diff options
-rw-r--r-- | projects/langs_vs100.vcxproj | 6 | ||||
-rw-r--r-- | projects/langs_vs100.vcxproj.filters | 3 | ||||
-rw-r--r-- | projects/langs_vs80.vcproj | 15 | ||||
-rw-r--r-- | projects/langs_vs90.vcproj | 15 | ||||
-rw-r--r-- | src/lang/english_AU.txt | 4434 |
5 files changed, 4473 insertions, 0 deletions
diff --git a/projects/langs_vs100.vcxproj b/projects/langs_vs100.vcxproj index 811ec025b..592a0020b 100644 --- a/projects/langs_vs100.vcxproj +++ b/projects/langs_vs100.vcxproj @@ -107,6 +107,12 @@ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\dutch.lng;%(Outputs)</Outputs> </CustomBuild> + <CustomBuild Include="..\src\lang\english_AU.txt"> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_AU language file</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command> + <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english_AU.lng;%(Outputs)</Outputs> + </CustomBuild> <CustomBuild Include="..\src\lang\english_US.txt"> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_US language file</Message> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command> diff --git a/projects/langs_vs100.vcxproj.filters b/projects/langs_vs100.vcxproj.filters index dc4056022..0fd6073a1 100644 --- a/projects/langs_vs100.vcxproj.filters +++ b/projects/langs_vs100.vcxproj.filters @@ -37,6 +37,9 @@ <CustomBuild Include="..\src\lang\dutch.txt"> <Filter>Translations</Filter> </CustomBuild> + <CustomBuild Include="..\src\lang\english_AU.txt"> + <Filter>Translations</Filter> + </CustomBuild> <CustomBuild Include="..\src\lang\english_US.txt"> <Filter>Translations</Filter> </CustomBuild> diff --git a/projects/langs_vs80.vcproj b/projects/langs_vs80.vcproj index 9b27f1e78..81a39f095 100644 --- a/projects/langs_vs80.vcproj +++ b/projects/langs_vs80.vcproj @@ -214,6 +214,21 @@ </FileConfiguration> </File> <File + RelativePath="..\src\lang\english_AU.txt" + > + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCustomBuildTool" + Description="Generating english_AU language file" + CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "$(InputPath)"
exit 0
" + AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe" + Outputs="..\bin\lang\english_AU.lng" + /> + </FileConfiguration> + </File> + <File RelativePath="..\src\lang\english_US.txt" > <FileConfiguration diff --git a/projects/langs_vs90.vcproj b/projects/langs_vs90.vcproj index 0062acbc7..064333794 100644 --- a/projects/langs_vs90.vcproj +++ b/projects/langs_vs90.vcproj @@ -215,6 +215,21 @@ </FileConfiguration> </File> <File + RelativePath="..\src\lang\english_AU.txt" + > + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCustomBuildTool" + Description="Generating english_AU language file" + CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "$(InputPath)"
exit 0
" + AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe" + Outputs="..\bin\lang\english_AU.lng" + /> + </FileConfiguration> + </File> + <File RelativePath="..\src\lang\english_US.txt" > <FileConfiguration diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt new file mode 100644 index 000000000..0b58dca0b --- /dev/null +++ b/src/lang/english_AU.txt @@ -0,0 +1,4434 @@ +##name English (AU) +##ownname English (AU) +##isocode en_AU +##plural 0 +##textdir ltr +##digitsep , +##digitsepcur , +##decimalsep . +##winlangid 0x0c09 +##grflangid 0x3D + + +# $Id$ + +# This file is part of OpenTTD. +# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + + +##id 0x0000 +STR_NULL : +STR_EMPTY : +STR_UNDEFINED :(undefined string) +STR_JUST_NOTHING :Nothing + +# Cargo related strings +# Plural cargo name +STR_CARGO_PLURAL_NOTHING : +STR_CARGO_PLURAL_PASSENGERS :Passengers +STR_CARGO_PLURAL_COAL :Coal +STR_CARGO_PLURAL_MAIL :Mail +STR_CARGO_PLURAL_OIL :Oil +STR_CARGO_PLURAL_LIVESTOCK :Livestock +STR_CARGO_PLURAL_GOODS :Goods +STR_CARGO_PLURAL_GRAIN :Grain +STR_CARGO_PLURAL_WOOD :Wood +STR_CARGO_PLURAL_IRON_ORE :Iron Ore +STR_CARGO_PLURAL_STEEL :Steel +STR_CARGO_PLURAL_VALUABLES :Valuables +STR_CARGO_PLURAL_COPPER_ORE :Copper Ore +STR_CARGO_PLURAL_MAIZE :Corn +STR_CARGO_PLURAL_FRUIT :Fruit +STR_CARGO_PLURAL_DIAMONDS :Diamonds +STR_CARGO_PLURAL_FOOD :Food +STR_CARGO_PLURAL_PAPER :Paper +STR_CARGO_PLURAL_GOLD :Gold +STR_CARGO_PLURAL_WATER :Water +STR_CARGO_PLURAL_WHEAT :Wheat +STR_CARGO_PLURAL_RUBBER :Rubber +STR_CARGO_PLURAL_SUGAR :Sugar +STR_CARGO_PLURAL_TOYS :Toys +STR_CARGO_PLURAL_CANDY :Lollies +STR_CARGO_PLURAL_COLA :Cola +STR_CARGO_PLURAL_COTTON_CANDY :Fairy Floss +STR_CARGO_PLURAL_BUBBLES :Bubbles +STR_CARGO_PLURAL_TOFFEE :Toffee +STR_CARGO_PLURAL_BATTERIES :Batteries +STR_CARGO_PLURAL_PLASTIC :Plastic +STR_CARGO_PLURAL_FIZZY_DRINKS :Soft Drinks + +# Singular cargo name +STR_CARGO_SINGULAR_NOTHING : +STR_CARGO_SINGULAR_PASSENGER :Passenger +STR_CARGO_SINGULAR_COAL :Coal +STR_CARGO_SINGULAR_MAIL :Mail +STR_CARGO_SINGULAR_OIL :Oil +STR_CARGO_SINGULAR_LIVESTOCK :Livestock +STR_CARGO_SINGULAR_GOODS :Goods +STR_CARGO_SINGULAR_GRAIN :Grain +STR_CARGO_SINGULAR_WOOD :Wood +STR_CARGO_SINGULAR_IRON_ORE :Iron Ore +STR_CARGO_SINGULAR_STEEL :Steel +STR_CARGO_SINGULAR_VALUABLES :Valuables +STR_CARGO_SINGULAR_COPPER_ORE :Copper Ore +STR_CARGO_SINGULAR_MAIZE :Corn +STR_CARGO_SINGULAR_FRUIT :Fruit +STR_CARGO_SINGULAR_DIAMOND :Diamond +STR_CARGO_SINGULAR_FOOD :Food +STR_CARGO_SINGULAR_PAPER :Paper +STR_CARGO_SINGULAR_GOLD :Gold +STR_CARGO_SINGULAR_WATER :Water +STR_CARGO_SINGULAR_WHEAT :Wheat +STR_CARGO_SINGULAR_RUBBER :Rubber +STR_CARGO_SINGULAR_SUGAR :Sugar +STR_CARGO_SINGULAR_TOY :Toy +STR_CARGO_SINGULAR_CANDY :lollies +STR_CARGO_SINGULAR_COLA :Cola +STR_CARGO_SINGULAR_COTTON_CANDY :Fairy Floss +STR_CARGO_SINGULAR_BUBBLE :Bubble +STR_CARGO_SINGULAR_TOFFEE :Toffee +STR_CARGO_SINGULAR_BATTERY :Battery +STR_CARGO_SINGULAR_PLASTIC :Plastic +STR_CARGO_SINGULAR_FIZZY_DRINK :Soft Drink + +# Quantity of cargo +STR_QUANTITY_NOTHING : +STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s} +STR_QUANTITY_COAL :{WEIGHT_LONG} of coal +STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail +STR_QUANTITY_OIL :{VOLUME_LONG} of oil +STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock +STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods +STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain +STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood +STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} of iron ore +STR_QUANTITY_STEEL :{WEIGHT_LONG} of steel +STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables +STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} of copper ore +STR_QUANTITY_MAIZE :{WEIGHT_LONG} of corn +STR_QUANTITY_FRUIT :{WEIGHT_LONG} of fruit +STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds +STR_QUANTITY_FOOD :{WEIGHT_LONG} of food +STR_QUANTITY_PAPER :{WEIGHT_LONG} of paper +STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold +STR_QUANTITY_WATER :{VOLUME_LONG} of water +STR_QUANTITY_WHEAT :{WEIGHT_LONG} of wheat +STR_QUANTITY_RUBBER :{VOLUME_LONG} of rubber +STR_QUANTITY_SUGAR :{WEIGHT_LONG} of sugar +STR_QUANTITY_TOYS :{COMMA} toy{P "" s} +STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of lollies +STR_QUANTITY_COLA :{VOLUME_LONG} of cola +STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} of fairy floss +STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s} +STR_QUANTITY_TOFFEE :{WEIGHT_LONG} of toffee +STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} +STR_QUANTITY_PLASTIC :{VOLUME_LONG} of plastic +STR_QUANTITY_FIZZY_DRINKS :{COMMA} soft drink{P "" s} +STR_QUANTITY_N_A :N/A + +# Two letter abbreviation of cargo name +STR_ABBREV_NOTHING : +STR_ABBREV_PASSENGERS :{TINY_FONT}PS +STR_ABBREV_COAL :{TINY_FONT}CL +STR_ABBREV_MAIL :{TINY_FONT}ML +STR_ABBREV_OIL :{TINY_FONT}OL +STR_ABBREV_LIVESTOCK :{TINY_FONT}LV +STR_ABBREV_GOODS :{TINY_FONT}GD +STR_ABBREV_GRAIN :{TINY_FONT}GR +STR_ABBREV_WOOD :{TINY_FONT}WD +STR_ABBREV_IRON_ORE :{TINY_FONT}OR +STR_ABBREV_STEEL :{TINY_FONT}ST +STR_ABBREV_VALUABLES :{TINY_FONT}VL +STR_ABBREV_COPPER_ORE :{TINY_FONT}CO +STR_ABBREV_MAIZE :{TINY_FONT}CR +STR_ABBREV_FRUIT :{TINY_FONT}FT +STR_ABBREV_DIAMONDS :{TINY_FONT}DM +STR_ABBREV_FOOD :{TINY_FONT}FD +STR_ABBREV_PAPER :{TINY_FONT}PR +STR_ABBREV_GOLD :{TINY_FONT}GD +STR_ABBREV_WATER :{TINY_FONT}WR +STR_ABBREV_WHEAT :{TINY_FONT}WH +STR_ABBREV_RUBBER :{TINY_FONT}RB +STR_ABBREV_SUGAR :{TINY_FONT}SG +STR_ABBREV_TOYS :{TINY_FONT}TY +STR_ABBREV_SWEETS :{TINY_FONT}LL +STR_ABBREV_COLA :{TINY_FONT}CL +STR_ABBREV_CANDYFLOSS :{TINY_FONT}FF +STR_ABBREV_BUBBLES :{TINY_FONT}BU +STR_ABBREV_TOFFEE :{TINY_FONT}TF +STR_ABBREV_BATTERIES :{TINY_FONT}BA +STR_ABBREV_PLASTIC :{TINY_FONT}PL +STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}SD +STR_ABBREV_NONE :{TINY_FONT}NO +STR_ABBREV_ALL :{TINY_FONT}ALL + +# 'Mode' of transport for cargoes +STR_PASSENGERS :{COMMA} passenger{P "" s} +STR_BAGS :{COMMA} bag{P "" s} +STR_TONS :{COMMA} tonne{P "" s} +STR_LITERS :{COMMA} litre{P "" s} +STR_ITEMS :{COMMA} item{P "" s} +STR_CRATES :{COMMA} crate{P "" s} + +# Colours, do not shuffle +STR_COLOUR_DARK_BLUE :Dark Blue +STR_COLOUR_PALE_GREEN :Pale Green +STR_COLOUR_PINK :Pink +STR_COLOUR_YELLOW :Yellow +STR_COLOUR_RED :Red +STR_COLOUR_LIGHT_BLUE :Light Blue +STR_COLOUR_GREEN :Green +STR_COLOUR_DARK_GREEN :Dark Green +STR_COLOUR_BLUE :Blue +STR_COLOUR_CREAM :Cream +STR_COLOUR_MAUVE :Mauve +STR_COLOUR_PURPLE :Purple +STR_COLOUR_ORANGE :Orange +STR_COLOUR_BROWN :Brown +STR_COLOUR_GREY :Grey +STR_COLOUR_WHITE :White + +# Units used in OpenTTD +STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph +STR_UNITS_VELOCITY_METRIC :{COMMA} km/h +STR_UNITS_VELOCITY_SI :{COMMA} m/s + +STR_UNITS_POWER_IMPERIAL :{COMMA}hp +STR_UNITS_POWER_METRIC :{COMMA}hp +STR_UNITS_POWER_SI :{COMMA}kW + +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg + +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s} +STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg + +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l +STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ + +STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s} +STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ + +STR_UNITS_FORCE_SI :{COMMA} kN + +STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft +STR_UNITS_HEIGHT_SI :{COMMA} m + +# Common window strings +STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string +STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for + +STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending) +STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria +STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria +STR_BUTTON_SORT_BY :{BLACK}Sort by +STR_BUTTON_LOCATION :{BLACK}Location +STR_BUTTON_RENAME :{BLACK}Rename + +STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window +STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar +STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information +STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key +STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window +STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate + +# Query window +STR_BUTTON_DEFAULT :{BLACK}Default +STR_BUTTON_CANCEL :{BLACK}Cancel +STR_BUTTON_OK :{BLACK}OK + +# On screen keyboard window +STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . +STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . + +# Measurement tooltip +STR_MEASURE_LENGTH :{BLACK}Length: {NUM} +STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} +STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT} +STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT} + + +# These are used in buttons +STR_SORT_BY_CAPTION_POPULATION :{BLACK}Population +STR_SORT_BY_CAPTION_NAME :{BLACK}Name +STR_SORT_BY_CAPTION_DATE :{BLACK}Date +# These are used in dropdowns +STR_SORT_BY_NAME :Name +STR_SORT_BY_PRODUCTION :Production +STR_SORT_BY_TYPE :Type +STR_SORT_BY_TRANSPORTED :Transported +STR_SORT_BY_NUMBER :Number +STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year +STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year +STR_SORT_BY_AGE :Age +STR_SORT_BY_RELIABILITY :Reliability +STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type +STR_SORT_BY_MAX_SPEED :Maximum speed +STR_SORT_BY_MODEL :Model +STR_SORT_BY_VALUE :Value +STR_SORT_BY_LENGTH :Length +STR_SORT_BY_LIFE_TIME :Remaining lifetime +STR_SORT_BY_TIMETABLE_DELAY :Timetable delay +STR_SORT_BY_FACILITY :Station type +STR_SORT_BY_WAITING :Waiting cargo value +STR_SORT_BY_RATING_MAX :Highest cargo rating +STR_SORT_BY_RATING_MIN :Lowest cargo rating +STR_SORT_BY_ENGINE_ID :EngineID (classic sort) +STR_SORT_BY_COST :Cost +STR_SORT_BY_POWER :Power +STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort +STR_SORT_BY_INTRO_DATE :Introduction Date +STR_SORT_BY_RUNNING_COST :Running Cost +STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running Cost +STR_SORT_BY_CARGO_CAPACITY :Cargo Capacity +STR_SORT_BY_RANGE :Range + +# Tooltips for the main toolbar +STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game +STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game +STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options +STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory +STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information +STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out +STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track +STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads +STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks +STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. +STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options +STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, AI debug, screenshots, about OpenTTD +STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars + +# Extra tooltips for the scenario editor toolbar +STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit +STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD +STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year +STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory +STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation +STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation +STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction +STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate +STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate + +############ range for SE file menu starts +STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario +STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario +STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap +STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor +STR_SCENEDIT_FILE_MENU_SEPARATOR : +STR_SCENEDIT_FILE_MENU_QUIT :Quit +############ range for SE file menu starts + +############ range for settings menu starts +STR_SETTINGS_MENU_GAME_OPTIONS :Game options +STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings +STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings +STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / Game settings +STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings +STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed +STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed +STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed +STR_SETTINGS_MENU_SIGNS_DISPLAYED :Signs displayed +STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Competitor signs and names displayed +STR_SETTINGS_MENU_FULL_ANIMATION :Full animation +STR_SETTINGS_MENU_FULL_DETAIL :Full detail +STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings +STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent station signs +############ range ends here + +############ range for file menu starts +STR_FILE_MENU_SAVE_GAME :Save game +STR_FILE_MENU_LOAD_GAME :Load game +STR_FILE_MENU_QUIT_GAME :Abandon game +STR_FILE_MENU_EXIT :Exit +############ range ends here + +############ range for map menu starts +STR_MAP_MENU_MAP_OF_WORLD :Map of world +STR_MAP_MENU_EXTRA_VIEW_PORT :Extra viewport +STR_MAP_MENU_SIGN_LIST :Sign list +############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor +STR_TOWN_MENU_TOWN_DIRECTORY :Town directory +############ end of the 'Display map' dropdown +STR_TOWN_MENU_FOUND_TOWN :Found town +############ end of the 'Town' dropdown + +############ range for subsidies menu starts +STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies +STR_SUBSIDIES_MENU_GOAL :Current goals +############ range ends here + +############ range for graph menu starts +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph +STR_GRAPH_MENU_INCOME_GRAPH :Income graph +STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph +STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph +STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph +STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates +############ range ends here + +############ range for company league menu starts +STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table +STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating +############ range ends here + +############ range for industry menu starts +STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory +STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry +############ range ends here + +############ range for railway construction menu starts +STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction +STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railway construction +STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction +STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction +############ range ends here + +############ range for road construction menu starts +STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction +STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction +############ range ends here + +############ range for waterways construction menu starts +STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction +############ range ends here + +############ range for airport construction menu starts +STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction +############ range ends here + +############ range for landscaping menu starts +STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping +STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees +STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign +############ range ends here + +############ range for music menu starts +STR_TOOLBAR_SOUND_MUSIC :Sound/music +############ range ends here + +############ range for message menu starts +STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report +STR_NEWS_MENU_MESSAGE_SETTINGS :Message settings +STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history +############ range ends here + +############ range for about menu starts +STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information +STR_ABOUT_MENU_SEPARATOR : +STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console +STR_ABOUT_MENU_AI_DEBUG :AI / GameScript debug +STR_ABOUT_MENU_SCREENSHOT :Screenshot +STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomed in screenshot +STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot +STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' +STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner +STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes +############ range ends here + +############ range for days starts (also used for the place in the highscore window) +STR_ORDINAL_NUMBER_1ST :1st +STR_ORDINAL_NUMBER_2ND :2nd +STR_ORDINAL_NUMBER_3RD :3rd +STR_ORDINAL_NUMBER_4TH :4th +STR_ORDINAL_NUMBER_5TH :5th +STR_ORDINAL_NUMBER_6TH :6th +STR_ORDINAL_NUMBER_7TH :7th +STR_ORDINAL_NUMBER_8TH :8th +STR_ORDINAL_NUMBER_9TH :9th +STR_ORDINAL_NUMBER_10TH :10th +STR_ORDINAL_NUMBER_11TH :11th +STR_ORDINAL_NUMBER_12TH :12th +STR_ORDINAL_NUMBER_13TH :13th +STR_ORDINAL_NUMBER_14TH :14th +STR_ORDINAL_NUMBER_15TH :15th +STR_ORDINAL_NUMBER_16TH :16th +STR_ORDINAL_NUMBER_17TH :17th +STR_ORDINAL_NUMBER_18TH :18th +STR_ORDINAL_NUMBER_19TH :19th +STR_ORDINAL_NUMBER_20TH :20th +STR_ORDINAL_NUMBER_21ST :21st +STR_ORDINAL_NUMBER_22ND :22nd +STR_ORDINAL_NUMBER_23RD :23rd +STR_ORDINAL_NUMBER_24TH :24th +STR_ORDINAL_NUMBER_25TH :25th +STR_ORDINAL_NUMBER_26TH :26th +STR_ORDINAL_NUMBER_27TH :27th +STR_ORDINAL_NUMBER_28TH :28th +STR_ORDINAL_NUMBER_29TH :29th +STR_ORDINAL_NUMBER_30TH :30th +STR_ORDINAL_NUMBER_31ST :31st +############ range for days ends + +############ range for months starts +STR_MONTH_ABBREV_JAN :Jan +STR_MONTH_ABBREV_FEB :Feb +STR_MONTH_ABBREV_MAR :Mar +STR_MONTH_ABBREV_APR :Apr +STR_MONTH_ABBREV_MAY :May +STR_MONTH_ABBREV_JUN :Jun +STR_MONTH_ABBREV_JUL :Jul +STR_MONTH_ABBREV_AUG :Aug +STR_MONTH_ABBREV_SEP :Sep +STR_MONTH_ABBREV_OCT :Oct +STR_MONTH_ABBREV_NOV :Nov +STR_MONTH_ABBREV_DEC :Dec + +STR_MONTH_JAN :January +STR_MONTH_FEB :February +STR_MONTH_MAR :March +STR_MONTH_APR :April +STR_MONTH_MAY :May +STR_MONTH_JUN :June +STR_MONTH_JUL :July +STR_MONTH_AUG :August +STR_MONTH_SEP :September +STR_MONTH_OCT :October +STR_MONTH_NOV :November +STR_MONTH_DEC :December +############ range for months ends + +# Graph window +STR_GRAPH_KEY_BUTTON :{BLACK}Key +STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs +STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} +STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} +STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} +STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} + +STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph +STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph +STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered +STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000) +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values + +STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates +STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Days in transit +STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares +STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all +STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all +STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph +STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph +STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off +STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} + +STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings + +# Graph key window +STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs +STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off + +# Company league window +STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table +STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon + +# Performance detail window +STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating +STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail +STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) +STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) +STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% +STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company +############ Those following lines need to be in this order!! +STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: +STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: +STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit: +STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income: +STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income: +STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered: +STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo: +STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: +STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: +STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: +############ End of order list +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered) +STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters +STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters +STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter +STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank +STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan +STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points + +# Music window +STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox +STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All +STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Old Style +STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}New Style +STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street +STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Custom 1 +STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Custom 2 +STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Music Volume +STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effects Volume +STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MIN +STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MAX +STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}' +STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- +STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} +STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" +STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track +STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title +STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle +STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programme +STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection +STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection +STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music +STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music +STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme +STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off +STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window + +STR_ERROR_NO_SONGS :{WHITE}A music set without songs has been selected. No songs will be played + +# Playlist window +STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection +STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" +STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index +STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programme - '{STRING}' +STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear +STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only) +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only) + +# Highscore window +STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level) +STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM} +STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. +STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman +STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur +STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist +STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist +STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate +STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul +STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century +STR_HIGHSCORE_NAME :{BIG_FONT}{PRESIDENT_NAME}, {COMPANY} +STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) +STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status! +STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status! + +# Smallmap window +STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING} + +STR_SMALLMAP_TYPE_CONTOURS :Contours +STR_SMALLMAP_TYPE_VEHICLES :Vehicles +STR_SMALLMAP_TYPE_INDUSTRIES :Industries +STR_SMALLMAP_TYPE_ROUTES :Routes +STR_SMALLMAP_TYPE_VEGETATION :Vegetation +STR_SMALLMAP_TYPE_OWNERS :Owners +STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map +STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map +STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map +STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map +STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map +STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies + +STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Roads +STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Railways +STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Airports/Docks +STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Buildings/Industries +STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles +STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trains +STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Road Vehicles +STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Ships +STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aircraft +STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routes +STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Forest +STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Railway Station +STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Truck Loading Bay +STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Station +STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Airport/Heliport +STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Dock +STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land +STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land +STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land +STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields +STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees +STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks +STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water +STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}No Owner +STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Towns +STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industries +STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert +STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Snow + +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map +STR_SMALLMAP_CENTER :{BLACK}Centre the small map on the current position +STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) +STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} +STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} +STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all +STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all +STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Display no industries on the map +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Display all industries on the map +STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Display no company property on the map +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Display all company property on the map + +# Status bar messages +STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report +STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - +STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * * +STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE +STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * * + +# News message history +STR_MESSAGE_HISTORY :{WHITE}Message History +STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages +STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING} + +# Message settings window +STR_NEWS_MESSAGE_CAPTION :{WHITE}Message +STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}Message Options +STR_NEWS_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full +STR_NEWS_MESSAGES_SOUND :{YELLOW}Play sound for summarised news messages +STR_NEWS_MESSAGES_OFF :Off +STR_NEWS_MESSAGES_SUMMARY :Summary +STR_NEWS_MESSAGES_FULL :Full + +STR_NEWS_MESSAGE_TYPES :{BLACK}Message types: +STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}Arrival of first vehicle at player's station +STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}Arrival of first vehicle at competitor's station +STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters +STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION :{YELLOW}Company information +STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}Opening of industries +STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}Closing of industries +STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}Economy changes +STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Production changes of industries served by the company +STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Production changes of industries served by competitor(s) +STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Other industry production changes +STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advice / information on company's vehicles +STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}New vehicles +STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes to cargo acceptance +STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Subsidies +STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}General information + +STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} + +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger tram arrives at {STATION}! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight tram arrives at {STATION}! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}! + +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train +STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION} +STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball + +STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}! +STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision! +STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}! +STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}! +STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}! +STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}! +STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding! + +STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transport company in trouble! +STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} will be sold off or declared bankrupt unless performance increases soon! +STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transport company merger! +STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been sold to {STRING} for {CURRENCY_LONG}! +STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrupt! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been closed down by creditors and all assets sold off! +STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}New transport company launched! +STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} starts construction near {TOWN}! +STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} has been taken over by {STRING}! +STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager) + +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}! + +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}! +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}! + +STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} announces imminent closure! +STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Supply problems cause {STRING} to announce imminent closure! +STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING} to announce imminent closure! + +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country! +STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps! +STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens! + +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} increases production! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases {COMMA}%! +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50% +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} decreases {COMMA}%! + +STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot +STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot +STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot +STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar + +# Start of order review system +# DON'T ADD OR REMOVE LINES HERE +STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule +STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order +STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders +STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders +# end of order system + +STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing +STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue +STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is lost +STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG} +STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} can't get to the next destination because it is out of range + +STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stopped because an ordered refit failed +STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING} + +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}New {STRING} now available! +STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE} + +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING} +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING} +STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING} +STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING} + +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy +STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidised +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a year's subsidy from the local authority! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay 50% extra for the next year! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay double rates for the next year! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay triple rates for the next year! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay quadruple rates for the next year! + +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists! + +# Extra view window +STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA} +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the main view + +# Game options window +STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options +STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units +STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection + +############ start of currency region +STR_GAME_OPTIONS_CURRENCY_GBP :British Pound (GBP) +STR_GAME_OPTIONS_CURRENCY_USD :American Dollar (USD) +STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR) +STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY) +STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS) +STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF) +STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF) +STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK) +STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM) +STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK) +STR_GAME_OPTIONS_CURRENCY_ESP :Spanish Peseta (ESP) +STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM) +STR_GAME_OPTIONS_CURRENCY_FRF :French Franc (FRF) +STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD) +STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF) +STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK) +STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL) +STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG) +STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK) +STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN) +STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON) +STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubles (RUR) +STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT) +STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK) +STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY) +STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK) +STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL) +STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK) +STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom... +############ end of currency region + +STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Measuring units +STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Measuring units selection + +############ start of measuring units region +STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL :Imperial +STR_GAME_OPTIONS_MEASURING_UNITS_METRIC :Metric +STR_GAME_OPTIONS_MEASURING_UNITS_SI :SI +############ end of measuring units region + +STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right + +STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names +STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names + +############ start of townname region +STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :English (Original) +STR_GAME_OPTIONS_TOWN_NAME_FRENCH :French +STR_GAME_OPTIONS_TOWN_NAME_GERMAN :German +STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :English (Additional) +STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latin-American +STR_GAME_OPTIONS_TOWN_NAME_SILLY :Silly +STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Swedish +STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Dutch +STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnish +STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polish +STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovak +STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegian +STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungarian +STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austrian +STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanian +STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czech +STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss +STR_GAME_OPTIONS_TOWN_NAME_DANISH :Danish +STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turkish +STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italian +STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan +############ end of townname region + +STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves + +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months + +STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language +STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use + +STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen +STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode + +STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution +STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use +STR_GAME_OPTIONS_RESOLUTION_OTHER :other + +STR_GAME_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format +STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Select the screenshot format to use + +STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set +STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use +STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} +STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set + +STR_GAME_OPTIONS_BASE_SFX :{BLACK}Base sounds set +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Select the base sounds set to use +STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base sounds set + +STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base music set +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use +STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} corrupted file{P "" s} +STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set + +STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed + +# Custom currency window + +STR_CURRENCY_WINDOW :{WHITE}Custom currency +STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA} +STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£) +STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£) +STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£) + +STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency + +STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency +STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency + +STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM} +STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never +STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro +STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier +STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later + +STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG} +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency +STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter + +# Difficulty level window +STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Difficulty Level + +############ range for difficulty levels starts +STR_DIFFICULTY_LEVEL_EASY :{BLACK}Easy +STR_DIFFICULTY_LEVEL_MEDIUM :{BLACK}Medium +STR_DIFFICULTY_LEVEL_HARD :{BLACK}Hard +STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom +############ range for difficulty levels ends + +STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart +STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Save + +############ range for difficulty settings starts +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY_LONG} +STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}% +STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING} +STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING} +############ range for difficulty settings ends + +STR_NONE :None +STR_FUNDING_ONLY :Funding only +STR_MINIMAL :Minimal +STR_NUM_VERY_LOW :Very Low +STR_NUM_LOW :Low +STR_NUM_NORMAL :Normal +STR_NUM_HIGH :High +STR_NUM_CUSTOM :Custom +STR_NUM_CUSTOM_NUMBER :Custom ({NUM}) + +STR_VARIETY_NONE :None +STR_VARIETY_VERY_LOW :Very Low +STR_VARIETY_LOW :Low +STR_VARIETY_MEDIUM :Medium +STR_VARIETY_HIGH :High +STR_VARIETY_VERY_HIGH :Very High + +STR_AI_SPEED_VERY_SLOW :Very Slow +STR_AI_SPEED_SLOW :Slow +STR_AI_SPEED_MEDIUM :Medium +STR_AI_SPEED_FAST :Fast +STR_AI_SPEED_VERY_FAST :Very Fast + +STR_SEA_LEVEL_VERY_LOW :Very Low +STR_SEA_LEVEL_LOW :Low +STR_SEA_LEVEL_MEDIUM :Medium +STR_SEA_LEVEL_HIGH :High +STR_SEA_LEVEL_CUSTOM :Custom +STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%) + +STR_RIVERS_NONE :None +STR_RIVERS_FEW :Few +STR_RIVERS_MODERATE :Medium +STR_RIVERS_LOT :Many + +STR_DISASTER_NONE :None +STR_DISASTER_REDUCED :Reduced +STR_DISASTER_NORMAL :Normal + +STR_SUBSIDY_X1_5 :x1.5 +STR_SUBSIDY_X2 :x2 +STR_SUBSIDY_X3 :x3 +STR_SUBSIDY_X4 :x4 + +STR_TERRAIN_TYPE_VERY_FLAT :Very Flat +STR_TERRAIN_TYPE_FLAT :Flat +STR_TERRAIN_TYPE_HILLY :Hilly +STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous + +STR_ECONOMY_STEADY :Steady +STR_ECONOMY_FLUCTUATING :Fluctuating + +STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations +STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line only + +STR_CITY_APPROVAL_PERMISSIVE :Permissive +STR_CITY_APPROVAL_TOLERANT :Tolerant +STR_CITY_APPROVAL_HOSTILE :Hostile + +STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system +STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom + +# Advanced settings window +STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings + +STR_CONFIG_SETTING_OFF :Off +STR_CONFIG_SETTING_ON :On +STR_CONFIG_SETTING_DISABLED :disabled + +STR_CONFIG_SETTING_COMPANIES_OFF :Off +STR_CONFIG_SETTING_COMPANIES_OWN :Own company +STR_CONFIG_SETTING_COMPANIES_ALL :All companies + +STR_CONFIG_SETTING_NONE :None +STR_CONFIG_SETTING_ORIGINAL :Original +STR_CONFIG_SETTING_REALISTIC :Realistic + +STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left +STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre +STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right + +STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING} +STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow landscaping under buildings, tracks, etc. (autoslope): {ORANGE}{STRING} +STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING} +STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges and tunnels: {ORANGE}{STRING} +STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maximum length of trains: {ORANGE}{STRING} tile{P 0:1 "" s} +STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Amount of vehicle smoke/sparks: {ORANGE}{STRING} +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train acceleration model: {ORANGE}{STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :{LTBLUE}Road vehicle acceleration model: {ORANGE}{STRING} +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Slope steepness for trains: {ORANGE}{STRING}% +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Slope steepness for road vehicles: {ORANGE}{STRING}% +STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Forbid trains and ships from making 90° turns: {ORANGE}{STRING} +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING} +STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING} +STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING} +STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING} +STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maximum bridge length: {ORANGE}{STRING} tile{P 0:1 "" s} +STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maximum tunnel length: {ORANGE}{STRING} tile{P 0:1 "" s} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting +STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Flat area around industries: {ORANGE}{STRING} tile{P 0:1 "" s} +STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING} +STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING} +STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING} +STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}New train orders stop by default at the {ORANGE}{STRING}{LTBLUE} of the platform +STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end +STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle +STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end +STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING} +STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING} +STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING} +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING} +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :{LTBLUE}Allow funding buildings: {ORANGE}{STRING} +STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING} +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING} +STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING} +STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING} +STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Number of plane crashes: {ORANGE}{STRING} +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :none +STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reduced +STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING} +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING} +STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING} +STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING} +STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles +STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :{LTBLUE}Infrastructure maintenance: {ORANGE}{STRING} + +STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}Airports never expire: {ORANGE}{STRING} + +STR_CONFIG_SETTING_WARN_LOST_VEHICLE :{LTBLUE}Warn if vehicle is lost: {ORANGE}{STRING} +STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING} +STR_CONFIG_SETTING_ORDER_REVIEW_OFF :no +STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles +STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles +STR_CONFIG_SETTING_WARN_INCOME_LESS :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING} +STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING} +STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING} +STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING}{LTBLUE} month{P 0:1 "" s} before/after max age +STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING} +STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} second{P 0:1 "" s} +STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Show tooltips: {ORANGE}Hover for {STRING} second{P 0:1 "" s} +STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Show tooltips: {ORANGE}Right click +STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING} +STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :{LTBLUE}Thickness of lines in graphs: {ORANGE}{STRING} + +STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original +STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries: {ORANGE}{STRING} tile{P 0:1 "" s} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough +STR_CONFIG_SETTING_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING} +STR_CONFIG_SETTING_TREE_PLACER_NONE :None +STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original +STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING} +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise +STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING} +STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable landscaping the tiles at the map borders: {ORANGE}{STRING} +STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty +STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water + +STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} tile{P 0:1 "" s} {RED}Warning: High value slows game +STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING} +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING} +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Land colour used at the smallmap: {ORANGE}{STRING} +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet +STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING} +STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING} +STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING} +STR_CONFIG_SETTING_LIVERIES :{LTBLUE}Show company liveries: {ORANGE}{STRING} +STR_CONFIG_SETTING_LIVERIES_NONE :None +STR_CONFIG_SETTING_LIVERIES_OWN :Own company +STR_CONFIG_SETTING_LIVERIES_ALL :All companies +STR_CONFIG_SETTING_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING} +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING} +STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map +STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off +STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING} + +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off + +STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Left-click scrolling: {ORANGE}{STRING} + +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Use the {ORANGE}{STRING}{LTBLUE} date format for savegame names +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) + +STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :{LTBLUE}Default palette to assume for NewGRFs not specifying a palette: {ORANGE}{STRING} +STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :DOS palette +STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Windows palette + +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}When paused allow: {ORANGE}{STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :no actions +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :all non-construction actions +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :all but landscape modifying actions +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :all actions +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING} +STR_CONFIG_SETTING_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING} +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING} +STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :{LTBLUE}Show arrival and departure in timetables: {ORANGE}{STRING} +STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Show reserved tracks: {ORANGE}{STRING} +STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING} +STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING} + +STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Disable infrastructure building when no suitable vehicles are available: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per company: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max road vehicles per company: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per company: {ORANGE}{STRING} +STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per company: {ORANGE}{STRING} + +STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING} +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING} +STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING} +STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING} + +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING} +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :{LTBLUE}#opcodes before scripts are suspended: {ORANGE}{STRING} + +STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING} day{P 0:1 "" s}/% +STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING} day{P 0:1 "" s}/% +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled +STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING} day{P 0:1 "" s}/% +STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled +STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default service interval for ships: {ORANGE}{STRING} day{P 0:1 "" s}/% +STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Default service interval for ships: {ORANGE}disabled +STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING} +STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Enable wagon speed limits: {ORANGE}{STRING} +STR_CONFIG_SETTING_DISABLE_ELRAILS :{LTBLUE}Disable electric rails: {ORANGE}{STRING} + +STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :{LTBLUE}Coloured news appears in: {ORANGE}{STRING} +STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Starting year: {ORANGE}{STRING} +STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING} +STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING} +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Percentage of leg profit to pay in feeder systems: {ORANGE}{STRING}% +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING} tile{P 0:1 "" s} +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING} +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING} +STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signal type to build by default: {ORANGE}{STRING} +STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals +STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals +STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :{LTBLUE}Cycle through signal types: {ORANGE}{STRING} +STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only +STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only +STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All + +STR_CONFIG_SETTING_TOWN_LAYOUT :{LTBLUE}Road layout for new towns: {ORANGE}{STRING} +STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :original +STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :better roads +STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid +STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid +STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Towns are allowed to build level crossings: {ORANGE}{STRING} +STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING} +STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}Founding towns in game: {ORANGE}{STRING} +STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :forbidden +STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :allowed +STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :allowed, custom town layout + +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :{LTBLUE}In game placement of trees: {ORANGE}{STRING} +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :none {RED}(breaks lumber mill) +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :only in rain forests +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :everywhere + +STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING} +STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Position of statusbar: {ORANGE}{STRING} +STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} pixel{P 0:1 "" s} +STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled +STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}{STRING} +STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}disabled +STR_CONFIG_SETTING_ZOOM_MIN :{LTBLUE}Maximum zoom in level: {ORANGE}{STRING} +STR_CONFIG_SETTING_ZOOM_MAX :{LTBLUE}Maximum zoom out level: {ORANGE}{STRING} +STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x +STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x +STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal +STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x +STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x +STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x +STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING} +STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None +STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow +STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal +STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast +STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast +STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}Proportion of towns that will become cities: {ORANGE}1 in {STRING} +STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :{LTBLUE}Proportion of towns that will become cities: {ORANGE}None +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING} +STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING} + +STR_CONFIG_SETTING_GUI :{ORANGE}Interface +STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Construction +STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles +STR_CONFIG_SETTING_STATIONS :{ORANGE}Stations +STR_CONFIG_SETTING_ECONOMY :{ORANGE}Economy +STR_CONFIG_SETTING_AI :{ORANGE}Competitors +STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Display options +STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interaction +STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signals +STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Cargo handling +STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players +STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Autorenew +STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Servicing +STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing +STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains +STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns +STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries +STR_CONFIG_SETTING_ECONOMY_SCRIPTS :{ORANGE}Scripts + +STR_CONFIG_SETTING_PATHFINDER_OPF :Original +STR_CONFIG_SETTING_PATHFINDER_NPF :NPF +STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended) + +STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING} +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatic reversing at signals: {ORANGE}{STRING} + +STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value + +# Config errors +STR_CONFIG_ERROR :{WHITE}Error with the configuration file... +STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{STRING}' +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... invalid value '{STRING}' for '{STRING}' +STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... trailing characters at end of setting '{STRING}' +STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoring NewGRF '{STRING}': duplicate GRF ID with '{STRING}' +STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoring invalid NewGRF '{STRING}': {STRING} +STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :not found +STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :unsafe for static use +STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :system NewGRF +STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to this version of OpenTTD +STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{STRING}' is not valid +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{STRING}' is not available. Reverting to '{STRING}' + +# Intro window +STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} + +STR_INTRO_NEW_GAME :{BLACK}New Game +STR_INTRO_LOAD_GAME :{BLACK}Load Game +STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario +STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap +STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor +STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer + +STR_INTRO_GAME_OPTIONS :{BLACK}Game Options +STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING}) +STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings +STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings +STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content +STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / Game Settings +STR_INTRO_QUIT :{BLACK}Quit + +STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration +STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game +STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape +STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario +STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario +STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game + +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style + +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options +STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options +STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings +STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download +STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI and Game settings +STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD' + +STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details. + +# Quit window +STR_QUIT_CAPTION :{WHITE}Quit +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}? +STR_QUIT_YES :{BLACK}Yes +STR_QUIT_NO :{BLACK}No + +# Supported OSes +STR_OSNAME_WINDOWS :Windows +STR_OSNAME_DOS :DOS +STR_OSNAME_UNIX :Unix +STR_OSNAME_OSX :OS{NBSP}X +STR_OSNAME_BEOS :BeOS +STR_OSNAME_HAIKU :Haiku +STR_OSNAME_MORPHOS :MorphOS +STR_OSNAME_AMIGAOS :AmigaOS +STR_OSNAME_OS2 :OS/2 +STR_OSNAME_SUNOS :SunOS + +# Abandon game +STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game +STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? +STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario? + +# Cheat window +STR_CHEATS :{WHITE}Cheats +STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before +STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity +STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG} +STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING} +STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING} +STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING} +STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE}{STRING} +STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape +STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape +STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape +STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape +STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT} +STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year +STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} + +# Livery window +STR_LIVERY_CAPTION :{WHITE}New Colour Scheme + +STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes +STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle colour schemes +STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship colour schemes +STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft colour schemes +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary colour for the selected scheme +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary colour for the selected scheme +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme + +STR_LIVERY_DEFAULT :Standard Livery +STR_LIVERY_STEAM :Steam Engine +STR_LIVERY_DIESEL :Diesel Engine +STR_LIVERY_ELECTRIC :Electric Engine +STR_LIVERY_MONORAIL :Monorail Engine +STR_LIVERY_MAGLEV :Maglev Engine +STR_LIVERY_DMU :DMU +STR_LIVERY_EMU :EMU +STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam) +STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel) +STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric) +STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev) +STR_LIVERY_FREIGHT_WAGON :Freight Wagon +STR_LIVERY_BUS :Bus +STR_LIVERY_TRUCK :Truck +STR_LIVERY_PASSENGER_SHIP :Passenger Ferry +STR_LIVERY_FREIGHT_SHIP :Freight Ship +STR_LIVERY_HELICOPTER :Helicopter +STR_LIVERY_SMALL_PLANE :Small Aeroplane +STR_LIVERY_LARGE_PLANE :Large Aeroplane +STR_LIVERY_PASSENGER_TRAM :Passenger Tram +STR_LIVERY_FREIGHT_TRAM :Freight Tram + +# Face selection window +STR_FACE_CAPTION :{WHITE}Face Selection +STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection +STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection + +STR_FACE_MALE_BUTTON :{BLACK}Male +STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces +STR_FACE_FEMALE_BUTTON :{BLACK}Female +STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces +STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face +STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face +STR_FACE_ADVANCED :{BLACK}Advanced +STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection +STR_FACE_SIMPLE :{BLACK}Simple +STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection +STR_FACE_LOAD :{BLACK}Load +STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face +STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file +STR_FACE_FACECODE :{BLACK}Player face no. +STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president +STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number +STR_FACE_FACECODE_SET :{WHITE}New face number code has been set +STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295! +STR_FACE_SAVE :{BLACK}Save +STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face +STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file +STR_FACE_EUROPEAN :{BLACK}European +STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces +STR_FACE_AFRICAN :{BLACK}African +STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces +STR_FACE_YES :Yes +STR_FACE_NO :No +STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring +STR_FACE_HAIR :Hair: +STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair +STR_FACE_EYEBROWS :Eyebrows: +STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows +STR_FACE_EYECOLOUR :Eye colour: +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye colour +STR_FACE_GLASSES :Glasses: +STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses +STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses +STR_FACE_NOSE :Nose: +STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose +STR_FACE_LIPS :Lips: +STR_FACE_MOUSTACHE :Moustache: +STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or moustache +STR_FACE_CHIN :Chin: +STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin +STR_FACE_JACKET :Jacket: +STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket +STR_FACE_COLLAR :Collar: +STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar +STR_FACE_TIE :Tie: +STR_FACE_EARRING :Earring: +STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring + +# Network server list +STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer +STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Connection: +STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game +STR_NETWORK_SERVER_LIST_LAN :LAN +STR_NETWORK_SERVER_LIST_INTERNET :Internet +STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name: +STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by + +STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name +STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game +STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max +STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area +STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date +STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date +STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years +STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running +STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc. + +STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it +STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time: +STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time + +STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO +STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} +STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} +STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected! +STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE +STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL +STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH +STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH + +STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game +STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server +STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info + +STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server +STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server +STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server +STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games +STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server +STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server + +STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name +STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Enter the address of the host + +# Start new multiplayer server +STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game + +STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name: +STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu +STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password +STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible + +STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Internet +STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Internet (advertise) +STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s} +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max clients: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled +STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies} +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max companies: +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies +STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} spectator{P "" s} +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max spectators: +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain amount of spectators +STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken: +STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server + +STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game + +# Network game languages +############ Leave those lines in this order!! +STR_NETWORK_LANG_ANY :Any +STR_NETWORK_LANG_ENGLISH :English +STR_NETWORK_LANG_GERMAN :German +STR_NETWORK_LANG_FRENCH :French +STR_NETWORK_LANG_BRAZILIAN :Brazilian +STR_NETWORK_LANG_BULGARIAN :Bulgarian +STR_NETWORK_LANG_CHINESE :Chinese +STR_NETWORK_LANG_CZECH :Czech +STR_NETWORK_LANG_DANISH :Danish +STR_NETWORK_LANG_DUTCH :Dutch +STR_NETWORK_LANG_ESPERANTO :Esperanto +STR_NETWORK_LANG_FINNISH :Finnish +STR_NETWORK_LANG_HUNGARIAN :Hungarian +STR_NETWORK_LANG_ICELANDIC :Icelandic +STR_NETWORK_LANG_ITALIAN :Italian +STR_NETWORK_LANG_JAPANESE :Japanese +STR_NETWORK_LANG_KOREAN :Korean +STR_NETWORK_LANG_LITHUANIAN :Lithuanian +STR_NETWORK_LANG_NORWEGIAN :Norwegian +STR_NETWORK_LANG_POLISH :Polish +STR_NETWORK_LANG_PORTUGUESE :Portuguese +STR_NETWORK_LANG_ROMANIAN :Romanian +STR_NETWORK_LANG_RUSSIAN :Russian +STR_NETWORK_LANG_SLOVAK :Slovak +STR_NETWORK_LANG_SLOVENIAN :Slovenian +STR_NETWORK_LANG_SPANISH :Spanish +STR_NETWORK_LANG_SWEDISH :Swedish +STR_NETWORK_LANG_TURKISH :Turkish +STR_NETWORK_LANG_UKRAINIAN :Ukrainian +STR_NETWORK_LANG_AFRIKAANS :Afrikaans +STR_NETWORK_LANG_CROATIAN :Croatian +STR_NETWORK_LANG_CATALAN :Catalan +STR_NETWORK_LANG_ESTONIAN :Estonian +STR_NETWORK_LANG_GALICIAN :Galician +STR_NETWORK_LANG_GREEK :Greek +STR_NETWORK_LANG_LATVIAN :Latvian +############ End of leave-in-this-order + +# Network game lobby +STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby + +STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{STRING} +STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot + +STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}COMPANY INFO +STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Company name: {WHITE}{STRING} +STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} +STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Company value: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} + +STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} +STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} +STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Players: {WHITE}{STRING} + +STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company +STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spectate game +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help manage this company + +# Network connecting window +STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting... + +############ Leave those lines in this order!! +STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting... +STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising... +STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting... +STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map... +STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data... +STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering... + +STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info... +STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info... +############ End of leave-in-this-order +STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you +STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far +STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far + +STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect + +STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password +STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password + +# Network company list added strings +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list +STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company + +# Network client list +STR_NETWORK_CLIENTLIST_KICK :Kick +STR_NETWORK_CLIENTLIST_BAN :Ban +STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money +STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all +STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company +STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message + +STR_NETWORK_SERVER :Server +STR_NETWORK_CLIENT :Client +STR_NETWORK_SPECTATORS :Spectators + +STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give + +# Network set password +STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password +STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password +STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password +STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies + +# Network company info join/password +STR_COMPANY_VIEW_JOIN :{BLACK}Join +STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company +STR_COMPANY_VIEW_PASSWORD :{BLACK}Password +STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining +STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password + +# Network chat +STR_NETWORK_CHAT_SEND :{BLACK}Send +STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : +STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] {STRING}: +STR_NETWORK_CHAT_ALL_CAPTION :[All] : + +STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat + +# Network messages +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK +STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games +STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch +STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronisation failed +STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost +STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame +STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server +STR_NETWORK_ERROR_CLIENT_START :{WHITE}Could not connect +STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connection #{NUM} timed out +STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed +STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision +STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password +STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full +STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server +STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game +STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server +STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server + +############ Leave those lines in this order!! +STR_NETWORK_ERROR_CLIENT_GENERAL :general error +STR_NETWORK_ERROR_CLIENT_DESYNC :desync error +STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map +STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost +STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error +STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch +STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet +STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision +STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use +STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password +STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand +STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server +STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat +STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full +STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands +############ End of leave-in-this-order + +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server + +# Network related errors +STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} +############ Leave those lines in this order!! +STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script +############ End of leave-in-this-order +STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving +STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game +STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} has joined the game (Client #{2:NUM}) +STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} has joined company #{2:NUM} +STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} has joined spectators +STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} has started a new company (#{2:NUM}) +STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} has left the game ({2:STRING}) +STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed his/her name to {STRING} +STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gave your company {2:CURRENCY_LONG} +STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:STRING} {2:CURRENCY_LONG} +STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session +STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait... + +# Content downloading window +STR_CONTENT_TITLE :{WHITE}Content downloading +STR_CONTENT_TYPE_CAPTION :{BLACK}Type +STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content +STR_CONTENT_NAME_CAPTION :{BLACK}Name +STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all +STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades +STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded +STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all +STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded +STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter: +STR_CONTENT_OPEN_URL :{BLACK}Visit website +STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visit the website for this content +STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download +STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content +STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES} +STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO +STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded +STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD +STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING} +STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{STRING} +STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{STRING} +STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{STRING} +STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} +STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} +STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES} +STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{STRING} +STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{STRING} +STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING} +STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support... +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible! + +# Order of these is important! +STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics +STR_CONTENT_TYPE_NEWGRF :NewGRF +STR_CONTENT_TYPE_AI :AI +STR_CONTENT_TYPE_AI_LIBRARY :AI library +STR_CONTENT_TYPE_SCENARIO :Scenario +STR_CONTENT_TYPE_HEIGHTMAP :Heightmap +STR_CONTENT_TYPE_BASE_SOUNDS :Base sounds +STR_CONTENT_TYPE_BASE_MUSIC :Base music +STR_CONTENT_TYPE_GAME_SCRIPT :Game script +STR_CONTENT_TYPE_GS_LIBRARY :GS library + +# Content downloading progress window +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content... +STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files... +STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {STRING} ({NUM} of {NUM}) +STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete +STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %) + +# Content downloading error messages +STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable +STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file + +STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics +STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics? +STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics +STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD + +# Transparency settings window +STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock +STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent + +# Base for station construction window(s) +STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight +STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off +STR_STATION_BUILD_COVERAGE_ON :{BLACK}On +STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site +STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site +STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{STRING} +STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{STRING} + +# Join station window +STR_JOIN_STATION_CAPTION :{WHITE}Join station +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station + +STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join waypoint +STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint + +# Rail construction toolbar +STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railway Construction +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Electrified Railway Construction +STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Construction +STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Construction + +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railway track using the Autorail mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for buying and servicing trains). Shift toggles building/showing cost estimate +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station. Ctrl enables joining stations. Shift toggles building/showing cost estimate +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of rail. Ctrl builds signals till the next junction{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge. Shift toggles building/showing cost estimate +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel. Shift toggles building/showing cost estimate +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate + +STR_RAIL_NAME_RAILROAD :Railway +STR_RAIL_NAME_ELRAIL :Electrified railway +STR_RAIL_NAME_MONORAIL :Monorail +STR_RAIL_NAME_MAGLEV :Maglev + +# Rail depot construction window +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation + +# Rail waypoint construction window +STR_WAYPOINT_CAPTION :{WHITE}Waypoint +STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type + +# Rail station construction window +STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection +STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation +STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks +STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station +STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length +STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station +STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop +STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop + +STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display +STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build + +STR_STATION_CLASS_DFLT :Default station +STR_STATION_CLASS_WAYP :Waypoints + +# Signal window +STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density + +# Bridge selection window +STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge +STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge +STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it +STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} +STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} +STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel +STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel +STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel +STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete +STR_BRIDGE_NAME_WOODEN :Wooden +STR_BRIDGE_NAME_CONCRETE :Concrete +STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel +STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon + + +# Road construction toolbar +STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction +STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build Truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction + +# Road depot construction window +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select tram vehicle depot orientation + +# Road vehicle station construction window +STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Truck Station Orientation +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select Truck loading bay orientation +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Orientation +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Orientation +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation + +# Waterways toolbar (last two for SE only) +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways Construction +STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways +STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. Shift toggles building/showing cost estimate +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks. Shift toggles building/showing cost estimate +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for buying and servicing ships). Shift toggles building/showing cost estimate +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate +STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers + +# Ship depot construction window +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation +STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation + +# Dock construction window +STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock + +# Airport toolbar +STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate + +# Airport construction window +STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection +STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport +STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class +STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM} + +STR_AIRPORT_SMALL :Small +STR_AIRPORT_CITY :City +STR_AIRPORT_METRO :Metropolitan +STR_AIRPORT_INTERNATIONAL :International +STR_AIRPORT_COMMUTER :Commuter +STR_AIRPORT_INTERCONTINENTAL :Intercontinental +STR_AIRPORT_HELIPORT :Heliport +STR_AIRPORT_HELIDEPOT :Helidepot +STR_AIRPORT_HELISTATION :Helistation + +STR_AIRPORT_CLASS_SMALL :Small airports +STR_AIRPORT_CLASS_LARGE :Large airports +STR_AIRPORT_CLASS_HUB :Hub airports +STR_AIRPORT_CLASS_HELIPORTS :Helicopter airports + +STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} + +# Landscaping toolbar +STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping +STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate +STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate +STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate + +# Object construction window +STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate +STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build +STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object +STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles + +STR_OBJECT_CLASS_LTHS :Lighthouses +STR_OBJECT_CLASS_TRNS :Transmitters + +# Tree planting window (last two for SE only) +STR_PLANT_TREE_CAPTION :{WHITE}Trees +STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant +STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type +STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate +STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees +STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape + +# Land generation window (SE) +STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation +STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape +STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it +STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise +STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise +STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario +STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map + +STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property? + +# Town generation window (SE) +STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation +STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town +STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town. Shift+Click shows only estimated cost +STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town +STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location +STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns +STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns + +STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name: +STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name +STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click to enter town name +STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Random name +STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generate new random name + +STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size: +STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small +STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium +STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large +STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random +STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size +STR_FOUND_TOWN_CITY :{BLACK}City +STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded + +STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout: +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town +STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original +STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads +STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid +STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid +STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random + +# Fund new industry window +STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry +STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries +STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG} +STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect +STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build +STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund + +# Industry cargoes window +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo +STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries +STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries +STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses +STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers +STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain +STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to smallmap +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the smallmap as well + +# Land area window +STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG} +STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG} +STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A +STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} +STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} +STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} + +# Description of land area of different tiles +STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks +STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land +STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land +STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass +STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields +STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land +STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert + +STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} track +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} track with block signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} track with pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} track with exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} track with combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} track with path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} track with one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} track with block and pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} track with block and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} track with block and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} track with block and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} track with block and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} track with pre- and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} track with pre- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} track with pre- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} track with pre- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} track with exit- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} track with exit- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} track with exit- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} track with combo- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} track with combo- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} track with path and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} train depot + +STR_LAI_ROAD_DESCRIPTION_ROAD :Road +STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights +STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road +STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot +STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing +STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramway + +# Houses come directly from their building names +STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction) + +STR_LAI_TREE_NAME_TREES :Trees +STR_LAI_TREE_NAME_RAINFOREST :Rainforest +STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactus plants + +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railway station +STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar +STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport +STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Truck loading area +STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station +STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock +STR_LAI_STATION_DESCRIPTION_BUOY :Buoy +STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint + +STR_LAI_WATER_DESCRIPTION_WATER :Water +STR_LAI_WATER_DESCRIPTION_CANAL :Canal +STR_LAI_WATER_DESCRIPTION_LOCK :Lock +STR_LAI_WATER_DESCRIPTION_RIVER :River +STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank +STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot + +# Industries come directly from their industry names + +STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel +STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel + +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge +STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge + +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge +STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge + +STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct + +STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmitter +STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Lighthouse +STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters +STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land + +# About OpenTTD window +STR_ABOUT_OPENTTD :{WHITE}About OpenTTD +STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved +STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2011 The OpenTTD team + +# Save/load game/scenario +STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game +STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game +STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario +STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario +STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap +STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap +STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory +STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free +STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files +STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game +STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete +STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game +STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save +STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name +STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load +STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game +STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details +STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available +STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} +STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} + +STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame + +# World generation +STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation +STR_MAPGEN_MAPSIZE :{BLACK}Map size: +STR_MAPGEN_BY :{BLACK}* +STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns: +STR_MAPGEN_DATE :{BLACK}Date: +STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: +STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height: +STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up +STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down +STR_MAPGEN_RANDOM_SEED :{BLACK}Random seed: +STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed +STR_MAPGEN_RANDOM :{BLACK}Randomise +STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation +STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator: +STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm: +STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type: +STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: +STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers: +STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness: +STR_MAPGEN_VARIETY :{BLACK}Variety distribution: +STR_MAPGEN_GENERATE :{WHITE}Generate + +# Strings for map borders at game generation +STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges: +STR_MAPGEN_NORTHWEST :{BLACK}Northwest +STR_MAPGEN_NORTHEAST :{BLACK}Northeast +STR_MAPGEN_SOUTHEAST :{BLACK}Southeast +STR_MAPGEN_SOUTHWEST :{BLACK}Southwest +STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform +STR_MAPGEN_BORDER_WATER :{BLACK}Water +STR_MAPGEN_BORDER_RANDOM :{BLACK}Random +STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random +STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual + +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: +STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name: +STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size: +STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} + +STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed +STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height +STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year + +# SE Map generation +STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type +STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land +STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land +STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up + +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land + +# Map generation progress +STR_GENERATION_WORLD :{WHITE}Generating World... +STR_GENERATION_ABORT :{BLACK}Abort +STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation +STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation? +STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete +STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} +STR_GENERATION_WORLD_GENERATION :{BLACK}World generation +STR_GENERATION_RIVER_GENERATION :{BLACK}River generation +STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation +STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation +STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation +STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game +STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop +STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script +STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game + +# NewGRF settings +STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings +STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information +STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files +STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files +STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset: +STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string: +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset +STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset +STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset +STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset +STR_NEWGRF_SETTINGS_ADD :{BLACK}Add +STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration +STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Rescan files +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files +STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove +STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list +STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list +STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down +STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. + +# Additional textfiles accompanying NewGRFs +STR_NEWGRF_SETTINGS_VIEW_README :{BLACK}View readme +STR_NEWGRF_SETTINGS_VIEW_CHANGELOG :{BLACK}Changelog +STR_NEWGRF_SETTINGS_VIEW_LICENSE :{BLACK}License + +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game +STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes + +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online + +STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM} +STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM} +STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} + +STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available +STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found +STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled +STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD + +# NewGRF parameters window +STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters +STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close +STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset +STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value +STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM} +STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} +STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM} + +# NewGRF textfile window +STR_NEWGRF_README_CAPTION :{WHITE}NewGRF readme of {STRING} +STR_NEWGRF_CHANGELOG_CAPTION :{WHITE}NewGRF changelog of {STRING} +STR_NEWGRF_LICENSE_CAPTION :{WHITE}NewGRF license of {STRING} + +# NewGRF inspect window +STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING} +STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent +STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope + +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} at {HEX} +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type + +STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal) + +# Sprite aligner window +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets +STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen + +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite + +# NewGRF (self) generated warnings/errors +STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred: {}{STRING} +STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} will not work with the TTDPatch version reported by OpenTTD +STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is for the {STRING} version of TTD +STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is designed to be used with {STRING} +STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {1:STRING}: parameter {STRING} ({NUM}) +STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} must be loaded before {STRING} +STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} must be loaded after {STRING} +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requires OpenTTD version {STRING} or better +STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate +STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {2:STRING} as static NewGRF with {4:STRING} could cause desyncs +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite +STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property +STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID +STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?) +STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries +STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite +STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set +STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available +STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} was disabled by {4:STRING} +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format + +# NewGRF related 'general' warnings +STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this? + +STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID +STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded) + +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files +STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled +STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s) +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? + +# NewGRF status +STR_NEWGRF_LIST_NONE :None +STR_NEWGRF_LIST_ALL_FOUND :All files present +STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files +STR_NEWGRF_LIST_MISSING :{RED}Missing files + +# NewGRF 'it's broken' warnings +STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash + +STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly +STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback +STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} + +# 'User removed essential NewGRFs'-placeholders for stuff without specs +STR_NEWGRF_INVALID_CARGO :<invalid cargo> +STR_NEWGRF_INVALID_CARGO_ABBREV :?? +STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo> +STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model> +STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry> + +# NewGRF scanning window +STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs +STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while... +STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s} +STR_NEWGRF_SCAN_ARCHIVES :Scanning for archives + +# Sign list window +STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} +STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case +STR_SIGN_LIST_CLEAR :{BLACK}Clear filter +STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string +STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Clear filter string + +# Sign window +STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text +STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign +STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign + +STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign + +# Town directory window +STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns +STR_TOWN_DIRECTORY_NONE :{ORANGE}- None - +STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to centre main view on town. Ctrl+Click opens a new viewport on town location +STR_TOWN_POPULATION :{BLACK}World population: {COMMA} + +# Town view window +STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} +STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) +STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} +STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth: +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} delivered +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required) +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s} (funded) +STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Town is {RED}not{BLACK} growing +STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location. Ctrl+Click opens a new viewport on town location +STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority +STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority +STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name + +STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand +STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town +STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete +STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely + +STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town + +# Town local authority window +STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority +STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings: +STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} +STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available: +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details +STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it +STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above + +STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign +STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign +STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign +STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction +STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner +STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings +STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights +STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority + +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG} + +# Goal window +STR_GOALS_CAPTION :{WHITE}Goals +STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals: +STR_GOALS_TEXT :{ORANGE}{STRING} +STR_GOALS_NONE :{ORANGE}- None - +STR_GOALS_COMPANY_TITLE :{BLACK}Company goals: +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location + +# Subsidies window +STR_SUBSIDIES_CAPTION :{WHITE}Subsidies +STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking: +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} (by {DATE_SHORT}) +STR_SUBSIDIES_NONE :{ORANGE}- None - +STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised: +STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT}) +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre main view on industry/town. Ctrl+Click opens a new viewport on industry/town location + +# Station list window +STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre main view on station. Ctrl+Click opens a new viewport on station location +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item +STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s} +STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} +STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} +STR_STATION_LIST_NONE :{YELLOW}- None - +STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities +STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) +STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting + +# Station view window +STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} +STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING} +STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} +STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} en-route from {STATION}) + +STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo +STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{STRING} + +STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings +STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings +STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Local rating of transport service: +STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) + +############ range for rating starts +STR_CARGO_RATING_APPALLING :Appalling +STR_CARGO_RATING_VERY_POOR :Very Poor +STR_CARGO_RATING_POOR :Poor +STR_CARGO_RATING_MEDIOCRE :Mediocre +STR_CARGO_RATING_GOOD :Good +STR_CARGO_RATING_VERY_GOOD :Very Good +STR_CARGO_RATING_EXCELLENT :Excellent +STR_CARGO_RATING_OUTSTANDING :Outstanding +############ range for rating ends + +STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location. Ctrl+Click opens a new viewport on station location +STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station + +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule +STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule +STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule + +STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area + +# Waypoint/buoy view window +STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} +STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location +STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name +STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location. Ctrl+Click opens a new viewport on buoy location +STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name + +STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name + +# Finances window +STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM} +STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income +STR_FINANCES_YEAR :{WHITE}{NUM} +STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction +STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs +STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance +STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income +STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income +STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income +STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income +STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest +STR_FINANCES_SECTION_OTHER :{GOLD}Other +STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} +STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: +STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance +STR_FINANCES_LOAN_TITLE :{WHITE}Loan +STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY_LONG} +STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} +STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG} +STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible +STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {CURRENCY_LONG} +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible +STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastructure + +# Company view +STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} +STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager) + +STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM} +STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme: +STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles: +STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s} +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} +STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft +STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s} +STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None +STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY_LONG} +STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) +STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructure: +STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} rail pieces +STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} road pieces +STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water tiles +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station tiles +STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} airports +STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}None + +STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ +STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters +STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ +STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}View company headquarters +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ +STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details +STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts + +STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face +STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager +STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme +STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery +STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name +STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name +STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name +STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the manager's name + +STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company +STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company +STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company. Shift+Click shows shows estimated cost without purchasing any share +STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company. Shift+Click shows shows estimated cost without selling any share + +STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name +STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Manager's Name + +STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}? + +# Company infrastructure window +STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY} +STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces: +STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals +STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces: +STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Road +STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramway +STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles: +STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals +STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations: +STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles +STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports +STR_COMPANY_INFRASTRUCTURE_VIEW_COST :{WHITE}{1:CURRENCY_LONG}/yr ({0:COMMA}) +STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/yr + +# Industry directory +STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries +STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None - +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transported) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) +STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location + +# Industry view +STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month: +STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported) +STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location. Ctrl+Click opens a new viewport on industry location +STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}% + +############ range for requires starts +STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING} +STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} +############ range for requires ends + +############ range for produces starts +STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: +STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} +STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} +############ range for produces ends + +STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040) +STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%) + +# Vehicle lists +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Train{P "" s} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Road Vehicle{P "" s} +STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Ship{P "" s} +STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aircraft + +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information + +STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG}) + +STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains +STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Available Vehicles +STR_VEHICLE_LIST_AVAILABLE_SHIPS :Available Ships +STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Available Aircraft +STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type + +STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list +STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list +STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing + +STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot +STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar + +STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all the vehicles in the list +STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list + +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} + +# Group window +STR_GROUP_ALL_TRAINS :All trains +STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles +STR_GROUP_ALL_SHIPS :All ships +STR_GROUP_ALL_AIRCRAFTS :All aircraft + +STR_GROUP_DEFAULT_TRAINS :Ungrouped trains +STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles +STR_GROUP_DEFAULT_SHIPS :Ungrouped ships +STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft + +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group +STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group +STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group +STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace + +STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles +STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles + +STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group + +# Build vehicle window +STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles +STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles +STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles +STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles + +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles +STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles +STR_BUY_VEHICLE_SHIP_CAPTION :New Ships +STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft + +STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} +STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr +STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING} +STR_PURCHASE_INFO_REFITTABLE :(refittable) +STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s} +STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% +STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) +STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG} +STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT} +STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD} +STR_PURCHASE_INFO_ALL_TYPES :All cargo types +STR_PURCHASE_INFO_ALL_BUT :All but {GOLD} +STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} +STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles + +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information + +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft + +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase + +STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename +STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename +STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename +STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename + +STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type +STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type +STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type +STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type + +STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type +STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type +STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type +STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type + +# Depot window +STR_DEPOT_CAPTION :{WHITE}{DEPOT} + +STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot +STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot + +STR_DEPOT_NO_ENGINE :{BLACK}- +STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) + +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain +STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information +STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information +STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information + +STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it +STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it +STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it + +STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train + +STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot +STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot +STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot +STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar + +STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot +STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot +STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot +STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar + +STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles +STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft + +STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle +STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft + +STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train +STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle +STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship +STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft + +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders. Shift+Click shows estimated cost without purchase +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders. Shift+Click shows estimated cost without purchase +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase + +STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location. Ctrl+Click opens a new viewport on train depot location +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location +STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location +STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location. Ctrl+Click opens a new viewport on hangar location + +STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders +STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders + +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all the trains inside the depot +STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all the road vehicles inside the depot +STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all the ships inside the depot +STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar + +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all the trains inside the depot +STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot +STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all the ships inside the depot +STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar + +STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? + +# Engine preview window +STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available? +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive +STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle +STR_ENGINE_PREVIEW_AIRCRAFT :aircraft +STR_ENGINE_PREVIEW_SHIP :ship +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive + +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG} +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG} +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr + +# Autoreplace window +STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} +STR_REPLACE_VEHICLE_TRAIN :Train +STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle +STR_REPLACE_VEHICLE_SHIP :Ship +STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft + +STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace +STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type + +STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles +STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type +STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing +STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected +STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles +STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left + +STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{STRING} +STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows +STR_REPLACE_ENGINES :Engines +STR_REPLACE_WAGONS :Wagons + +STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for +STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any +STR_REPLACE_RAIL_VEHICLES :Rail Vehicles +STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles +STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles +STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles + +STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{STRING} +STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer + +# Vehicle view +STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} + +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train's location. Ctrl+Click will follow train in main view +STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on vehicle's location. Ctrl+Click will follow vehicle in main view +STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship's location. Ctrl+Click will follow ship in main view +STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on aircraft's location. Ctrl+Click will follow aircraft in main view + +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service + +STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase +STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase +STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase +STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase + +STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it + +STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type +STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type +STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry a different cargo type +STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type + +STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around + +STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders. Ctrl+Click to show train's timetable +STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable +STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable +STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable + +STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details +STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details +STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details +STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details + +STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train. Ctrl+Click to scroll to destination +STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle. Ctrl+Click to scroll to destination +STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship. Ctrl+Click to scroll to destination +STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft. Ctrl+Click to scroll to destination + +# Messages in the start stop button in the vehicle view +STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading +STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving +STR_VEHICLE_STATUS_CRASHED :{RED}Crashed! +STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down +STR_VEHICLE_STATUS_STOPPED :{RED}Stopped +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power +STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path +STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination + +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service at {DEPOT}, {VELOCITY} + +# Vehicle stopped/started animations +STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stopped +STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped +STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Started +STR_VEHICLE_COMMAND_STARTED :{GREEN}Started + +# Vehicle details +STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) +STR_VEHICLE_NAME_BUTTON :{BLACK}Name + +STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train +STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle +STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship +STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft + +STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/yr +# The next two need to stay in this order +STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA}) +STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) + +STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Range: {LTBLUE}{COMMA} tiles +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} + +STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG}) +STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} + +STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None +STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} +STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) +STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} + +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG} + +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval by 10. Ctrl+Click increases servicing interval by 5 +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval by 10. Ctrl+Click decreases servicing interval by 5 + +STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train +STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle +STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship +STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft + +# Extra buttons for train details windows +STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} + +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) + +STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty +STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} from {STATION} +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM}) + +STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo +STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried +STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information +STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles +STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities +STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle +STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type + +STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} + +# Vehicle refit +STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) +STR_REFIT_TITLE :{GOLD}Select cargo type to carry: +STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG} +STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG} +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain + +STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry +STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry +STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry + +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train +STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle +STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship +STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft + +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type +STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type +STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type +STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type + +# Order view +STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders) +STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable +STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view + +STR_ORDERS_LIST_TOOLTIP :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination +STR_ORDER_INDEX :{COMMA}:{NBSP} +STR_ORDER_TEXT :{STRING} {STRING} {STRING} + +STR_ORDERS_END_OF_ORDERS :- - End of Orders - - +STR_ORDERS_END_OF_SHARED_ORDERS :- - End of Shared Orders - - + +# Order bottom buttons +STR_ORDER_NON_STOP :{BLACK}Non-stop +STR_ORDER_GO_TO :Go to +STR_ORDER_GO_NON_STOP_TO :Go non-stop to +STR_ORDER_GO_VIA :Go via +STR_ORDER_GO_NON_STOP_VIA :Go non-stop via +STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order + +STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo +STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available +STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo +STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo +STR_ORDER_DROP_NO_LOADING :No loading +STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order + +STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all +STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted +STR_ORDER_DROP_UNLOAD :Unload all +STR_ORDER_DROP_TRANSFER :Transfer +STR_ORDER_DROP_NO_UNLOADING :No unloading +STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order + +STR_ORDER_REFIT :{BLACK}Refit +STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction +STR_ORDER_REFIT_AUTO :{BLACK}Auto-refit +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to auto-refit to in this order. Ctrl+Click to remove refit instruction. Auto-refitting will only be done if the vehicle allows it +STR_ORDER_DROP_REFIT_AUTO :Fixed cargo +STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo + +STR_ORDER_SERVICE :{BLACK}Service +STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go +STR_ORDER_DROP_SERVICE_DEPOT :Service if needed +STR_ORDER_DROP_HALT_DEPOT :Stop +STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed + +STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on + +# Conditional order variables, must follow order of OrderConditionVariable enum +STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage +STR_ORDER_CONDITIONAL_RELIABILITY :Reliability +STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed +STR_ORDER_CONDITIONAL_AGE :Age (years) +STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service +STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always +STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years) + +STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value +STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to +STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to +STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true +STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false + +STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against +STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against + +STR_ORDERS_SKIP_BUTTON :{BLACK}Skip +STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order + +STR_ORDERS_DELETE_BUTTON :{BLACK}Delete +STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order +STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Delete all orders +STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop sharing +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle + +STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To +STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot +STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar +STR_ORDER_CONDITIONAL :Conditional order jump +STR_ORDER_SHARE :Share orders +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'service'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle + +STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule + +# String parts to build the order string +STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT} +STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} + +STR_ORDER_SERVICE_AT :Service at +STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at + +STR_ORDER_NEAREST_DEPOT :the nearest +STR_ORDER_NEAREST_HANGAR :the nearest Hangar +STR_ORDER_TRAIN_DEPOT :Train Depot +STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot +STR_ORDER_SHIP_DEPOT :Ship Depot +STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} +STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} + +STR_ORDER_REFIT_ORDER :(Refit to {STRING}) +STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop) +STR_ORDER_STOP_ORDER :(Stop) + +STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} + +STR_ORDER_IMPLICIT :(Implicit) + +STR_ORDER_FULL_LOAD :(Full load) +STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) +STR_ORDER_NO_LOAD :(No loading) +STR_ORDER_UNLOAD :(Unload and take cargo) +STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load) +STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load) +STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty) +STR_ORDER_TRANSFER :(Transfer and take cargo) +STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load) +STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load) +STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty) +STR_ORDER_NO_UNLOAD :(No unloading and take cargo) +STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading and wait for full load) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load) +STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading) + +STR_ORDER_AUTO_REFIT :(Auto-refit to {STRING}) +STR_ORDER_FULL_LOAD_REFIT :(Full load with auto-refit to {STRING}) +STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with auto-refit to {STRING}) +STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with auto-refit to {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with auto-refit to {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with auto-refit to {STRING}) +STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with auto-refit to {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with auto-refit to {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with auto-refit to {STRING}) +STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with auto-refit to {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with auto-refit to {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with auto-refit to {STRING}) + +STR_ORDER_AUTO_REFIT_ANY :available cargo + +STR_ORDER_STOP_LOCATION_NEAR_END :[near end] +STR_ORDER_STOP_LOCATION_MIDDLE :[middle] +STR_ORDER_STOP_LOCATION_FAR_END :[far end] + +STR_ORDER_OUT_OF_RANGE :{RED} (Next destination is out of range) + +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} +STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} + +STR_INVALID_ORDER :{RED} (Invalid Order) + +# Time table window +STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) +STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders +STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view + +STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it + +STR_TIMETABLE_NO_TRAVEL :No travel +STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order) +STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled) +STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING} +STR_TIMETABLE_STAY_FOR :and stay for {STRING} +STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING} +STR_TIMETABLE_DAYS :{COMMA} day{P "" s} +STR_TIMETABLE_TICKS :{COMMA} tick{P "" s} + +STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING} to complete +STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled) + +STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time +STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING} late +STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING} early +STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started +STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING} + +STR_TIMETABLE_STARTING_DATE :{BLACK}Start date +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable + +STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take + +STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time +STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order + +STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter +STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time + +STR_TIMETABLE_AUTOFILL :{BLACK}Autofill +STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times) + +STR_TIMETABLE_EXPECTED :{BLACK}Expected +STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled +STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and schedule + +STR_TIMETABLE_ARRIVAL_ABBREVIATION :A: +STR_TIMETABLE_DEPARTURE_ABBREVIATION :D: + + +# Date window (for timetable) +STR_DATE_CAPTION :{WHITE}Set date +STR_DATE_SET_DATE :{BLACK}Set date +STR_DATE_SET_DATE_TOOLTIP :{BLACK}Use the selected date as starting date for the timetable +STR_DATE_DAY_TOOLTIP :{BLACK}Select day +STR_DATE_MONTH_TOOLTIP :{BLACK}Select month +STR_DATE_YEAR_TOOLTIP :{BLACK}Select year + + +# AI debug window +STR_AI_DEBUG :{WHITE}AI / GameScript Debug +STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) +STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script +STR_AI_DEBUG_SETTINGS :{BLACK}Settings +STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script +STR_AI_DEBUG_RELOAD :{BLACK}Reload AI +STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string +STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on: +STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on +STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused +STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string +STR_AI_DEBUG_CONTINUE :{BLACK}Continue +STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI +STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI +STR_AI_GAME_SCRIPT :{BLACK}Game Script +STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log + +STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript Debug window is only available for the server + +# AI configuration window +STR_AI_CONFIG_CAPTION :{WHITE}AI / Game Configuration +STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The GameScript that will be loaded in the next game +STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game +STR_AI_CONFIG_HUMAN_PLAYER :Human player +STR_AI_CONFIG_RANDOM_AI :Random AI +STR_AI_CONFIG_NONE :(none) + +STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up +STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list +STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down +STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list + +STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript +STR_AI_CONFIG_AI :{SILVER}AIs + +STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING} +STR_AI_CONFIG_CHANGE_NONE : +STR_AI_CONFIG_CHANGE_AI :AI +STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript +STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script +STR_AI_CONFIG_CONFIGURE :{BLACK}Configure +STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script + +# Available AIs window +STR_AI_LIST_CAPTION :{WHITE}Available {STRING} +STR_AI_LIST_CAPTION_AI :AIs +STR_AI_LIST_CAPTION_GAMESCRIPT :GameScripts +STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script + +STR_AI_LIST_AUTHOR :{BLACK}Author: {STRING} +STR_AI_LIST_VERSION :{BLACK}Version: {NUM} +STR_AI_LIST_URL :{BLACK}URL: {STRING} + +STR_AI_LIST_ACCEPT :{BLACK}Accept +STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script +STR_AI_LIST_CANCEL :{BLACK}Cancel +STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script + +# AI Parameters +STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters +STR_AI_SETTINGS_CAPTION_AI :AI +STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript +STR_AI_SETTINGS_CLOSE :{BLACK}Close +STR_AI_SETTINGS_RESET :{BLACK}Reset +STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} +STR_AI_SETTINGS_START_DELAY :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING} + +# Vehicle loading indicators +STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW} +STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW} +STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW} +STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW} +STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} +STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} + +# Income 'floats' +STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG} +STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG} +STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG} +STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG} +STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG} +STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG} +STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY_LONG} +STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY_LONG} + +# Saveload messages +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! +STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed +STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive +STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING} +STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file +STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {STRING} +STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version +STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable +STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable +STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed +STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available> +STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed + +# Map generation messages +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations +STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario + +STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG... +STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found +STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed +STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file) + +STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP... +STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type + +STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large + +STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? + +# Soundset messages +STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system + +# Screenshot related messages +STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}' +STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! + +# Error message titles +STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message +STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING} + +# Generic construction errors +STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY_LONG} +STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required +STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction +STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this... +STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first +STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area... +STR_ERROR_SITE_UNSUITABLE :{WHITE}... site unsuitable +STR_ERROR_ALREADY_BUILT :{WHITE}... already built +STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING} +STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company +STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... landscaping limit reached +STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique +STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way +STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused + +# Local authority errors +STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns +STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been discovered by a regional investigator + +# Levelling errors +STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... +STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... +STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... +STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel +STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level +STR_ERROR_TOO_HIGH :{WHITE}... too high +STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat + +# Company related errors +STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... +STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name... + +STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximum permitted loan size is {CURRENCY_LONG} +STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... +STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay +STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required +STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... +STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... +STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... +STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... +STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... +STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... +STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... + +# Town related errors +STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... +STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here... +STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town... +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map +STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town +STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns +STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed +STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the centre of this town + +# Industry related errors +STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries +STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... +STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... +STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... +STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry +STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first +STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200 +STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas +STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns +STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas +STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map +STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line +STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line +STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line + +# Station construction related errors +STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here... +STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... +STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build Truck station... +STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station... +STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station... +STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... +STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... + +STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area +STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out +STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas +STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts +STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops +STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many Truck stations +STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area +STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock +STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport +STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road +STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction +STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners +STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions + +# Station destruction related errors +STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... +STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first +STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... +STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove truck station... +STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station... +STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station... +STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first +STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here + +STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first +STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first +STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish truck station first +STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first +STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight tram station first +STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first +STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first + +# Waypoint related errors +STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint +STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint + +STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... +STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... +STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... + +STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... +STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first +STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way +STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company! + +# Depot related errors +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... +STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here... +STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here... +STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... + +STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot... + +STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot +STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot +STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar + +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot +STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle... +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... consists of multiple units +STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types + +STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... +STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart +STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot +STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot + +STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type + +# Autoreplace related errors +STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement +STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied +STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit) + +# Rail construction errors +STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination +STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first +STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track +STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked +STR_ERROR_CROSSING_DISALLOWED :{WHITE}Level crossings not allowed for this rail type +STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... +STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... +STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... +STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... +STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... +STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railway track +STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals + +STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here... + +# Road construction errors +STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first +STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions +STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... +STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here... +STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... +STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... +STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road +STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no tramway + +# Waterway construction errors +STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here... +STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here... +STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here... +STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water +STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water +STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea +STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal +STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river +STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first +STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... + +# Tree related errors +STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here +STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type +STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... + +# Bridge related errors +STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... +STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first +STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot +STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level +STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain +STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line +STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land +STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long +STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map + +# Tunnel related errors +STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... +STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance +STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first +STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way +STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map +STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel +STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long + +# Object related errors +STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects +STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object... +STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way +STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way +STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... +STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it! + +# Group related errors +STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... +STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... +STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... +STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... +STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... +STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... + +# Generic vehicle errors +STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way +STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way +STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way +STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way + +STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train... +STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle... +STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship... +STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft... + +STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle... +STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship... +STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft... + +STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train... +STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle... +STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship... +STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft... + +STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot... +STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot... +STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot... +STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar... + +STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railway vehicle... +STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle... +STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship... +STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft... + +STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type... +STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type... +STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type... + +STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railway vehicle... +STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle... +STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... +STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... + +STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available +STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available +STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available +STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available + +STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game +STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... + +STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed + +# Specific vehicle errors +STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... +STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train... +STR_ERROR_TRAIN_START_NO_POWER :Train has no power + +STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around... + +STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight + +# Order related errors +STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders +STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders +STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... +STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... +STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... +STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... +STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... +STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... +STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehicle can't go to all stations +STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station +STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station + +STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list... +STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Can't stop sharing order list... +STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list... +STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination +STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aircraft has not enough range + +# Timetable related errors +STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... +STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations +STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station + +# Sign related errors +STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs +STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... +STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... +STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... + +# Translatable comment for OpenTTD's desktop shortcut +STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe + +##id 0x2000 +# Town building names +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block +STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of flats +STR_TOWN_BUILDING_NAME_CHURCH_1 :Church +STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block +STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses +STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel +STR_TOWN_BUILDING_NAME_STATUE_1 :Statue +STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain +STR_TOWN_BUILDING_NAME_PARK_1 :Park +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices +STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building +STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block +STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium +STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses +STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages +STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses +STR_TOWN_BUILDING_NAME_FLATS_1 :Flats +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices +STR_TOWN_BUILDING_NAME_THEATER_1 :Theatre +STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium +STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices +STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses +STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema +STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping centre +STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo +STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House +STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank + +##id 0x4800 +# industry names +STR_INDUSTRY_NAME_COAL_MINE :Coal Mine +STR_INDUSTRY_NAME_POWER_STATION :Power Station +STR_INDUSTRY_NAME_SAWMILL :Sawmill +STR_INDUSTRY_NAME_FOREST :Forest +STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery +STR_INDUSTRY_NAME_OIL_RIG :Oil Rig +STR_INDUSTRY_NAME_FACTORY :Factory +STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works +STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill +STR_INDUSTRY_NAME_FARM :Farm +STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine +STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells +STR_INDUSTRY_NAME_BANK :Bank +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant +STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill +STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank +STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine +STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine +STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation +STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation +STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply +STR_INDUSTRY_NAME_WATER_TOWER :Water Tower +STR_INDUSTRY_NAME_FACTORY_2 :Factory +STR_INDUSTRY_NAME_FARM_2 :Farm +STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Fairy Floss Forest +STR_INDUSTRY_NAME_CANDY_FACTORY :Lolly Factory +STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm +STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells +STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop +STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Soft Drink Factory +STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator +STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry +STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine + +############ WARNING, using range 0x6000 for strings that are stored in the savegame +############ These strings may never get a new id, or savegames will break! +##id 0x6000 +STR_SV_EMPTY : +STR_SV_UNNAMED :Unnamed +STR_SV_TRAIN_NAME :Train {COMMA} +STR_SV_ROAD_VEHICLE_NAME :Road Vehicle {COMMA} +STR_SV_SHIP_NAME :Ship {COMMA} +STR_SV_AIRCRAFT_NAME :Aircraft {COMMA} + +STR_SV_STNAME :{STRING} +STR_SV_STNAME_NORTH :{STRING} North +STR_SV_STNAME_SOUTH :{STRING} South +STR_SV_STNAME_EAST :{STRING} East +STR_SV_STNAME_WEST :{STRING} West +STR_SV_STNAME_CENTRAL :{STRING} Central +STR_SV_STNAME_TRANSFER :{STRING} Transfer +STR_SV_STNAME_HALT :{STRING} Halt +STR_SV_STNAME_VALLEY :{STRING} Valley +STR_SV_STNAME_HEIGHTS :{STRING} Heights +STR_SV_STNAME_WOODS :{STRING} Woods +STR_SV_STNAME_LAKESIDE :{STRING} Lakeside +STR_SV_STNAME_EXCHANGE :{STRING} Exchange +STR_SV_STNAME_AIRPORT :{STRING} Airport +STR_SV_STNAME_OILFIELD :{STRING} Oilfield +STR_SV_STNAME_MINES :{STRING} Mines +STR_SV_STNAME_DOCKS :{STRING} Docks +STR_SV_STNAME_BUOY :{STRING} +STR_SV_STNAME_WAYPOINT :{STRING} +##id 0x6020 +STR_SV_STNAME_ANNEXE :{STRING} Annexe +STR_SV_STNAME_SIDINGS :{STRING} Sidings +STR_SV_STNAME_BRANCH :{STRING} Branch +STR_SV_STNAME_UPPER :Upper {STRING} +STR_SV_STNAME_LOWER :Lower {STRING} +STR_SV_STNAME_HELIPORT :{STRING} Heliport +STR_SV_STNAME_FOREST :{STRING} Forest +STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM} +############ end of savegame specific region! + +##id 0x8000 +# Vehicle names +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric) +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Carriage +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Van +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Van +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Van +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armoured Van +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Van +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Fairy Floss Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Van +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Lolly Van +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Van +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Soft Drink Truck +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Truck +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Carriage +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Van +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Van +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Van +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armoured Van +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Van +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Fairy Floss Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Van +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Lolly Van +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Van +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Soft Drink Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Truck +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Carriage +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Van +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Van +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Van +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armoured Van +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Van +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Fairy Floss Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Van +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Lolly Van +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Van +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Soft Drink Truck +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus +STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker +STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armoured Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armoured Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Fairy Floss Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Fairy Floss Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Fairy Floss Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Lolly Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Lolly Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Lolly Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Soft Drink Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Soft Drink Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Soft Drink Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck +STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker +STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker +STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry +STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry +STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft +STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry +STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry +STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo ship +STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship +STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship +STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship +STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52 +STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count +STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart +STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 +STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600 +STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21 +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31 +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32 +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33 +STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 +STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100 +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000 +STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle +STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1 +STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6 +STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700 +STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2 +STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200 +STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000 +STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100 +STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500 +STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1 +STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1 +STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer +STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter +STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter +STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter + +##id 0x8800 +# Formatting of some strings +STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM} +STR_FORMAT_DATE_SHORT :{STRING} {NUM} +STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} +STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} + +STR_FORMAT_BUOY_NAME :{TOWN} Buoy +STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA} +STR_FORMAT_COMPANY_NUM :(Company {COMMA}) +STR_FORMAT_GROUP_NAME :Group {COMMA} +STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} +STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint +STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA} + +STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA} +STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot +STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA} +STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar + +STR_UNKNOWN_STATION :unknown station +STR_DEFAULT_SIGN_NAME :Sign +STR_COMPANY_SOMEONE :someone + +STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} +STR_SAVEGAME_NAME_SPECTATOR :Spectator, {1:STRING} + +# Viewport strings +STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA}) +STR_VIEWPORT_TOWN :{WHITE}{TOWN} +STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN} +STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN} + +STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN} +STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN} + +STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES} +STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION} + +STR_VIEWPORT_WAYPOINT :{WAYPOINT} +STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT} + +# Simple strings to get specific types of data +STR_COMPANY_NAME :{COMPANY} +STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} +STR_DEPOT_NAME :{DEPOT} +STR_ENGINE_NAME :{ENGINE} +STR_GROUP_NAME :{GROUP} +STR_INDUSTRY_NAME :{INDUSTRY} +STR_PRESIDENT_NAME :{PRESIDENT_NAME} +STR_SIGN_NAME :{SIGN} +STR_STATION_NAME :{STATION} +STR_TOWN_NAME :{TOWN} +STR_VEHICLE_NAME :{VEHICLE} +STR_WAYPOINT_NAME :{WAYPOINT} + +STR_JUST_CARGO :{CARGO_LONG} +STR_JUST_CHECKMARK :{CHECKMARK} +STR_JUST_COMMA :{COMMA} +STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT} +STR_JUST_CURRENCY_LONG :{CURRENCY_LONG} +STR_JUST_INT :{NUM} +STR_JUST_DATE_TINY :{DATE_TINY} +STR_JUST_DATE_SHORT :{DATE_SHORT} +STR_JUST_DATE_LONG :{DATE_LONG} +STR_JUST_DATE_ISO :{DATE_ISO} +STR_JUST_STRING :{STRING} +STR_JUST_STRING_SPACE_STRING :{STRING} {STRING} +STR_JUST_RAW_STRING :{STRING} + +# Slightly 'raw' stringcodes with colour or size +STR_BLACK_COMMA :{BLACK}{COMMA} +STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA} +STR_TINY_COMMA :{TINY_FONT}{COMMA} +STR_BLUE_COMMA :{BLUE}{COMMA} +STR_RED_COMMA :{RED}{COMMA} +STR_WHITE_COMMA :{WHITE}{COMMA} +STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL} +STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG} +STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG} +STR_BLACK_CROSS :{BLACK}{CROSS} +STR_SILVER_CROSS :{SILVER}{CROSS} +STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG} +STR_SHORT_DATE :{WHITE}{DATE_TINY} +STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG} +STR_TINY_GROUP :{TINY_FONT}{GROUP} +STR_BLACK_INT :{BLACK}{NUM} +STR_ORANGE_INT :{ORANGE}{NUM} +STR_WHITE_SIGN :{WHITE}{SIGN} +STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION} +STR_BLACK_STRING :{BLACK}{STRING} +STR_BLACK_RAW_STRING :{BLACK}{STRING} +STR_GREEN_STRING :{GREEN}{STRING} +STR_ORANGE_STRING :{ORANGE}{STRING} +STR_RED_STRING :{RED}{STRING} +STR_WHITE_STRING :{WHITE}{STRING} +STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT} +STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE} +STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW} + +STR_BLACK_1 :{BLACK}1 +STR_BLACK_2 :{BLACK}2 +STR_BLACK_3 :{BLACK}3 +STR_BLACK_4 :{BLACK}4 +STR_BLACK_5 :{BLACK}5 +STR_BLACK_6 :{BLACK}6 +STR_BLACK_7 :{BLACK}7 + +STR_TRAIN :{BLACK}{TRAIN} +STR_BUS :{BLACK}{BUS} +STR_LORRY :{BLACK}{LORRY} +STR_PLANE :{BLACK}{PLANE} +STR_SHIP :{BLACK}{SHIP} + +STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) |