diff options
-rw-r--r-- | src/aircraft_cmd.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 812187f2e..d2b85ed1a 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -836,6 +836,9 @@ static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc) return apc->entry_points[dir]; } + +static void MaybeCrashAirplane(Aircraft *v); + /** * Controls the movement of an aircraft. This function actually moves the vehicle * on the map and takes care of minor things like sound playback. @@ -967,6 +970,11 @@ static bool AircraftController(Aircraft *v) return false; } + if (amd->flag & AMED_BRAKE && v->cur_speed > SPEED_LIMIT_TAXI * _settings_game.vehicle.plane_speed) { + MaybeCrashAirplane(v); + if ((v->vehstatus & VS_CRASHED) != 0) return false; + } + uint speed_limit = SPEED_LIMIT_TAXI; bool hard_limit = true; @@ -1293,7 +1301,7 @@ static void MaybeCrashAirplane(Aircraft *v) prob = 0x10000 / 20; } - if (GB(Random(), 0, 16) > prob) return; + if (GB(Random(), 0, 22) > prob) return; /* Crash the airplane. Remove all goods stored at the station. */ for (CargoID i = 0; i < NUM_CARGO; i++) { @@ -1336,7 +1344,6 @@ static void AircraftLandAirplane(Aircraft *v) if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) { SndPlayVehicleFx(SND_17_SKID_PLANE, v); } - MaybeCrashAirplane(v); } |