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-rw-r--r--docs/landscape.html9
-rw-r--r--docs/landscape_grid.html10
-rw-r--r--src/industry_cmd.cpp2
-rw-r--r--src/newgrf_canal.cpp3
-rw-r--r--src/openttd.cpp25
-rw-r--r--src/saveload.cpp2
-rw-r--r--src/station_cmd.cpp24
-rw-r--r--src/station_map.h17
-rw-r--r--src/tunnelbridge_cmd.cpp8
-rw-r--r--src/water.h7
-rw-r--r--src/water_cmd.cpp100
-rw-r--r--src/water_map.h61
12 files changed, 161 insertions, 107 deletions
diff --git a/docs/landscape.html b/docs/landscape.html
index 99caa5d9f..5f21fc7c3 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -794,6 +794,7 @@
<li>m3 bits 7..4: persistent random data for newstations</li>
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations</li>
<li>m3 bits 2..0: present road types for road stops</li>
+ <li>m3 bits 1..0: water class for buoys and water part of docks</li>
<li>m4: custom station id; 0 means standard graphics</li>
<li>m5: graphics index (range from 0..255 for each station type):
<table>
@@ -906,13 +907,14 @@
<td>
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
+ <li>m3 bits 1..0 : Water class (sea, canal or river)
<li>m4: Owner of the water when ship depot</li>
<li>m4: Random data for canal or river tiles</li>
<li>m5: tile type:
<table>
<tr>
<td nowrap valign=top><tt>00</tt>&nbsp; </td>
- <td align=left>water</td>
+ <td align=left>water, canal or river</td>
</tr>
<tr>
@@ -921,11 +923,6 @@
</tr>
<tr>
- <td noswap valign=top><tt>02</tt>&nbsp; </td>
- <td align=left>river</td>
- </tr>
-
- <tr>
<td nowrap valign=top><tt>10</tt>..<tt>1B</tt>&nbsp; </td>
<td align=left>canal locks
<table>
diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html
index eb9ab8f82..b24d4a19a 100644
--- a/docs/landscape_grid.html
+++ b/docs/landscape_grid.html
@@ -216,7 +216,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
@@ -238,7 +238,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
@@ -261,7 +261,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="option">~~</span>X XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
@@ -272,7 +272,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
@@ -283,7 +283,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
+ <td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 2ef3cf353..d462b185b 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1226,7 +1226,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
/* Perform land/water check if not disabled */
- if (!HasBit(its->slopes_refused, 5) && ((IsWaterTile(cur_tile) || IsRiverTile(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
+ if (!HasBit(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
if (HasBit(its->callback_flags, CBM_INDT_SHAPE_CHECK)) {
custom_shape = true;
diff --git a/src/newgrf_canal.cpp b/src/newgrf_canal.cpp
index 1a276ea7d..df3d7630c 100644
--- a/src/newgrf_canal.cpp
+++ b/src/newgrf_canal.cpp
@@ -22,7 +22,8 @@ WaterFeature _water_feature[CF_END];
* three functions are stubs. */
static uint32 CanalGetRandomBits(const ResolverObject *object)
{
- return GetWaterTileRandomBits(object->u.canal.tile);
+ /* Return random bits only for water tiles, not station tiles */
+ return IsTileType(object->u.canal.tile, MP_WATER) ? GetWaterTileRandomBits(object->u.canal.tile) : 0;
}
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 736acb978..1b298de8b 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -77,6 +77,7 @@
#include "tree_map.h"
#include "tunnelbridge_map.h"
#include "void_map.h"
+#include "water.h"
#include <stdarg.h>
@@ -2323,9 +2324,31 @@ bool AfterLoadGame()
}
if (CheckSavegameVersion(86)) {
- /* Now all crossings should be in correct state */
for (TileIndex t = 0; t < map_size; t++) {
+ /* Now all crossings should be in correct state */
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
+
+ /* Move river flag and update canals to use water class */
+ if (IsTileType(t, MP_WATER)) {
+ if (_m[t].m5 == 2) {
+ MakeRiver(t, Random());
+ } else {
+ Owner o = GetTileOwner(t);
