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-rw-r--r--misc.c8
-rw-r--r--saveload.c2
2 files changed, 3 insertions, 7 deletions
diff --git a/misc.c b/misc.c
index ba472e1e9..60c904553 100644
--- a/misc.c
+++ b/misc.c
@@ -772,12 +772,8 @@ static const SaveLoadGlobVarList _date_desc[] = {
{&_station_tick_ctr, SLE_UINT16, 0, 255},
{&_random_seeds[0][0], SLE_UINT32, 0, 255},
{&_random_seeds[0][1], SLE_UINT32, 0, 255},
- /* XXX: We save only a portion of the _cur_town_ctr, this should be
- * fixed in the next revision bump. It does not hurt so much since
- * it just gives a small single-time penalty to the towns with higher
- * IDs at the load time. _cur_town_ctr is zeroed in InitializeTowns()
- * so the higher octets do not interfere at this time. */
- {&_cur_town_ctr, SLE_UINT8, 0, 255},
+ {&_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9},
+ {&_cur_town_ctr, SLE_UINT32, 10, 255},
{&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
{&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
{&_trees_tick_ctr, SLE_UINT8, 0, 255},
diff --git a/saveload.c b/saveload.c
index f5efb28c4..425198c88 100644
--- a/saveload.c
+++ b/saveload.c
@@ -8,7 +8,7 @@
#include "saveload.h"
enum {
- SAVEGAME_MAJOR_VERSION = 9,
+ SAVEGAME_MAJOR_VERSION = 10,
SAVEGAME_MINOR_VERSION = 0,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION