diff options
-rw-r--r-- | console_cmds.c | 10 | ||||
-rw-r--r-- | settings.c | 24 | ||||
-rw-r--r-- | settings.h | 4 |
3 files changed, 25 insertions, 13 deletions
diff --git a/console_cmds.c b/console_cmds.c index 5543ccb8d..8a44054e3 100644 --- a/console_cmds.c +++ b/console_cmds.c @@ -1373,7 +1373,12 @@ DEF_CONSOLE_CMD(ConPatch) IConsoleGetPatchSetting(argv[1]); } else { uint32 val; - if (GetArgumentInteger(&val, argv[2])) IConsoleSetPatchSetting(argv[1], val); + + if (GetArgumentInteger(&val, argv[2])) { + if (!IConsoleSetPatchSetting(argv[1], val)) { + IConsoleError("This command/variable is only available to a network server."); + } + } } return true; @@ -1459,6 +1464,7 @@ void IConsoleStdLibRegister(void) IConsoleCmdRegister("cd", ConChangeDirectory); IConsoleCmdRegister("pwd", ConPrintWorkingDirectory); IConsoleCmdRegister("clear", ConClearBuffer); + IConsoleCmdRegister("patch", ConPatch); IConsoleAliasRegister("dir", "ls"); IConsoleAliasRegister("del", "rm %+"); @@ -1514,8 +1520,6 @@ void IConsoleStdLibRegister(void) IConsoleCmdRegister("unpause", ConUnPauseGame); IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleCmdRegister("patch", ConPatch); - /*** Networking variables ***/ IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1"); IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); diff --git a/settings.c b/settings.c index 31b8e26b4..46c51b19b 100644 --- a/settings.c +++ b/settings.c @@ -1579,7 +1579,7 @@ int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * This only affects patch-members that are not needed to be the same on all * clients in a network game. * @param value new value of the patch */ -void SetPatchValue(uint index, const Patches *object, int32 value) +bool SetPatchValue(uint index, const Patches *object, int32 value) { const SettingDesc *sd = &_patch_settings[index]; /* If an item is player-based, we do not send it over the network @@ -1591,12 +1591,18 @@ void SetPatchValue(uint index, const Patches *object, int32 value) Write_ValidateSetting(var, sd, value); if (_game_mode != GM_MENU) { - void* var2 = ini_get_variable(&sd->save, &_patches_newgame); + void *var2 = ini_get_variable(&sd->save, &_patches_newgame); Write_ValidateSetting(var2, sd, value); } - } else { - DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING); + InvalidateWindow(WC_GAME_OPTIONS, 0); + return true; + } + + /* send non-player-based settings over the network */ + if (!_networking || (_networking && _network_server)) { + return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING); } + return false; } const SettingDesc *GetPatchFromName(const char *name, uint *i) @@ -1613,8 +1619,9 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i) /* Those 2 functions need to be here, else we have to make some stuff non-static * and besides, it is also better to keep stuff like this at the same place */ -void IConsoleSetPatchSetting(const char *name, int32 value) +bool IConsoleSetPatchSetting(const char *name, int32 value) { + bool success; uint index; const SettingDesc *sd = GetPatchFromName(name, &index); const Patches *patches_ptr; @@ -1622,14 +1629,15 @@ void IConsoleSetPatchSetting(const char *name, int32 value) if (sd == NULL) { IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); - return; + return true; } patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; ptr = ini_get_variable(&sd->save, patches_ptr); - SetPatchValue(index, patches_ptr, value); - if (sd->desc.proc != NULL) sd->desc.proc(value); + success = SetPatchValue(index, patches_ptr, value); + if (success && sd->desc.proc != NULL) sd->desc.proc(value); + return success; } void IConsoleGetPatchSetting(const char *name) diff --git a/settings.h b/settings.h index d1f9f7198..1eb26e2a0 100644 --- a/settings.h +++ b/settings.h @@ -78,9 +78,9 @@ static inline void *ini_get_variable(const SaveLoad *sld, const void *object) /** The patch values that are used for new games and/or modified in config file */ extern Patches _patches_newgame; -void IConsoleSetPatchSetting(const char *name, int32 value); +bool IConsoleSetPatchSetting(const char *name, int32 value); void IConsoleGetPatchSetting(const char *name); const SettingDesc *GetPatchFromName(const char *name, uint *i); -void SetPatchValue(uint index, const Patches *object, int32 value); +bool SetPatchValue(uint index, const Patches *object, int32 value); #endif /* SETTINGS_H */ |