+ if (IsWater(t) && o != OWNER_WATER) {
+ MakeCanal(t, o, Random());
+ }
+ }
+ }
+ }
+
+ /* Update locks, depots, docks and buoys to have a water class based
+ * on its neighbouring tiles. Done after river and canal updates to
+ * ensure neighbours are correct. */
+ for (TileIndex t = 0; t < map_size; t++) {
+ if (GetTileSlope(t, NULL) != SLOPE_FLAT) continue;
+
+ if (IsTileType(t, MP_WATER) && (GetWaterTileType(t) == WATER_TILE_LOCK || IsShipDepot(t))) SetWaterClassDependingOnSurroundings(t);
+ if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t);
}
}
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 008821df6..3b62a3991 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -34,7 +34,7 @@
#include "table/strings.h"
-extern const uint16 SAVEGAME_VERSION = 85;
+extern const uint16 SAVEGAME_VERSION = 86;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index b5749c4b8..538c68b72 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -1837,6 +1837,8 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsWaterTile(tile) || tile == 0) return_cmd_error(STR_304B_SITE_UNSUITABLE);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_304B_SITE_UNSUITABLE);
+
/* allocate and initialize new station */
Station *st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
@@ -1859,7 +1861,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
st->build_date = _date;
- MakeBuoy(tile, st->index);
+ MakeBuoy(tile, st->index, GetWaterClass(tile));
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
@@ -1917,7 +1919,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags)
/* We have to set the water tile's state to the same state as before the
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
* remove it and flood the land (if the canal edge is at level 0) */
- MakeWaterOrCanalDependingOnOwner(tile, GetTileOwner(tile));
+ MakeWaterKeepingClass(tile, GetTileOwner(tile));
MarkTileDirtyByTile(tile);
UpdateStationVirtCoordDirty(st);
@@ -1951,7 +1953,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
direction = ReverseDiagDir(direction);
/* Docks cannot be placed on rapids */
- if (IsRiverTile(tile)) return_cmd_error(STR_304B_SITE_UNSUITABLE);
+ if (IsWaterTile(tile)) return_cmd_error(STR_304B_SITE_UNSUITABLE);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile)) return CMD_ERROR;
@@ -1968,6 +1970,9 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ /* Get the water class of the water tile before it is cleared.*/
+ WaterClass wc = GetWaterClass(tile_cur);
+
cost = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
@@ -2025,7 +2030,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
st->rect.BeforeAddRect(tile, _dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TRY);
- MakeDock(tile, st->owner, st->index, direction);
+ MakeDock(tile, st->owner, st->index, direction, wc);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
@@ -2050,7 +2055,7 @@ static CommandCost RemoveDock(Station *st, uint32 flags)
if (flags & DC_EXEC) {
DoClearSquare(tile1);
- MakeWaterOrCanalDependingOnSurroundings(tile2, st->owner);
+ MakeWaterKeepingClass(tile2, st->owner);
st->rect.AfterRemoveTile(st, tile1);
st->rect.AfterRemoveTile(st, tile2);
@@ -2155,7 +2160,14 @@ static void DrawTile_Station(TileInfo *ti)
DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
}
- if (IsCanalBuoyTile(ti->tile)) DrawCanalWater(ti->tile);
+ if (IsBuoy(ti->tile)) {
+ /* Draw appropriate water edges */
+ switch (GetWaterClass(ti->tile)) {
+ case WATER_CLASS_SEA: break;
+ case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, false); break;
+ case WATER_CLASS_RIVER: DrawRiverWater(ti, false); break;
+ }
+ }
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
diff --git a/src/station_map.h b/src/station_map.h
index b4e40ccef..f2a2f86dd 100644
--- a/src/station_map.h
+++ b/src/station_map.h
@@ -7,6 +7,7 @@
#include "rail_map.h"
#include "road_map.h"
+#include "water_map.h"
#include "station.h"
#include "rail.h"
@@ -155,16 +156,6 @@ static inline bool IsBuoyTile(TileIndex t)
