diff options
-rw-r--r-- | newgrf_engine.c | 30 |
1 files changed, 13 insertions, 17 deletions
diff --git a/newgrf_engine.c b/newgrf_engine.c index 8629d0470..eddcc0d3c 100644 --- a/newgrf_engine.c +++ b/newgrf_engine.c @@ -108,8 +108,7 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri int j; for (j = 0; j < wo->trains; j++) { - if (wo->train_id[j] == overriding_engine) - return wo->group; + if (wo->train_id[j] == overriding_engine) return wo->group; } } return NULL; @@ -968,8 +967,7 @@ uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineI group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object); } - if (group == NULL || group->type != SGT_CALLBACK) - return CALLBACK_FAILED; + if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; return group->g.callback.result; } @@ -1015,8 +1013,7 @@ uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, E group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object); } - if (group == NULL || group->type != SGT_CALLBACK) - return CALLBACK_FAILED; + if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; return group->g.callback.result; } @@ -1126,19 +1123,20 @@ StringID GetCustomEngineName(EngineID engine) // Functions for changing the order of vehicle purchase lists // This is currently only implemented for rail vehicles. -static EngineID engine_list_order[NUM_TRAIN_ENGINES]; +static EngineID _engine_list_order[NUM_TRAIN_ENGINES]; void ResetEngineListOrder(void) { EngineID i; - for (i = 0; i < NUM_TRAIN_ENGINES; i++) - engine_list_order[i] = i; + for (i = 0; i < NUM_TRAIN_ENGINES; i++) { + _engine_list_order[i] = i; + } } EngineID GetRailVehAtPosition(EngineID pos) { - return engine_list_order[pos]; + return _engine_list_order[pos]; } void AlterRailVehListOrder(EngineID engine, EngineID target) @@ -1150,17 +1148,15 @@ void AlterRailVehListOrder(EngineID engine, EngineID target) // First, remove our ID from the list. for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) { - if (engine_list_order[i] == engine) - moving = true; - if (moving) - engine_list_order[i] = engine_list_order[i + 1]; + if (_engine_list_order[i] == engine) moving = true; + if (moving) _engine_list_order[i] = _engine_list_order[i + 1]; } // Now, insert it again, before the target engine. for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) { - engine_list_order[i] = engine_list_order[i - 1]; - if (engine_list_order[i] == target) { - engine_list_order[i - 1] = engine; + _engine_list_order[i] = _engine_list_order[i - 1]; + if (_engine_list_order[i] == target) { + _engine_list_order[i - 1] = engine; break; } } |