diff options
-rw-r--r-- | lang/catalan.txt | 1 | ||||
-rw-r--r-- | lang/dutch.txt | 1 | ||||
-rw-r--r-- | lang/finnish.txt | 1 | ||||
-rw-r--r-- | lang/french.txt | 1 | ||||
-rw-r--r-- | lang/german.txt | 1 | ||||
-rw-r--r-- | lang/icelandic.txt | 3 | ||||
-rw-r--r-- | lang/norwegian.txt | 1 | ||||
-rw-r--r-- | lang/romanian.txt | 3 | ||||
-rw-r--r-- | lang/slovak.txt | 2 | ||||
-rw-r--r-- | lang/spanish.txt | 1 |
10 files changed, 14 insertions, 1 deletions
diff --git a/lang/catalan.txt b/lang/catalan.txt index c5400e545..774a92350 100644 --- a/lang/catalan.txt +++ b/lang/catalan.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situar à STR_028D_PLACE_LIGHTHOUSE :{BLACK}Situar far STR_028E_PLACE_TRANSMITTER :{BLACK}Situar repetidor STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir àrea de desert +STR_CREATE_LAKE :{BLACK}Defineix àrea d'aigua, inundarà els voltants si està a nivell de mar STR_0290_DELETE :{BLACK}Esborrar STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Esborrar aquesta població completament STR_0292_SAVE_SCENARIO :Desar escenari diff --git a/lang/dutch.txt b/lang/dutch.txt index 1d864e565..f386ba5e8 100644 --- a/lang/dutch.txt +++ b/lang/dutch.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaats s STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaats vuurtoren STR_028E_PLACE_TRANSMITTER :{BLACK}Plaats radiomast STR_028F_DEFINE_DESERT_AREA :{BLACK}Geef woestijngebied aan +STR_CREATE_LAKE :{BLACK}Defineer water gebied, zal de omgeving later overstromen als deze op zeeniveau is STR_0290_DELETE :{BLACK}Verwijder STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Verwijder deze hele stad STR_0292_SAVE_SCENARIO :Scenario opslaan diff --git a/lang/finnish.txt b/lang/finnish.txt index 98e0e7e83..401a8d811 100644 --- a/lang/finnish.txt +++ b/lang/finnish.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Aseta ka STR_028D_PLACE_LIGHTHOUSE :{BLACK}Aseta majakka STR_028E_PLACE_TRANSMITTER :{BLACK}Aseta lähetin STR_028F_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue +STR_CREATE_LAKE :{BLACK}Määrittele vesialue; ympäristö tulvii, jos valitaan tasoksi merenpinta STR_0290_DELETE :{BLACK}Poista STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista tämä kaupunki kokonaan STR_0292_SAVE_SCENARIO :Tallenna skenaario diff --git a/lang/french.txt b/lang/french.txt index 71ba7c7fd..655de8474 100644 --- a/lang/french.txt +++ b/lang/french.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placer d STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placer un Phare STR_028E_PLACE_TRANSMITTER :{BLACK}Placer un Transmetteur STR_028F_DEFINE_DESERT_AREA :{BLACK}Définir un endroit désertique +STR_CREATE_LAKE :{BLACK}Définit une zone d'eau, qui va innonder ses abords si au niveau de la mer STR_0290_DELETE :{BLACK}Supprimer STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Supprimer complètement cette ville STR_0292_SAVE_SCENARIO :Sauvegarder scénario diff --git a/lang/german.txt b/lang/german.txt index 69d5891c8..7b35133ed 100644 --- a/lang/german.txt +++ b/lang/german.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm erstellen STR_028E_PLACE_TRANSMITTER :{BLACK}Sender erstellen STR_028F_DEFINE_DESERT_AREA :{BLACK}Wüstengebiet definieren +STR_CREATE_LAKE :{BLACK}Gebiet fluten, auf Meereshöhe entsteht ein Gewässer STR_0290_DELETE :{BLACK}Löschen STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollständig löschen STR_0292_SAVE_SCENARIO :Szenario speichern diff --git a/lang/icelandic.txt b/lang/icelandic.txt index 7e6f95739..73e349ce4 100644 --- a/lang/icelandic.txt +++ b/lang/icelandic.