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-rw-r--r--src/saveload/saveload.cpp129
-rw-r--r--src/saveload/saveload.h11
2 files changed, 140 insertions, 0 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 8cf5ee36b..c60c8b6db 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -21,6 +21,8 @@
* <li>repeat this until everything is done, and flush any remaining output to file
* </ol>
*/
+#include <deque>
+
#include "../stdafx.h"
#include "../debug.h"
#include "../station_base.h"
@@ -1420,6 +1422,129 @@ static void SlList(void *list, SLRefType conv)
}
+/**
+ * Template class to help with std::deque.
+ */
+template <typename T>
+class SlDequeHelper {
+ typedef std::deque<T> SlDequeT;
+public:
+ /**
+ * Internal templated helper to return the size in bytes of a std::deque.
+ * @param deque The std::deque to find the size of
+ * @param conv VarType type of variable that is used for calculating the size
+ */
+ static size_t SlCalcDequeLen(const void *deque, VarType conv)
+ {
+ const SlDequeT *l = (const SlDequeT *)deque;
+
+ int type_size = 4;
+ /* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
+ * of the list */
+ return l->size() * SlCalcConvFileLen(conv) + type_size;
+ }
+
+ /**
+ * Internal templated helper to save/load a std::deque.
+ * @param deque The std::deque being manipulated
+ * @param conv VarType type of variable that is used for calculating the size
+ */
+ static void SlDeque(void *deque, VarType conv)
+ {
+ SlDequeT *l = (SlDequeT *)deque;
+
+ switch (_sl.action) {
+ case SLA_SAVE: {
+ SlWriteUint32((uint32)l->size());
+
+ typename SlDequeT::iterator iter;
+ for (iter = l->begin(); iter != l->end(); ++iter) {
+ SlSaveLoadConv(&(*iter), conv);
+ }
+ break;
+ }
+ case SLA_LOAD_CHECK:
+ case SLA_LOAD: {
+ size_t length = SlReadUint32();
+
+ /* Load each value and push to the end of the deque */
+ for (size_t i = 0; i < length; i++) {
+ T data;
+ SlSaveLoadConv(&data, conv);
+ l->push_back(data);
+ }
+ break;
+ }
+ case SLA_PTRS:
+ break;
+ case SLA_NULL:
+ l->clear();
+ break;
+ default: NOT_REACHED();
+ }
+ }
+};
+
+
+/**
+ * Return the size in bytes of a std::deque.
+ * @param deque The std::deque to find the size of
+ * @param conv VarType type of variable that is used for calculating the size
+ */
+static inline size_t SlCalcDequeLen(const void *deque, VarType conv)
+{
+ switch (GetVarMemType(conv)) {
+ case SLE_VAR_BL:
+ return SlDequeHelper<bool>::SlCalcDequeLen(deque, conv);
+ case SLE_VAR_I8:
+ case SLE_VAR_U8:
+ return SlDequeHelper<uint8>::SlCalcDequeLen(deque, conv);
+ case SLE_VAR_I16:
+ case SLE_VAR_U16:
+ return SlDequeHelper<uint16>::SlCalcDequeLen(deque, conv);
+ case SLE_VAR_I32:
+ case SLE_VAR_U32:
+ return SlDequeHelper<uint32>::SlCalcDequeLen(deque, conv);
+ case SLE_VAR_I64:
+ case SLE_VAR_U64:
+ return SlDequeHelper<uint64>::SlCalcDequeLen(deque, conv);
+ default: NOT_REACHED();
+ }
+}
+
+
+/**
+ * Save/load a std::deque.
+ * @param deque The std::deque being manipulated
+ * @param conv VarType type of variable that is used for calculating the size
+ */
+static void SlDeque(void *deque, VarType conv)
+{
+ switch (GetVarMemType(conv)) {
+ case SLE_VAR_BL:
+ SlDequeHelper<bool>::SlDeque(deque, conv);
+ break;
+ case SLE_VAR_I8:
+ case SLE_VAR_U8:
+ SlDequeHelper<uint8>::SlDeque(deque, conv);
+ break;
+ case SLE_VAR_I16:
+ case SLE_VAR_U16:
+ SlDequeHelper<uint16>::SlDeque(deque, conv);
+ break;
+ case SLE_VAR_I32:
+ case SLE_VAR_U32:
+ SlDequeHelper<uint32>::SlDeque(deque, conv);
+ break;
+ case SLE_VAR_I64:
+ case SLE_VAR_U64:
+ SlDequeHelper<uint64>::SlDeque(deque, conv);
+ break;
+ default: NOT_REACHED();
+ }
+}
+
+
/** Are we going to save this object or not? */
static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
{
@@ -1471,6 +1596,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
case SL_ARR:
case SL_STR:
case SL_LST:
+ case SL_DEQUE:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) break;
@@ -1480,6 +1606,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
+ case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld->conv);
default: NOT_REACHED();
}
break;
@@ -1548,6 +1675,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_ARR:
case SL_STR:
case SL_LST:
+ case SL_DEQUE:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) return false;
if (SlSkipVariableOnLoad(sld)) return false;
@@ -1575,6 +1703,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_ARR: SlArray(ptr, sld->length, conv); break;
case SL_STR: SlString(ptr, sld->length, sld->conv); break;
case SL_LST: SlList(ptr, (SLRefType)conv); break;
+ case SL_DEQUE: SlDeque(ptr, conv); break;
default: NOT_REACHED();
}
break;
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index cca56ce07..a5ef9d58c 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -195,6 +195,7 @@ enum SaveLoadTypes {
SL_ARR = 2, ///< Save/load an array.
SL_STR = 3, ///< Save/load a string.
SL_LST = 4, ///< Save/load a list.
+ SL_DEQUE = 5, ///< Save/load a deque.
/* non-normal save-load types */
SL_WRITEBYTE = 8,
SL_VEH_INCLUDE = 9,
@@ -288,6 +289,16 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLE_CONDLST(base, variable, type, from, to) SLE_GENERAL(SL_LST, base, variable, type, 0, from, to)
/**
+ * Storage of a deque in some savegame versions.
+ * @param base Name of the class or struct containing the list.
+ * @param variable Name of the variable in the class or struct referenced by \a base.
+ * @param type Storage of the data in memory and in the savegame.
+ * @param from First savegame version that has the list.
+ * @param to Last savegame version that has the list.
+ */
+#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_GENERAL(SL_DEQUE, base, variable, type, 0, from, to)
+
+/**
* Storage of a variable in every version of a savegame.
* @param base Name of the class or struct containing the variable.
* @param variable Name of the variable in the class or struct referenced by \a base.