diff options
-rw-r--r-- | src/saveload.cpp | 14 | ||||
-rw-r--r-- | src/saveload.h | 4 | ||||
-rw-r--r-- | src/vehicle.cpp | 12 |
3 files changed, 3 insertions, 27 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp index 420e5e98a..26dc7df51 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -744,7 +744,6 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld) default: NOT_REACHED(); } break; - case SL_WRITEBYTE: return 1; // a byte is logically of size 1 case SL_INCLUDE: return SlCalcObjLength(object, _sl.includes[sld->version_from]); default: NOT_REACHED(); } @@ -782,19 +781,6 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld) } break; - /* SL_WRITEBYTE translates a value of a variable to another one upon - * saving or loading. - * XXX - variable renaming abuse - * game_value: the value of the variable ingame is abused by sld->version_from - * file_value: the value of the variable in the savegame is abused by sld->version_to */ - case SL_WRITEBYTE: - if (_sl.save) { - SlWriteByte(sld->version_to); - } else { - *(byte*)ptr = sld->version_from; - } - break; - /* SL_INCLUDE loads common code for a type * XXX - variable renaming abuse * include_index: common code to include from _desc_includes[], abused by sld->version_from */ diff --git a/src/saveload.h b/src/saveload.h index 7589db5f2..24dc9f231 100644 --- a/src/saveload.h +++ b/src/saveload.h @@ -161,7 +161,6 @@ enum SaveLoadTypes { SL_STR = 3, SL_LST = 4, // non-normal save-load types - SL_WRITEBYTE = 8, SL_INCLUDE = 9, SL_END = 15 }; @@ -201,8 +200,6 @@ typedef SaveLoad SaveLoadGlobVarList; #define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_CONFIG_NO, length, from, to) -/* Translate values ingame to different values in the savegame and vv */ -#define SLE_WRITEBYTE(base, variable, game_value, file_value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, game_value, file_value) /* Load common code and put it into each struct (currently only for vehicles */ #define SLE_INCLUDE(base, variable, include_index) SLE_GENERAL(SL_INCLUDE, base, variable, 0, 0, include_index, 0) @@ -214,7 +211,6 @@ typedef SaveLoad SaveLoadGlobVarList; #define SLE_VARX(offset, type) SLE_CONDVARX(offset, type, 0, SL_MAX_VERSION) #define SLE_REFX(offset, type) SLE_CONDREFX(offset, type, 0, SL_MAX_VERSION) -#define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, something, 0) #define SLE_INCLUDEX(offset, type) SLE_GENERALX(SL_INCLUDE, offset, type, 0, SL_MAX_VERSION) /* End marker */ diff --git a/src/vehicle.cpp b/src/vehicle.cpp index daae5c0c9..66d0ac6a0 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -2714,7 +2714,6 @@ extern const SaveLoad _common_veh_desc[] = { static const SaveLoad _train_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN, 0), // Train type. VEH_TRAIN in mem, 0 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, crash_anim_pos), SLE_UINT16), SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, force_proceed), SLE_UINT8), @@ -2732,7 +2731,6 @@ static const SaveLoad _train_desc[] = { }; static const SaveLoad _roadveh_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_ROAD, 1), // Road type. VEH_ROAD in mem, 1 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, state), SLE_UINT8), SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, frame), SLE_UINT8), @@ -2752,7 +2750,6 @@ static const SaveLoad _roadveh_desc[] = { }; static const SaveLoad _ship_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_SHIP, 2), // Ship type. VEH_SHIP in mem, 2 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleShip, state), SLE_UINT8), @@ -2763,7 +2760,6 @@ static const SaveLoad _ship_desc[] = { }; static const SaveLoad _aircraft_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT, 3), // Aircraft type. VEH_AIRCRAFT in mem, 3 in file. SLE_INCLUDEX(0, INC_VEHICLE_COMMON), SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, crashed_counter), SLE_UINT16), SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, pos), SLE_UINT8), @@ -2782,8 +2778,6 @@ static const SaveLoad _aircraft_desc[] = { }; static const SaveLoad _special_desc[] = { - SLE_WRITEBYTE(Vehicle,type,VEH_SPECIAL, 4), - SLE_VAR(Vehicle, subtype, SLE_UINT8), SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), @@ -2810,8 +2804,6 @@ static const SaveLoad _special_desc[] = { }; static const SaveLoad _disaster_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER, 5), - SLE_REF(Vehicle, next, REF_VEHICLE_OLD), SLE_VAR(Vehicle, subtype, SLE_UINT8), @@ -2864,6 +2856,7 @@ static void Save_VEHS() /* Write the vehicles */ FOR_ALL_VEHICLES(v) { SlSetArrayIndex(v->index); + SlWriteByte(v->type); SlObject(v, (SaveLoad*)_veh_descs[v->type]); } } @@ -2881,7 +2874,8 @@ static void Load_VEHS() error("Vehicles: failed loading savegame: too many vehicles"); v = GetVehicle(index); - SlObject(v, (SaveLoad*)_veh_descs[SlReadByte()]); + v->type = (VehicleType)SlReadByte(); + SlObject(v, (SaveLoad*)_veh_descs[v->type]); switch (v->type) { case VEH_TRAIN: v = new (v) Train(); break; |