diff options
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 2 | ||||
-rw-r--r-- | src/sound.cpp | 4 | ||||
-rw-r--r-- | src/vehicle.cpp | 47 | ||||
-rw-r--r-- | src/vehicle_base.h | 5 |
4 files changed, 26 insertions, 32 deletions
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index f5564e3f0..8d614fbbd 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -359,7 +359,7 @@ void AfterLoadVehicles(bool part_of_load) default: break; } - v->left_coord = INVALID_COORD; + v->coord.left = INVALID_COORD; VehiclePositionChanged(v); } } diff --git a/src/sound.cpp b/src/sound.cpp index 9995ec190..1c476a9bb 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -245,8 +245,8 @@ void SndPlayTileFx(SoundFx sound, TileIndex tile) void SndPlayVehicleFx(SoundFx sound, const Vehicle *v) { SndPlayScreenCoordFx(sound, - v->left_coord, v->right_coord, - v->top_coord, v->top_coord + v->coord.left, v->coord.right, + v->coord.top, v->coord.bottom ); } diff --git a/src/vehicle.cpp b/src/vehicle.cpp index acd7f27dc..2b44950c8 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -197,20 +197,20 @@ void VehiclePositionChanged(Vehicle *v) UpdateVehiclePosHash(v, pt.x, pt.y); - v->left_coord = pt.x; - v->top_coord = pt.y; - v->right_coord = pt.x + spr->width + 2; - v->bottom_coord = pt.y + spr->height + 2; + v->coord.left = pt.x; + v->coord.top = pt.y; + v->coord.right = pt.x + spr->width + 2; + v->coord.bottom = pt.y + spr->height + 2; } Vehicle::Vehicle() { this->type = VEH_INVALID; - this->left_coord = INVALID_COORD; + this->coord.left = INVALID_COORD; this->group_id = DEFAULT_GROUP; this->fill_percent_te_id = INVALID_TE_ID; this->first = this; - this->colourmap = PAL_NONE; + this->colourmap = PAL_NONE; } /** @@ -439,8 +439,8 @@ static void UpdateVehiclePosHash(Vehicle *v, int x, int y) UpdateNewVehiclePosHash(v, x == INVALID_COORD); Vehicle **old_hash, **new_hash; - int old_x = v->left_coord; - int old_y = v->top_coord; + int old_x = v->coord.left; + int old_y = v->coord.top; new_hash = (x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(x, y)]; old_hash = (old_x == INVALID_COORD) ? NULL : &_vehicle_position_hash[GEN_HASH(old_x, old_y)]; @@ -816,10 +816,10 @@ void ViewportAddVehicles(DrawPixelInfo *dpi) while (v != NULL) { if (!(v->vehstatus & VS_HIDDEN) && - l <= v->right_coord && - t <= v->bottom_coord && - r >= v->left_coord && - b >= v->top_coord) { + l <= v->coord.right && + t <= v->coord.bottom && + r >= v->coord.left && + b >= v->coord.top) { DoDrawVehicle(v); } v = v->next_hash; @@ -844,12 +844,12 @@ Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y) FOR_ALL_VEHICLES(v) { if ((v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0 && - x >= v->left_coord && x <= v->right_coord && - y >= v->top_coord && y <= v->bottom_coord) { + x >= v->coord.left && x <= v->coord.right && + y >= v->coord.top && y <= v->coord.bottom) { dist = max( - abs(((v->left_coord + v->right_coord) >> 1) - x), - abs(((v->top_coord + v->bottom_coord) >> 1) - y) + abs(((v->coord.left + v->coord.right) >> 1) - x), + abs(((v->coord.top + v->coord.bottom) >> 1) - y) ); if (dist < best_dist) { @@ -1641,10 +1641,7 @@ static Rect _old_vehicle_coords; ///< coords of vehicle before it has moved */ void BeginVehicleMove(const Vehicle *v) { - _old_vehicle_coords.left = v->left_coord; - _old_vehicle_coords.top = v->top_coord; - _old_vehicle_coords.right = v->right_coord; - _old_vehicle_coords.bottom = v->bottom_coord; + _old_vehicle_coords = v->coord; } /** @@ -1656,10 +1653,10 @@ void BeginVehicleMove(const Vehicle *v) void EndVehicleMove(const Vehicle *v) { MarkAllViewportsDirty( - min(_old_vehicle_coords.left, v->left_coord), - min(_old_vehicle_coords.top, v->top_coord), - max(_old_vehicle_coords.right, v->right_coord) + 1, - max(_old_vehicle_coords.bottom, v->bottom_coord) + 1 + min(_old_vehicle_coords.left, v->coord.left), + min(_old_vehicle_coords.top, v->coord.top), + max(_old_vehicle_coords.right, v->coord.right) + 1, + max(_old_vehicle_coords.bottom, v->coord.bottom) + 1 ); } @@ -1673,7 +1670,7 @@ void EndVehicleMove(const Vehicle *v) */ void MarkSingleVehicleDirty(const Vehicle *v) { - MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1); + MarkAllViewportsDirty(v->coord.left, v->coord.top, v->coord.right + 1, v->coord.bottom + 1); } /** diff --git a/src/vehicle_base.h b/src/vehicle_base.h index b4ae0be97..9a224d2de 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -231,10 +231,7 @@ public: /* Boundaries for the current position in the world and a next hash link. * NOSAVE: All of those can be updated with VehiclePositionChanged() */ - int32 left_coord; - int32 top_coord; - int32 right_coord; - int32 bottom_coord; + Rect coord; Vehicle *next_hash; Vehicle *next_new_hash; Vehicle **old_new_hash; |