diff options
-rw-r--r-- | src/industry.h | 2 | ||||
-rw-r--r-- | src/industry_cmd.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/industry.h b/src/industry.h index 0ec4e1491..57b4fdc9e 100644 --- a/src/industry.h +++ b/src/industry.h @@ -57,7 +57,7 @@ enum IndustyBehaviour { INDUSTRYBEH_ONLY_INTOWN = 1 << 4, ///< can only be built in towns (arctic/tropic banks, water tower) INDUSTRYBEH_ONLY_NEARTOWN = 1 << 5, ///< is always built near towns (toy shop) INDUSTRYBEH_PLANT_ON_BUILT = 1 << 6, ///< Fields are planted around when built (all farms) - INDUSTRYBEH_DONT_INCR_PROD = 1 << 7, ///< do not increase production (oil wells) + INDUSTRYBEH_DONT_INCR_PROD = 1 << 7, ///< do not increase production (oil wells) in the temperate climate INDUSTRYBEH_BEFORE_1950 = 1 << 8, ///< can only be built before 1950 (oil wells) INDUSTRYBEH_AFTER_1960 = 1 << 9, ///< can only be built after 1960 (oil rigs) INDUSTRYBEH_AI_AIRSHIP_ROUTES = 1 << 10, ///< ai will attempt to establish air/ship routes to this industry (oil rig) diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 188a701a5..c20246c42 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1642,7 +1642,7 @@ static void ExtChangeIndustryProduction(Industry *i) if (CHANCE16I(20, 1024, r)) new_prod -= max(((RandomRange(50) + 10) * old_prod) >> 8, 1U); /* Chance of increasing becomes better when more is transported */ if (CHANCE16I(20 + (i->last_month_pct_transported[j] * 20 >> 8), 1024, r >> 16) && - (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0) { + ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0 || _opt.landscape != LT_TEMPERATE)) { new_prod += max(((RandomRange(50) + 10) * old_prod) >> 8, 1U); } |