return IsTileType(t, MP_STATION) && IsBuoy(t);
}
-static inline bool IsCanalBuoyTile(TileIndex t)
-{
- return IsBuoyTile(t) && !IsTileOwner(t, OWNER_WATER);
-}
-
-static inline bool IsSeaBuoyTile(TileIndex t)
-{
- return IsBuoyTile(t) && IsTileOwner(t, OWNER_WATER);
-}
-
static inline bool IsHangarTile(TileIndex t)
{
return IsTileType(t, MP_STATION) && IsHangar(t);
@@ -287,18 +278,20 @@ static inline void MakeAirport(TileIndex t, Owner o, StationID sid, byte section
MakeStation(t, o, sid, STATION_AIRPORT, section);
}
-static inline void MakeBuoy(TileIndex t, StationID sid)
+static inline void MakeBuoy(TileIndex t, StationID sid, WaterClass wc)
{
/* Make the owner of the buoy tile the same as the current owner of the
* water tile. In this way, we can reset the owner of the water to its
* original state when the buoy gets removed. */
MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0);
+ SetWaterClass(t, wc);
}
-static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d)
+static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d, WaterClass wc)
{
MakeStation(t, o, sid, STATION_DOCK, d);
MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d));
+ SetWaterClass(t + TileOffsByDiagDir(d), wc);
}
static inline void MakeOilrig(TileIndex t, StationID sid)
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index bb1a0e85c..c380d9452 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -248,7 +248,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
/* retrieve landscape height and ensure it's on land */
tile_start = TileXY(x, y);
tile_end = TileXY(sx, sy);
- if (IsWaterTile(tile_start) || IsRiverTile(tile_start) || IsWaterTile(tile_end) || IsRiverTile(tile_end)) {
+ if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) {
return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
}
@@ -373,7 +373,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p
switch (GetTileType(tile)) {
case MP_WATER:
if (!EnsureNoVehicleOnGround(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
- if (!IsWater(tile) && !IsCoast(tile) && !IsRiver(tile)) goto not_valid_below;
+ if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
break;
case MP_RAILWAY:
@@ -468,7 +468,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
direction = GetInclinedSlopeDirection(start_tileh);
if (direction == INVALID_DIAGDIR) return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL);
- if (IsRiverTile(start_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
+ if (IsWaterTile(start_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
@@ -522,7 +522,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
/* if the command fails from here on we want the end tile to be highlighted */
_build_tunnel_endtile = end_tile;
- if (IsRiverTile(end_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
+ if (IsWaterTile(end_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
/* slope of end tile must be complementary to the slope of the start tile */
if (end_tileh != ComplementSlope(start_tileh)) {
diff --git a/src/water.h b/src/water.h
index 94570612c..3eecc15f4 100644
--- a/src/water.h
+++ b/src/water.h
@@ -11,10 +11,11 @@ bool FloodHalftile(TileIndex t);
void ConvertGroundTilesIntoWaterTiles();
void DrawShipDepotSprite(int x, int y, int image);
-void DrawCanalWater(TileIndex tile);
+void DrawCanalWater(TileIndex tile, bool draw_base);
+void DrawRiverWater(const struct TileInfo *ti, bool draw_base);
void DrawShoreTile(Slope tileh);
-void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
-void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
+void MakeWaterKeepingClass(TileIndex tile, Owner o);
+void SetWaterClassDependingOnSurroundings(TileIndex t);
#endif /* WATER_H */
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 55e297f38..5f73b526c 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -101,21 +101,16 @@ static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
* @param t the tile to change.
* @param o the owner of the new tile.
