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-rw-r--r--src/table/company_settings.ini3
-rw-r--r--src/table/settings.h.preamble42
-rw-r--r--src/table/settings.ini40
3 files changed, 44 insertions, 41 deletions
diff --git a/src/table/company_settings.ini b/src/table/company_settings.ini
index ee3fbef44..887995e70 100644
--- a/src/table/company_settings.ini
+++ b/src/table/company_settings.ini
@@ -7,6 +7,9 @@
;
[pre-amble]
+static bool CheckInterval(int32 p1);
+static bool InvalidateDetailsWindow(int32 p1);
+
static const SettingDesc _company_settings[] = {
[post-amble]
};
diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble
index 70d6826cb..de1783bbe 100644
--- a/src/table/settings.h.preamble
+++ b/src/table/settings.h.preamble
@@ -9,48 +9,8 @@
/** @file table/settings.h Settings to save in the savegame and config file. */
-/* Begin - Callback Functions for the various settings */
-static bool v_PositionMainToolbar(int32 p1);
-static bool v_PositionStatusbar(int32 p1);
-static bool PopulationInLabelActive(int32 p1);
-static bool RedrawScreen(int32 p1);
-static bool RedrawSmallmap(int32 p1);
-static bool InvalidateDetailsWindow(int32 p1);
-static bool InvalidateStationBuildWindow(int32 p1);
-static bool InvalidateBuildIndustryWindow(int32 p1);
-static bool CloseSignalGUI(int32 p1);
-static bool InvalidateTownViewWindow(int32 p1);
-static bool DeleteSelectStationWindow(int32 p1);
-static bool UpdateConsists(int32 p1);
-static bool CheckInterval(int32 p1);
-static bool TrainAccelerationModelChanged(int32 p1);
-static bool RoadVehAccelerationModelChanged(int32 p1);
-static bool TrainSlopeSteepnessChanged(int32 p1);
-static bool RoadVehSlopeSteepnessChanged(int32 p1);
-static bool DragSignalsDensityChanged(int32);
-static bool TownFoundingChanged(int32 p1);
-static bool DifficultyReset(int32 level);
-static bool DifficultyChange(int32);
-static bool DifficultyNoiseChange(int32 i);
-static bool MaxNoAIsChange(int32 i);
-static bool CheckRoadSide(int p1);
+/* Callback function used in _settings[] as well as _company_settings[] */
static int32 ConvertLandscape(const char *value);
-static bool CheckFreeformEdges(int32 p1);
-static bool ChangeDynamicEngines(int32 p1);
-static bool StationCatchmentChanged(int32 p1);
-static bool InvalidateVehTimetableWindow(int32 p1);
-static bool InvalidateCompanyLiveryWindow(int32 p1);
-static bool InvalidateNewGRFChangeWindows(int32 p1);
-static bool InvalidateIndustryViewWindow(int32 p1);
-static bool RedrawTownAuthority(int32 p1);
-
-#ifdef ENABLE_NETWORK
-static bool UpdateClientName(int32 p1);
-static bool UpdateServerPassword(int32 p1);
-static bool UpdateRconPassword(int32 p1);
-static bool UpdateClientConfigValues(int32 p1);
-#endif /* ENABLE_NETWORK */
-/* End - Callback Functions for the various settings */
/****************************
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 7e7f844dd..dca140999 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -7,6 +7,46 @@
;
[pre-amble]
+/* Begin - Callback Functions for the various settings */
+static bool v_PositionMainToolbar(int32 p1);
+static bool v_PositionStatusbar(int32 p1);
+static bool PopulationInLabelActive(int32 p1);
+static bool RedrawScreen(int32 p1);
+static bool RedrawSmallmap(int32 p1);
+static bool InvalidateStationBuildWindow(int32 p1);
+static bool InvalidateBuildIndustryWindow(int32 p1);
+static bool CloseSignalGUI(int32 p1);
+static bool InvalidateTownViewWindow(int32 p1);
+static bool DeleteSelectStationWindow(int32 p1);
+static bool UpdateConsists(int32 p1);
+static bool TrainAccelerationModelChanged(int32 p1);
+static bool RoadVehAccelerationModelChanged(int32 p1);
+static bool TrainSlopeSteepnessChanged(int32 p1);
+static bool RoadVehSlopeSteepnessChanged(int32 p1);
+static bool DragSignalsDensityChanged(int32);
+static bool TownFoundingChanged(int32 p1);
+static bool DifficultyReset(int32 level);
+static bool DifficultyChange(int32);
+static bool DifficultyNoiseChange(int32 i);
+static bool MaxNoAIsChange(int32 i);
+static bool CheckRoadSide(int p1);
+static bool CheckFreeformEdges(int32 p1);
+static bool ChangeDynamicEngines(int32 p1);
+static bool StationCatchmentChanged(int32 p1);
+static bool InvalidateVehTimetableWindow(int32 p1);
+static bool InvalidateCompanyLiveryWindow(int32 p1);
+static bool InvalidateNewGRFChangeWindows(int32 p1);
+static bool InvalidateIndustryViewWindow(int32 p1);
+static bool RedrawTownAuthority(int32 p1);
+
+#ifdef ENABLE_NETWORK
+static bool UpdateClientName(int32 p1);
+static bool UpdateServerPassword(int32 p1);
+static bool UpdateRconPassword(int32 p1);
+static bool UpdateClientConfigValues(int32 p1);
+#endif /* ENABLE_NETWORK */
+/* End - Callback Functions for the various settings */
+
/* Some settings do not need to be synchronised when playing in multiplayer.
* These include for example the GUI settings and will not be saved with the
* savegame.