diff options
-rw-r--r-- | src/saveload/saveload.cpp | 4 | ||||
-rw-r--r-- | src/saveload/saveload.h | 3 | ||||
-rw-r--r-- | src/script/api/script_gamesettings.cpp | 2 | ||||
-rw-r--r-- | src/settings.cpp | 68 | ||||
-rw-r--r-- | src/settings_internal.h | 1 | ||||
-rw-r--r-- | src/table/settings.h.preamble | 6 |
6 files changed, 5 insertions, 79 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 504df30ab..34982ecfe 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -585,7 +585,6 @@ static inline uint SlCalcConvMemLen(VarType conv) switch (length << 4) { case SLE_VAR_STRB: - case SLE_VAR_STRBQ: case SLE_VAR_STR: case SLE_VAR_STRQ: return SlReadArrayLength(); @@ -881,7 +880,6 @@ static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType con len = SIZE_MAX; break; case SLE_VAR_STRB: - case SLE_VAR_STRBQ: str = (const char *)ptr; len = length; break; @@ -920,7 +918,6 @@ static void SlString(void *ptr, size_t length, VarType conv) switch (GetVarMemType(conv)) { default: NOT_REACHED(); case SLE_VAR_STRB: - case SLE_VAR_STRBQ: len = SlCalcNetStringLen((char *)ptr, length); break; case SLE_VAR_STR: @@ -941,7 +938,6 @@ static void SlString(void *ptr, size_t length, VarType conv) switch (GetVarMemType(conv)) { default: NOT_REACHED(); case SLE_VAR_STRB: - case SLE_VAR_STRBQ: if (len >= length) { DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating"); SlCopyBytes(ptr, length); diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 50185902d..d28b81692 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -446,7 +446,6 @@ enum VarTypes { SLE_VAR_U64 = 8 << 4, SLE_VAR_NULL = 9 << 4, ///< useful to write zeros in savegame. SLE_VAR_STRB = 10 << 4, ///< string (with pre-allocated buffer) - SLE_VAR_STRBQ = 11 << 4, ///< string enclosed in quotes (with pre-allocated buffer) SLE_VAR_STR = 12 << 4, ///< string pointer SLE_VAR_STRQ = 13 << 4, ///< string pointer enclosed in quotes SLE_VAR_NAME = 14 << 4, ///< old custom name to be converted to a char pointer @@ -470,7 +469,6 @@ enum VarTypes { SLE_CHAR = SLE_FILE_I8 | SLE_VAR_CHAR, SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U32, SLE_STRINGBUF = SLE_FILE_STRING | SLE_VAR_STRB, - SLE_STRINGBQUOTE = SLE_FILE_STRING | SLE_VAR_STRBQ, SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR, SLE_STRINGQUOTE = SLE_FILE_STRING | SLE_VAR_STRQ, SLE_NAME = SLE_FILE_STRINGID | SLE_VAR_NAME, @@ -479,7 +477,6 @@ enum VarTypes { SLE_UINT = SLE_UINT32, SLE_INT = SLE_INT32, SLE_STRB = SLE_STRINGBUF, - SLE_STRBQ = SLE_STRINGBQUOTE, SLE_STR = SLE_STRING, SLE_STRQ = SLE_STRINGQUOTE, diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp index bdaeb6c93..2717d4ddd 100644 --- a/src/script/api/script_gamesettings.cpp +++ b/src/script/api/script_gamesettings.cpp @@ -19,7 +19,7 @@ { uint i; const SettingDesc *sd = GetSettingFromName(setting, &i); - return sd != nullptr && sd->desc.cmd != SDT_STRING; + return sd != nullptr && sd->desc.cmd != SDT_STDSTRING; } /* static */ int32 ScriptGameSettings::GetValue(const char *setting) diff --git a/src/settings.cpp b/src/settings.cpp index d47c120f0..6882179eb 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -415,8 +415,7 @@ static const void *StringToVal(const SettingDescBase *desc, const char *orig_str return desc->def; } - case SDT_STDSTRING: - case SDT_STRING: return orig_str; + case SDT_STDSTRING: return orig_str; case SDT_INTLIST: return str; default: break; } @@ -497,35 +496,6 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) /** * Set the string value of a setting. - * @param ptr Pointer to the storage location (might be a pointer to a pointer). - * @param sld Pointer to the information for the conversions and limitations to apply. - * @param p The string to save. - */ -static void Write_ValidateString(void *ptr, const SaveLoad *sld, const char *p) -{ - switch (GetVarMemType(sld->conv)) { - case SLE_VAR_STRB: - case SLE_VAR_STRBQ: - if (p != nullptr) { - char *begin = (char*)ptr; - char *end = begin + sld->length - 1; - strecpy(begin, p, end); - str_validate(begin, end, SVS_NONE); - } - break; - - case SLE_VAR_STR: - case SLE_VAR_STRQ: - free(*(char**)ptr); - *(char**)ptr = p == nullptr ? nullptr : stredup(p); - break; - - default: NOT_REACHED(); - } -} - -/** - * Set the string value of a setting. * @param ptr Pointer to the std::string. * @param sd Pointer to the information for the conversions and limitations to apply. * @param p The string to save. @@ -611,10 +581,6 