*/
-void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
+void SetWaterClassDependingOnSurroundings(TileIndex t)
{
assert(GetTileSlope(t, NULL) == SLOPE_FLAT);
/* Mark tile dirty in all cases */
MarkTileDirtyByTile(t);
- /* Non-sealevel -> canal */
- if (TileHeight(t) != 0) {
- MakeCanal(t, o, Random());
- return;
- }
-
bool has_water = false;
bool has_canal = false;
+ bool has_river = false;
for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
TileIndex neighbour = TileAddByDiagDir(t, dir);
@@ -123,6 +118,7 @@ void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
case MP_WATER:
has_water |= IsSea(neighbour) || IsCoast(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) == OWNER_WATER);
has_canal |= IsCanal(neighbour) || (IsShipDepot(neighbour) && GetShipDepotWaterOwner(neighbour) != OWNER_WATER);
+ has_river |= IsRiver(neighbour);
break;
case MP_RAILWAY:
@@ -138,10 +134,13 @@ void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o)
default: break;
}
}
- if (has_canal || !has_water) {
- MakeCanal(t, o, Random());
+
+ if (has_river && !has_canal) {
+ SetWaterClass(t, WATER_CLASS_RIVER);
+ } else if (has_canal || !has_water) {
+ SetWaterClass(t, WATER_CLASS_CANAL);
} else {
- MakeWater(t);
+ SetWaterClass(t, WATER_CLASS_SEA);
}
}
@@ -162,11 +161,19 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
- if (!IsWaterTile(tile) || !IsWaterTile(tile2))
+ if (!IsWaterTile(tile) || !IsWaterTile(tile2)) {
return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
+ }
if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ if (GetTileSlope(tile, NULL) != SLOPE_FLAT || GetTileSlope(tile2, NULL) != SLOPE_FLAT) {
+ /* Prevent depots on rapids */
+ return_cmd_error(STR_0239_SITE_UNSUITABLE);
+ }
+
+ WaterClass wc1 = GetWaterClass(tile);
+ WaterClass wc2 = GetWaterClass(tile2);
Owner o1 = GetTileOwner(tile);
Owner o2 = GetTileOwner(tile2);
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
@@ -181,8 +188,8 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (flags & DC_EXEC) {
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
- MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, o1);
- MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, o2);
+ MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, wc1, o1);
+ MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, wc2, o2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
d_auto_delete.Detach();
@@ -191,12 +198,14 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_ship_depot);
}
-void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
+void MakeWaterKeepingClass(TileIndex tile, Owner o)
{
- if (o == OWNER_WATER) {
- MakeWater(tile);
- } else {
- MakeCanal(tile, o, Random());
+ assert(IsTileType(tile, MP_WATER) || (IsTileType(tile, MP_STATION) && (IsBuoy(tile) || IsDock(tile))));
+
+ switch (GetWaterClass(tile)) {
+ case WATER_CLASS_SEA: MakeWater(tile); break;
+ case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
+ case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break;
}
}
@@ -216,8 +225,8 @@ static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
/* Kill the depot, which is registered at the northernmost tile. Use that one */
delete GetDepotByTile(tile2 < tile ? tile2 : tile);
- MakeWaterOrCanalDependingOnOwner(tile, GetShipDepotWaterOwner(tile));
- MakeWaterOrCanalDependingOnOwner(tile2, GetShipDepotWaterOwner(tile2));
+ MakeWaterKeepingClass(tile, GetShipDepotWaterOwner(tile));
+ MakeWaterKeepingClass(tile2, GetShipDepotWaterOwner(tile2));
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
@@ -237,6 +246,8 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 fla
delta = TileOffsByDiagDir(dir);
/* lower tile */
+ WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;
+
ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
@@ -244,6 +255,8 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 fla
}
/* upper tile */
+ WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;
+
ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
@@ -257,7 +270,7 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 fla
}
if (flags & DC_EXEC) {
- MakeLock(tile, _current_player, dir);
+ MakeLock(tile, _current_player, dir, wc_lower, wc_upper);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile - delta);
MarkTileDirtyByTile(tile + delta);
@@ -280,8 +293,10 @@ static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
if (flags & DC_EXEC) {
