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-rw-r--r--src/disaster_cmd.cpp3
-rw-r--r--src/saveload/misc_sl.cpp2
-rw-r--r--src/saveload/oldloader_sl.cpp2
-rw-r--r--src/tree_cmd.cpp2
-rw-r--r--src/variables.h6
5 files changed, 9 insertions, 6 deletions
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index dcf3ef844..31227b3bd 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -48,6 +48,9 @@
#include "table/strings.h"
#include "table/sprites.h"
+/** Delay counter for considering the next disaster. */
+uint16 _disaster_delay;
+
enum DisasterSubType {
ST_ZEPPELINER,
ST_ZEPPELINER_SHADOW,
diff --git a/src/saveload/misc_sl.cpp b/src/saveload/misc_sl.cpp
index d53b067e9..96b1f61af 100644
--- a/src/saveload/misc_sl.cpp
+++ b/src/saveload/misc_sl.cpp
@@ -26,6 +26,8 @@
#include "saveload.h"
extern TileIndex _cur_tileloop_tile;
+extern uint16 _disaster_delay;
+extern byte _trees_tick_ctr;
/* Keep track of current game position */
int _saved_scrollpos_x;
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index cc49d10b8..b1789e4a2 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1552,6 +1552,8 @@ static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
}
extern TileIndex _cur_tileloop_tile;
+extern uint16 _disaster_delay;
+extern byte _trees_tick_ctr;
static const OldChunks main_chunk[] = {
OCL_ASSERT( OC_TTD, 0 ),
OCL_ASSERT( OC_TTO, 0 ),
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp
index 1a3fe87f5..78c771b0b 100644
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -52,6 +52,8 @@ enum ExtraTreePlacement {
ETP_ALL, ///< Place trees on all tiles
};
+/** Determines when to consider building more trees. */
+byte _trees_tick_ctr;
/**
* Tests if a tile can be converted to MP_TREES
diff --git a/src/variables.h b/src/variables.h
index 438d3b903..a7b915120 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -19,12 +19,6 @@
/* Amount of game ticks */
VARDEF uint16 _tick_counter;
-/* Also save scrollpos_x, scrollpos_y and zoom */
-VARDEF uint16 _disaster_delay;
-
-/* Determines how often to run the tree loop */
-VARDEF byte _trees_tick_ctr;
-
/* NOSAVE: Used in palette animations only, not really important. */
VARDEF int _palette_animation_counter;