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp Write_ValidateSetting(ptr, sd, (int32)(size_t)p); break; - case SDT_STRING: - Write_ValidateString(ptr, sld, (const char *)p); - break; - case SDT_STDSTRING: Write_ValidateStdString(ptr, sd, (const char *)p); break; @@ -736,24 +702,6 @@ static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grp break; } - case SDT_STRING: - switch (GetVarMemType(sld->conv)) { - case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break; - case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break; - case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break; - - case SLE_VAR_STRQ: - if (*(char**)ptr == nullptr) { - buf[0] = '\0'; - } else { - seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr); - } - break; - - default: NOT_REACHED(); - } - break; - case SDT_STDSTRING: switch (GetVarMemType(sld->conv)) { case SLE_VAR_STR: strecpy(buf, reinterpret_cast<std::string *>(ptr)->c_str(), lastof(buf)); break; @@ -2123,11 +2071,7 @@ bool SetSettingValue(uint index, const char *value, bool force_newgame) } void *ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save); - if (sd->desc.cmd == SDT_STRING) { - Write_ValidateString(ptr, &sd->save, value); - } else { - Write_ValidateStdString(ptr, sd, value); - } + Write_ValidateStdString(ptr, sd, value); if (sd->desc.proc != nullptr) sd->desc.proc(0); if (_save_config) SaveToConfig(); @@ -2184,7 +2128,7 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame) } bool success; - if (sd->desc.cmd == SDT_STRING || sd->desc.cmd == SDT_STDSTRING) { + if (sd->desc.cmd == SDT_STDSTRING) { success = SetSettingValue(index, value, force_newgame); } else { uint32 val; @@ -2235,9 +2179,7 @@ void IConsoleGetSetting(const char *name, bool force_newgame) ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save); - if (sd->desc.cmd == SDT_STRING) { - IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr); - } else if (sd->desc.cmd == SDT_STDSTRING) { + if (sd->desc.cmd == SDT_STDSTRING) { IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, reinterpret_cast<const std::string *>(ptr)->c_str()); } else { if (sd->desc.cmd == SDT_BOOLX) { @@ -2268,8 +2210,6 @@ void IConsoleListSettings(const char *prefilter) if (sd->desc.cmd == SDT_BOOLX) { seprintf(value, lastof(value), (*(const bool *)ptr != 0) ? "on" : "off"); - } else if (sd->desc.cmd == SDT_STRING) { - seprintf(value, lastof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr); } else if (sd->desc.cmd == SDT_STDSTRING) { seprintf(value, lastof(value), "%s", reinterpret_cast<const std::string *>(ptr)->c_str()); } else { diff --git a/src/settings_internal.h b/src/settings_internal.h index 14d3531a3..d5f237f3c 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -26,7 +26,6 @@ enum SettingDescType : byte { SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set SDT_INTLIST = 4, ///< list of integers separated by a comma ',' - SDT_STRING = 5, ///< string with a pre-allocated buffer SDT_STDSTRING = 6, ///< \c std::string SDT_END, /* 9 more possible primitives */ diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble index 14eeb9fdc..826b272d7 100644 --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -73,9 +73,6 @@ static size_t ConvertLandscape(const char *value); #define SDTG_LIST(name, type, length, flags, guiflags, var, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup) -#define SDTG_STR(name, type, flags, guiflags, var, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ - SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, sizeof(var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup) - #define SDTG_SSTR(name, type, flags, guiflags, var, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ SDTG_GENERAL(name, SDT_STDSTRING, SL_STDSTR, type, flags, guiflags, var, sizeof(var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup) @@ -104,9 +101,6 @@ static size_t ConvertLandscape(const char *value); #define SDT_LIST(base, var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup) -#define SDT_STR(base, var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ - SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, sizeof(((base*)8)->var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup) - #define SDT_SSTR(base, var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ SDT_GENERAL(#var, SDT_STDSTRING, SL_STDSTR, type, flags, guiflags, base, var, sizeof(((base*)8)->var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup) |