DoClearSquare(tile);
- MakeWaterOrCanalDependingOnSurroundings(tile + delta, _current_player);
- MakeWaterOrCanalDependingOnSurroundings(tile - delta, _current_player);
+ MakeWaterKeepingClass(tile + delta, GetTileOwner(tile));
+ MakeWaterKeepingClass(tile - delta, GetTileOwner(tile));
+ MarkTileDirtyByTile(tile - delta);
+ MarkTileDirtyByTile(tile + delta);
MarkCanalsAndRiversAroundDirty(tile - delta);
MarkCanalsAndRiversAroundDirty(tile + delta);
}
@@ -301,7 +316,7 @@ CommandCost CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (dir == INVALID_DIAGDIR) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
/* Disallow building of locks on river rapids */
- if (IsRiverTile(tile)) return_cmd_error(STR_0239_SITE_UNSUITABLE);
+ if (IsWaterTile(tile)) return_cmd_error(STR_0239_SITE_UNSUITABLE);
return DoBuildShiplift(tile, dir, flags);
}
@@ -379,7 +394,6 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
{
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR:
- case WATER_TILE_RIVER:
if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
/* Make sure it's not an edge tile. */
@@ -472,7 +486,7 @@ static bool IsWateredTile(TileIndex tile, Direction from)
}
return false;
- case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy(tile);
+ case MP_STATION: return IsOilRig(tile) || (IsDock(tile) && GetTileSlope(tile, NULL) == SLOPE_FLAT) || IsBuoy(tile);
case MP_INDUSTRY: return (GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
default: return false;
}
@@ -518,9 +532,17 @@ static void DrawWaterEdges(SpriteID base, TileIndex tile)
}
}
+/** Draw a plain sea water tile with no edges */
+void DrawSeaWater(TileIndex tile)
+{
+ DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
+}
+
/** draw a canal styled water tile with dikes around */
-void DrawCanalWater(TileIndex tile)
+void DrawCanalWater(TileIndex tile, bool draw_base)
{
+ if (draw_base) DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
+
/* Test for custom graphics, else use the default */
SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE;
@@ -566,7 +588,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
}
}
-static void DrawRiverWater(const TileInfo *ti)
+void DrawRiverWater(const TileInfo *ti, bool draw_base)
{
SpriteID image = SPR_FLAT_WATER_TILE;
SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile);
@@ -592,7 +614,7 @@ static void DrawRiverWater(const TileInfo *ti)
}
}
- DrawGroundSprite(image, PAL_NONE);
+ if (draw_base) DrawGroundSprite(image, PAL_NONE);
/* Draw river edges if available. */
if (edges_base > 48) DrawWaterEdges(edges_base, ti->tile);
@@ -619,8 +641,11 @@ static void DrawTile_Water(TileInfo *ti)
{
switch (GetWaterTileType(ti->tile)) {
case WATER_TILE_CLEAR:
- DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
- if (IsCanal(ti->tile)) DrawCanalWater(ti->tile);
+ switch (GetWaterClass(ti->tile)) {
+ case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
+ case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, true); break;
+ case WATER_CLASS_RIVER: DrawRiverWater(ti, true); break;
+ }
DrawBridgeMiddle(ti);
break;
@@ -637,11 +662,6 @@ static void DrawTile_Water(TileInfo *ti)
case WATER_TILE_DEPOT:
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
break;
-
- case WATER_TILE_RIVER:
- DrawRiverWater(ti);
- DrawBridgeMiddle(ti);
- break;
}
}
@@ -680,7 +700,6 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR:
- case WATER_TILE_RIVER:
if (!IsCanal(tile)) {
td->str = STR_3804_WATER;
} else {
@@ -842,7 +861,7 @@ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Slope tileh = GetTileSlope(tile, NULL);
return (IsSlopeWithOneCornerRaised(tileh) ? FLOOD_ACTIVE : FLOOD_DRYUP);
} else {
- return ((IsSea(tile) || (IsShipDepot(tile) && (GetShipDepotWaterOwner(tile) == OWNER_WATER))) ? FLOOD_ACTIVE : FLOOD_NONE);
+ return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
}
case MP_RAILWAY:
@@ -855,7 +874,7 @@ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE);
case MP_STATION:
- if (IsSeaBuoyTile(tile)) return FLOOD_ACTIVE;
+ if (IsBuoy(tile) && GetWaterClass(tile) == WATER_CLASS_SEA) return FLOOD_ACTIVE;
if (IsOilRig(tile) || IsDock(tile)) return FLOOD_PASSIVE;
return FLOOD_NONE;
@@ -1073,11 +1092,10 @@ static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint
if (mode != TRANSPORT_WATER) return 0;
switch (GetWaterTileType(tile)) {
- case WATER_TILE_CLEAR: ts = TRACK_BIT_ALL; break;