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Setja kl STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vita STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi STR_028F_DEFINE_DESERT_AREA :{BLACK}Skilgreina eyðimerkursvæði +STR_CREATE_LAKE :{BLACK}Afmarkaðu vantssvæðið, það mun flæða yfir nálægt land ef það er við sjávarmál STR_0290_DELETE :{BLACK}Eyða STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega STR_0292_SAVE_SCENARIO :Vista kort @@ -2752,7 +2753,7 @@ STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Heildarp STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nýgrf stillingar STR_NEWGRF_APPLY_CHANGES :{BLACK}Virkja breytingar STR_NEWGRF_SET_PARAMETERS :{BLACK}Stilla breytur -STR_NEWGRF_TIP :{BLACK}Listi yfir öll Nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum +STR_NEWGRF_TIP :{BLACK}Listi yfir öll nýgrf sett sem þú hefur sett inn. Smelltu til að breyta stillingunum STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Það eru engar nýgrf skrár innsettar! Vinsamlegast skoðaðu leiðbeiningarnar fyrir upplýsingar um hvernig setja á inn nýja grafík STR_NEWGRF_FILENAME :{BLACK}Skráarnafn: STR_NEWGRF_GRF_ID :{BLACK}GRF einkenni: diff --git a/lang/norwegian.txt b/lang/norwegian.txt index 6d46853e8..7dca0832f 100644 --- a/lang/norwegian.txt +++ b/lang/norwegian.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosender STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørken +STR_CREATE_LAKE :{BLACK}Definer vannområde, vil flomme utover hvis på havnivå STR_0290_DELETE :{BLACK}Slett STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett denne byen fullstendig STR_0292_SAVE_SCENARIO :Lagre scenario diff --git a/lang/romanian.txt b/lang/romanian.txt index da285d609..6f282d3b8 100644 --- a/lang/romanian.txt +++ b/lang/romanian.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseazã far STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseazã transmitãtor STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste zona de desert +STR_CREATE_LAKE :{BLACK}Defineste aria acoperita de apa ce va inunda imprejurimile aflate la nivelul marii STR_0290_DELETE :{BLACK}Sterge STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras STR_0292_SAVE_SCENARIO :Salveazã scenariul @@ -772,6 +773,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Afiseazã STR_02DD_SUBSIDIES :Subventii (F6) STR_02DE_MAP_OF_WORLD :Harta lumii (F4) STR_EXTRA_VIEW_PORT :Extra ecran +STR_SIGN_LIST :Lista de semne STR_02DF_TOWN_DIRECTORY :Lista oraselor STR_TOWN_POPULATION :{BLACK}Populatia totala: {COMMA32} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Ecran{COMMA16} @@ -2796,6 +2798,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Afiseaza STR_REPLACE_HELP :{BLACK}Aceasta functie iti permite sa selectezi un model de vehicul si sa-l inlocuiesti cu altul. Schimbarea se va efectua automat la intrarea vehiculului intr-un depou. STR_SHORT_DATE :{WHITE}{DATE_TINY} +STR_SIGN_LIST_CAPTION :{WHITE}Lista de semne - {COMMA16} Semne ############ Lists rail types diff --git a/lang/slovak.txt b/lang/slovak.txt index 945edb0d3..3fe130bd9 100644 --- a/lang/slovak.txt +++ b/lang/slovak.txt @@ -772,6 +772,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Zobrazit STR_02DD_SUBSIDIES :Dotacie STR_02DE_MAP_OF_WORLD :Mapa sveta STR_EXTRA_VIEW_PORT :Extra pohlad +STR_SIGN_LIST :Zoznam popisov STR_02DF_TOWN_DIRECTORY :Zoznam miest STR_TOWN_POPULATION :{BLACK}Svetova populacia: {COMMA32} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Pohlad {COMMA16} @@ -2796,6 +2797,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Tu sa zo STR_REPLACE_HELP :{BLACK}Umoznuje vybrat typ lokomotivy, ktory automaticky sa zameni za iny typ, ak vlaky s takouto lokomotivou sa zastavia v depe STR_SHORT_DATE :{WHITE}{DATE_TINY} +STR_SIGN_LIST_CAPTION :{WHITE}Zoznam popisov - {COMMA16} popisov ############ Lists rail types diff --git a/lang/spanish.txt b/lang/spanish.txt index 6a43602b7..5b3d746ab 100644 --- a/lang/spanish.txt +++ b/lang/spanish.txt @@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Coloca z STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar faro STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmisor STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir zona desertica +STR_CREATE_LAKE :{BLACK}Define un area de agua, inundará los alrededores sin están a nivel del mar STR_0290_DELETE :{BLACK}Borrar STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Borrar esta población completamente STR_0292_SAVE_SCENARIO :Guardar escenario |