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-rw-r--r--src/story_base.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/story_base.h b/src/story_base.h
index 139c41dab..221dcafdf 100644
--- a/src/story_base.h
+++ b/src/story_base.h
@@ -27,7 +27,7 @@ extern uint32 _story_page_next_sort_value;
/*
* Each story page element is one of these types.
*/
-enum StoryPageElementType {
+enum StoryPageElementType : byte {
SPET_TEXT = 0, ///< A text element.
SPET_LOCATION, ///< An element that references a tile along with a one-line text.
SPET_GOAL, ///< An element that references a goal.
@@ -37,7 +37,6 @@ enum StoryPageElementType {
/** Define basic enum properties */
template <> struct EnumPropsT<StoryPageElementType> : MakeEnumPropsT<StoryPageElementType, byte, SPET_TEXT, SPET_END, INVALID_SPET, 8> {};
-typedef TinyEnumT<StoryPageElementType> StoryPageElementTypeByte; ///< typedefing-enumification of Direction
/**
* Struct about story page elements.
@@ -47,7 +46,7 @@ typedef TinyEnumT<StoryPageElementType> StoryPageElementTypeByte; ///< typedefin
struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_pool> {
uint32 sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
StoryPageID page; ///< Id of the page which the page element belongs to
- StoryPageElementTypeByte type; ///< Type of page element
+ StoryPageElementType type; ///< Type of page element
uint32 referenced_id; ///< Id of referenced object (location, goal etc.)
char *text; ///< Static content text of page element