_cur--; } @@ -807,7 +807,7 @@ static void GenerateTerrain(int type, uint flag) Tile *tile_cur = tile; for (uint h_cur = h; h_cur != 0; --h_cur) { - if (*p >= tile_cur->type_height) tile_cur->type_height = *p; + if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4); p++; tile_cur -= TileDiffXY(0, 1); } @@ -815,6 +815,8 @@ static void GenerateTerrain(int type, uint flag) } while (--w != 0); break; } + + FixSlopes(); } |