diff options
-rw-r--r-- | src/network/network.cpp | 3 | ||||
-rw-r--r-- | src/network/network_func.h | 1 | ||||
-rw-r--r-- | src/network/network_udp.cpp | 28 |
3 files changed, 20 insertions, 12 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index ce37aaa3f..0bbdd0d06 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -63,7 +63,6 @@ NetworkCompanyState *_network_company_states = NULL; ///< Statistics about some ClientID _network_own_client_id; ///< Our client identifier. ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client. bool _network_need_advertise; ///< Whether we need to advertise. -uint32 _network_last_advertise_frame; ///< Last time we did advertise. uint8 _network_reconnect; ///< Reconnect timeout StringList _network_bind_list; ///< The addresses to bind on. StringList _network_host_list; ///< The servers we know. @@ -759,7 +758,6 @@ bool NetworkServerStart() if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0"); /* Try to register us to the master server */ - _network_last_advertise_frame = 0; _network_need_advertise = true; NetworkUDPAdvertise(); @@ -1076,7 +1074,6 @@ void NetworkStartUp() /* Network is available */ _network_available = NetworkCoreInitialize(); _network_dedicated = false; - _network_last_advertise_frame = 0; _network_need_advertise = true; _network_advertise_retries = 0; diff --git a/src/network/network_func.h b/src/network/network_func.h index 375cc3da5..4f1525b5a 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -34,7 +34,6 @@ extern NetworkCompanyState *_network_company_states; extern ClientID _network_own_client_id; extern ClientID _redirect_console_to_client; extern bool _network_need_advertise; -extern uint32 _network_last_advertise_frame; extern uint8 _network_reconnect; extern StringList _network_bind_list; extern StringList _network_host_list; diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 731d51ca0..1cccbf644 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -42,9 +42,9 @@ static ThreadMutex *_network_udp_mutex = ThreadMutex::New(); /** Session key to register ourselves to the master server */ static uint64 _session_key = 0; -static const uint ADVERTISE_NORMAL_INTERVAL = 30000; ///< interval between advertising in ticks (15 minutes) -static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< re-advertise when no response after this many ticks (9 seconds) -static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries +static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes) +static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds) +static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket @@ -616,25 +616,37 @@ static void NetworkUDPAdvertiseThread(void *pntr) */ void NetworkUDPAdvertise() { + static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time) + static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement. + static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement. + /* Check if we should send an advertise */ if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return; - if (_network_need_advertise) { + if (_network_need_advertise || _realtime_tick < _last_advertisement) { + /* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */ _network_need_advertise = false; _network_advertise_retries = ADVERTISE_RETRY_TIMES; } else { /* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */ if (_network_advertise_retries == 0) { - if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) return; + if (_realtime_tick <= _next_advertisement) return; _network_advertise_retries = ADVERTISE_RETRY_TIMES; + } else { + /* An actual retry. */ + if (_realtime_tick <= _next_retry) return; } - - if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) return; } _network_advertise_retries--; - _network_last_advertise_frame = _frame_counter; + _last_advertisement = _realtime_tick; + _next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL; + _next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL; + + /* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */ + if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX; + if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX; if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) { NetworkUDPAdvertiseThread(NULL); |