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-rw-r--r--src/network/core/config.h86
-rw-r--r--src/network/core/tcp_game.h2
-rw-r--r--src/network/network_client.cpp6
-rw-r--r--src/network/network_server.cpp4
-rw-r--r--src/network/network_type.h29
5 files changed, 64 insertions, 63 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h
index 2914245dd..2df6162e2 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -15,58 +15,58 @@
#define NETWORK_CORE_CONFIG_H
/** DNS hostname of the masterserver */
-#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
+static const char * const NETWORK_MASTER_SERVER_HOST = "master.openttd.org";
/** DNS hostname of the content server */
-#define NETWORK_CONTENT_SERVER_HOST "content.openttd.org"
+static const char * const NETWORK_CONTENT_SERVER_HOST = "content.openttd.org";
/** DNS hostname of the HTTP-content mirror server */
-#define NETWORK_CONTENT_MIRROR_HOST "binaries.openttd.org"
+static const char * const NETWORK_CONTENT_MIRROR_HOST = "binaries.openttd.org";
/** URL of the HTTP mirror system */
-#define NETWORK_CONTENT_MIRROR_URL "/bananas"
+static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas";
/** Message sent to the masterserver to 'identify' this client as OpenTTD */
-#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
+static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister";
-enum {
- NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
- NETWORK_CONTENT_SERVER_PORT = 3978, ///< The default port of the content server (TCP)
- NETWORK_CONTENT_MIRROR_PORT = 80, ///< The default port of the content mirror (TCP)
- NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
- NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
+static const uint16 NETWORK_MASTER_SERVER_PORT = 3978; ///< The default port of the master server (UDP)
+static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
+static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
+static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
+static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent too (TCP)
- SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
+static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
- NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
- NETWORK_COMPANY_INFO_VERSION = 6, ///< What version of company info is this?
- NETWORK_MASTER_SERVER_VERSION = 2, ///< What version of master-server-protocol do we use?
+static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
+static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
+static const byte NETWORK_MASTER_SERVER_VERSION = 2; ///< What version of master-server-protocol do we use?
- NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
- NETWORK_COMPANY_NAME_LENGTH = 31, ///< The maximum length of the company name, in bytes including '\0'
- NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0'
- NETWORK_SERVER_ID_LENGTH = 33, ///< The maximum length of the network id of the servers, in bytes including '\0'
- NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0'
- NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
- NETWORK_CLIENTS_LENGTH = 200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
- NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a client's name, in bytes including '\0'
- NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0'
- NETWORK_CHAT_LENGTH = 900, ///< The maximum length of a chat message, in bytes including '\0'
+static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
+static const uint NETWORK_COMPANY_NAME_LENGTH = 31; ///< The maximum length of the company name, in bytes including '\0'
+static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
+static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0'
+static const uint NETWORK_REVISION_LENGTH = 15; ///< The maximum length of the revision, in bytes including '\0'
+static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
+static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
+static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
+static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
+static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
- NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF
- /**
- * Maximum number of GRFs that can be sent.
- * This value is related to number of handles (files) OpenTTD can open.
- * This is currently 64. Two are used for configuration and sound.
- */
- NETWORK_MAX_GRF_COUNT = 62,
+static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
- NETWORK_NUM_LANGUAGES = 36, ///< Number of known languages (to the network protocol) + 1 for 'any'.
- /**
- * The number of landscapes in OpenTTD.
- * This number must be equal to NUM_LANDSCAPE, but as this number is used
- * within the network code and that the network code is shared with the
- * masterserver/updater, it has to be declared in here too. In network.cpp
- * there is a compile assertion to check that this NUM_LANDSCAPE is equal
- * to NETWORK_NUM_LANDSCAPES.
- */
- NETWORK_NUM_LANDSCAPES = 4,
-};
+/**
+ * Maximum number of GRFs that can be sent.
+ * This value is related to number of handles (files) OpenTTD can open.
+ * This is currently 64. Two are used for configuration and sound.
+ */
+static const uint NETWORK_MAX_GRF_COUNT = 62;
+
+static const uint NETWORK_NUM_LANGUAGES = 36; ///< Number of known languages (to the network protocol) + 1 for 'any'.
+
+/**
+ * The number of landscapes in OpenTTD.
+ * This number must be equal to NUM_LANDSCAPE, but as this number is used
+ * within the network code and that the network code is shared with the
+ * masterserver/updater, it has to be declared in here too. In network.cpp
+ * there is a compile assertion to check that this NUM_LANDSCAPE is equal
+ * to NETWORK_NUM_LANDSCAPES.
+ */
+static const uint NETWORK_NUM_LANDSCAPES = 4;
#endif /* NETWORK_CORE_CONFIG_H */
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index c5f56486e..70a261d08 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -27,7 +27,7 @@
* it protects old clients from joining newer servers
* (because SERVER_ERROR is the respond to a wrong revision)
*/
-enum {
+enum TCPPacketType {
PACKET_SERVER_FULL,
PACKET_SERVER_BANNED,
PACKET_CLIENT_JOIN,
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 19f07ae64..89086451a 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -423,10 +423,12 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
company_info->income = p->Recv_uint64();
company_info->performance = p->Recv_uint16();
company_info->use_password = p->Recv_bool();
- for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++)
+ for (uint i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
company_info->num_vehicle[i] = p->Recv_uint16();
- for (int i = 0; i < NETWORK_STATION_TYPES; i++)
+ }
+ for (uint i = 0; i < NETWORK_STATION_TYPES; i++) {
company_info->num_station[i] = p->Recv_uint16();
+ }
company_info->ai = p->Recv_bool();
p->Recv_string(company_info->clients, sizeof(company_info->clients));
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 93f5d06c3..6f1f3b4b5 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1375,11 +1375,11 @@ void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c,
/* Send 1 if there is a passord for the company else send 0 */
p->Send_bool (!StrEmpty(_network_company_states[c->index].password));
- for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
+ for (uint i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
p->Send_uint16(stats->num_vehicle[i]);
}
- for (int i = 0; i < NETWORK_STATION_TYPES; i++) {
+ for (uint i = 0; i < NETWORK_STATION_TYPES; i++) {
p->Send_uint16(stats->num_station[i]);
}
diff --git a/src/network/network_type.h b/src/network/network_type.h
index f023fe985..08bd7756d 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -16,21 +16,20 @@
#ifdef ENABLE_NETWORK
-enum {
- /** How many clients can we have */
- MAX_CLIENTS = 255,
-
- /**
- * The number of slots; must be at least 1 more than MAX_CLIENTS. It must
- * furthermore be less than or equal to 256 as client indices (sent over
- * the network) are 8 bits. It needs 1 more for the dedicated server.
- */
- MAX_CLIENT_SLOTS = 256,
-
- /** How many vehicle/station types we put over the network */
- NETWORK_VEHICLE_TYPES = 5,
- NETWORK_STATION_TYPES = 5,
-};
+/** How many clients can we have */
+static const uint MAX_CLIENTS = 255;
+
+/**
+ * The number of slots; must be at least 1 more than MAX_CLIENTS. It must
+ * furthermore be less than or equal to 256 as client indices (sent over
+ * the network) are 8 bits. It needs 1 more for the dedicated server.
+ */
+static const uint MAX_CLIENT_SLOTS = 256;
+
+/** How many vehicle types we put over the network */
+static const uint NETWORK_VEHICLE_TYPES = 5;
+/** How many station types we put over the network */
+static const uint NETWORK_STATION_TYPES = 5;
/** 'Unique' identifier to be given to clients */
enum ClientID {