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-rw-r--r--newgrf.c54
1 files changed, 37 insertions, 17 deletions
diff --git a/newgrf.c b/newgrf.c
index e3075b04f..92eb1b2fe 100644
--- a/newgrf.c
+++ b/newgrf.c
@@ -138,6 +138,14 @@ static uint16 grf_load_word(byte **buf)
return val;
}
+static uint16 grf_load_extended(byte** buf)
+{
+ uint16 val;
+ val = grf_load_byte(buf);
+ if (val == 0xFF) val = grf_load_word(buf);
+ return val;
+}
+
static uint32 grf_load_dword(byte **buf)
{
uint32 val;
@@ -1145,7 +1153,7 @@ static void NewSpriteSet(byte *buf, int len)
* B feature feature to define sprites for
* 0, 1, 2, 3: veh-type, 4: train stations
* B num-sets number of sprite sets
- * B num-ent how many entries per sprite set
+ * E num-ent how many entries per sprite set
* For vehicles, this is the number of different
* vehicle directions in each sprite set
* Set num-dirs=8, unless your sprites are symmetric.
@@ -1159,9 +1167,10 @@ static void NewSpriteSet(byte *buf, int len)
uint i;
check_length(len, 4, "NewSpriteSet");
- feature = buf[1];
- num_sets = buf[2];
- num_ents = buf[3];
+ buf++;
+ feature = grf_load_byte(&buf);
+ num_sets = grf_load_byte(&buf);
+ num_ents = grf_load_extended(&buf);
_cur_grffile->spriteset_start = _cur_spriteid;
_cur_grffile->spriteset_feature = feature;
@@ -1599,7 +1608,7 @@ static void VehicleNewName(byte *buf, int len)
* B veh-type see action 0
* B language-id language ID with bit 7 cleared (see below)
* B num-veh number of vehicles which are getting a new name
- * B offset number of the first vehicle that gets a new name
+ * B/W offset number of the first vehicle that gets a new name
* S data new texts, each of them zero-terminated, after
* which the next name begins. */
/* TODO: No support for changing non-vehicle text. Perhaps we shouldn't
@@ -1611,15 +1620,25 @@ static void VehicleNewName(byte *buf, int len)
uint8 feature;
uint8 lang;
- uint8 id;
- uint8 endid;
+ uint8 num;
+ uint16 id;
+ uint16 endid;
const char* name;
check_length(len, 6, "VehicleNewName");
- feature = buf[1];
- lang = buf[2];
- id = buf[4] + _vehshifts[feature];
- endid = id + buf[3];
+ buf++;
+ feature = grf_load_byte(&buf);
+ lang = grf_load_byte(&buf);
+ num = grf_load_byte(&buf);
+ id = (lang & 0x80) ? grf_load_word(&buf) : grf_load_byte(&buf);
+
+ if (feature > 3) {
+ DEBUG(grf, 7) ("VehicleNewName: Unsupported feature %d, skipping", feature);
+ return;
+ }
+
+ id += _vehshifts[feature];
+ endid = id + num;
DEBUG(grf, 6) ("VehicleNewName: About to rename engines %d..%d (feature %d) in language 0x%x.",
id, endid, feature, lang);
@@ -1635,8 +1654,8 @@ static void VehicleNewName(byte *buf, int len)
return;
}
- name = (const char*)(buf + 5);
- len -= 5;
+ name = (const char*)buf;
+ len -= (lang & 0x80) ? 6 : 5;
for (; id < endid && len > 0; id++) {
int ofs = strlen(name) + 1;
@@ -1657,16 +1676,17 @@ static void GraphicsNew(byte *buf, int len)
/* <05> <graphics-type> <num-sprites> <other data...>
*
* B graphics-type What set of graphics the sprites define.
- * B num-sprites How many sprites are in this set?
+ * E num-sprites How many sprites are in this set?
* V other data Graphics type specific data. Currently unused. */
/* TODO */
uint8 type;
- uint8 num;
+ uint16 num;
check_length(len, 2, "GraphicsNew");
- type = buf[0];
- num = buf[1];
+ buf++;
+ type = grf_load_byte(&buf);
+ num = grf_load_extended(&buf);
grfmsg(GMS_NOTICE, "GraphicsNew: Custom graphics (type %x) sprite block of length %d (unimplemented, ignoring).\n",
type, num);