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-rw-r--r--airport.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/airport.h b/airport.h
index f36923fea..8a9d4b60b 100644
--- a/airport.h
+++ b/airport.h
@@ -10,40 +10,40 @@ enum {MAX_HELIPADS = 2};
// Airport types
enum {
- AT_SMALL = 0,
- AT_LARGE = 1,
- AT_HELIPORT = 2,
- AT_METROPOLITAN = 3,
+ AT_SMALL = 0,
+ AT_LARGE = 1,
+ AT_HELIPORT = 2,
+ AT_METROPOLITAN = 3,
AT_INTERNATIONAL = 4,
- AT_OILRIG = 15
+ AT_OILRIG = 15,
};
// do not change unless you change v->subtype too. This aligns perfectly with its current setting
enum {
- AIRCRAFT_ONLY = 0,
- ALL = 1,
- HELICOPTERS_ONLY = 2
+ AIRCRAFT_ONLY = 0,
+ ALL = 1,
+ HELICOPTERS_ONLY = 2,
};
// Finite sTate mAchine --> FTA
typedef struct AirportFTAClass {
- byte nofelements; // number of positions the airport consists of
+ byte nofelements; // number of positions the airport consists of
const byte *terminals;
const byte *helipads;
- byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
- byte acc_planes; // accept airplanes or helicopters or both
- const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
- byte nof_depots; // number of depots this airport has
- struct AirportFTA *layout; // state machine for airport
+ byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
+ byte acc_planes; // accept airplanes or helicopters or both
+ const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
+ byte nof_depots; // number of depots this airport has
+ struct AirportFTA *layout; // state machine for airport
} AirportFTAClass;
// internal structure used in openttd - Finite sTate mAchine --> FTA
typedef struct AirportFTA {
- byte position; // the position that an airplane is at
- byte next_position; // next position from this position
- uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
- byte heading; // heading (current orders), guiding an airplane to its target on an airport
- struct AirportFTA *next_in_chain; // possible extra movement choices from this position
+ byte position; // the position that an airplane is at
+ byte next_position; // next position from this position
+ uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
+ byte heading; // heading (current orders), guiding an airplane to its target on an airport
+ struct AirportFTA *next_in_chain; // possible extra movement choices from this position
} AirportFTA;
void InitializeAirports(void);