+ case WATER_TILE_CLEAR: ts = (GetTileSlope(tile, NULL) == SLOPE_FLAT) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
case WATER_TILE_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
- case WATER_TILE_RIVER: ts = (GetTileSlope(tile, NULL) == SLOPE_FLAT) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
default: return 0;
}
if (TileX(tile) == 0) {
diff --git a/src/water_map.h b/src/water_map.h
index d7d0b0ba8..b9bb4344a 100644
--- a/src/water_map.h
+++ b/src/water_map.h
@@ -10,7 +10,12 @@ enum WaterTileType {
WATER_TILE_COAST,
WATER_TILE_LOCK,
WATER_TILE_DEPOT,
- WATER_TILE_RIVER,
+};
+
+enum WaterClass {
+ WATER_CLASS_SEA,
+ WATER_CLASS_CANAL,
+ WATER_CLASS_RIVER,
};
enum DepotPart {
@@ -32,13 +37,24 @@ static inline WaterTileType GetWaterTileType(TileIndex t)
if (_m[t].m5 == 0) return WATER_TILE_CLEAR;
if (_m[t].m5 == 1) return WATER_TILE_COAST;
- if (_m[t].m5 == 2) return WATER_TILE_RIVER;
if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK;
assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END));
return WATER_TILE_DEPOT;
}
+static inline WaterClass GetWaterClass(TileIndex t)
+{
+ assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION));
+ return (WaterClass)GB(_m[t].m3, 0, 2);
+}
+
+static inline void SetWaterClass(TileIndex t, WaterClass wc)
+{
+ assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION));
+ SB(_m[t].m3, 0, 2, wc);
+}
+
/** IsWater return true if any type of clear water like ocean, river, canal */
static inline bool IsWater(TileIndex t)
{
@@ -47,24 +63,17 @@ static inline bool IsWater(TileIndex t)
static inline bool IsSea(TileIndex t)
{
- if (GetWaterTileType(t) != WATER_TILE_CLEAR) return false;
- if (!IsTileOwner(t, OWNER_WATER)) return false; // 'Human' built water = canal, not sea
- return true;
-}
-
-static inline bool IsCoast(TileIndex t)
-{
- return GetWaterTileType(t) == WATER_TILE_COAST;
+ return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA;
}
static inline bool IsCanal(TileIndex t)
{
- return GetWaterTileType(t) == WATER_TILE_CLEAR && GetTileOwner(t) != OWNER_WATER;
+ return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL;
}
static inline bool IsRiver(TileIndex t)
{
- return GetWaterTileType(t) == WATER_TILE_RIVER;
+ return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER;
}
static inline bool IsWaterTile(TileIndex t)
@@ -72,9 +81,9 @@ static inline bool IsWaterTile(TileIndex t)
return IsTileType(t, MP_WATER) && IsWater(t);
}
-static inline bool IsRiverTile(TileIndex t)
+static inline bool IsCoast(TileIndex t)
{
- return IsTileType(t, MP_WATER) && IsRiver(t);
+ return GetWaterTileType(t) == WATER_TILE_COAST;
}
static inline TileIndex GetOtherShipDepotTile(TileIndex t)
@@ -124,7 +133,7 @@ static inline void MakeWater(TileIndex t)
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
- _m[t].m3 = 0;
+ _m[t].m3 = WATER_CLASS_SEA;
_m[t].m4 = 0;
_m[t].m5 = 0;
}
@@ -144,9 +153,9 @@ static inline void MakeRiver(TileIndex t, uint8 random_bits)
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
- _m[t].m3 = 0;
+ _m[t].m3 = WATER_CLASS_RIVER;
_m[t].m4 = random_bits;
- _m[t].m5 = 2;
+ _m[t].m5 = 0;
}
static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
@@ -155,38 +164,38 @@ static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
- _m[t].m3 = 0;
+ _m[t].m3 = WATER_CLASS_CANAL;
_m[t].m4 = random_bits;
_m[t].m5 = 0;
}
-static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, Owner original_owner)
+static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, WaterClass original_water_class, Owner original_owner)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
- _m[t].m3 = 0;
+ _m[t].m3 = original_water_class;
_m[t].m4 = original_owner;
_m[t].m5 = base + a * 2;
}
-static inline void MakeLockTile(TileIndex t, Owner o, byte section)
+static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
- _m[t].m3 = 0;
+ _m[t].m3 = original_water_class;
_m[t].m4 = 0;
_m[t].m5 = section;
}
-static inline void MakeLock(TileIndex t, Owner o, DiagDirection d)
+static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper)
{
TileIndexDiff delta = TileOffsByDiagDir(d);
- MakeLockTile(t, o, LOCK_MIDDLE + d);
- MakeLockTile(t - delta, o, LOCK_LOWER + d);
- MakeLockTile(t + delta, o, LOCK_UPPER + d);
+ MakeLockTile(t, o, LOCK_MIDDLE + d, WATER_CLASS_CANAL);
+ MakeLockTile(t - delta, o, LOCK_LOWER + d, wc_lower);
+ MakeLockTile(t + delta, o, LOCK_UPPER + d, wc_upper);
}
#endif /* WATER_MAP_H */