diff options
-rw-r--r-- | src/newgrf_callbacks.h | 2 | ||||
-rw-r--r-- | src/object_cmd.cpp | 41 |
2 files changed, 39 insertions, 4 deletions
diff --git a/src/newgrf_callbacks.h b/src/newgrf_callbacks.h index ec871f27b..3ec682214 100644 --- a/src/newgrf_callbacks.h +++ b/src/newgrf_callbacks.h @@ -253,7 +253,7 @@ enum CallbackID { CBID_AIRPORT_LAYOUT_NAME = 0x156, // 15 bit callback /** Callback done for each tile of an object to check the slope. */ - CBID_OBJECT_LAND_SLOPE_CHECK = 0x157, // 15 bit callback, not implemented + CBID_OBJECT_LAND_SLOPE_CHECK = 0x157, // 15 bit callback /** Determine the next animation frame for a house. */ CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index a45903777..94b48a4d2 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -127,7 +127,7 @@ void UpdateCompanyHQ(TileIndex tile, uint score) } } -extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags); +extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z); static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags); /** @@ -161,7 +161,37 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 /* Owned land is special as it can be placed on any slope. */ cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)); } else { - cost.AddCost(CheckFlatLand(ta, flags)); + /* Check the surface to build on. */ + bool allow_water = (spec->flags & OBJECT_FLAG_BUILT_ON_WATER) != 0; + bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0; + TILE_AREA_LOOP(t, ta) { + if (IsWaterTile(t)) { + if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER); + /* For water tiles we want to "just" check whether the tile is water and + * can be cleared, i.e. it's not filled. We won't be paying though. */ + CommandCost ret = DoCommand(t, 0, 0, flags & ~(DC_EXEC | DC_NO_WATER), CMD_LANDSCAPE_CLEAR); + if (ret.Failed()) return ret; + } else { + if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER); + /* For non-water tiles, we'll have to clear it before building. */ + cost.AddCost(DoCommand(t, 0, 0, flags, CMD_LANDSCAPE_CLEAR)); + } + } + + /* So, now the surface is checked... check the slope of said surface. */ + if (spec->callback_mask & CBM_OBJ_SLOPE_CHECK) { + TILE_AREA_LOOP(t, ta) { + TileIndex diff = t - tile; + uint16 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t, NULL), TileY(diff) << 4 | TileX(diff), spec, NULL, t); + if (callback != 0) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); + } + } else { + /* Check whether the ground is flat enough. */ + int allowed_z = -1; + TILE_AREA_LOOP(t, ta) { + cost.AddCost(CheckBuildableTile(t, 0, allowed_z)); + } + } } if (cost.Failed()) return cost; @@ -197,7 +227,12 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 break; } - default: break; + case OBJECT_STATUE: + /* This may never be constructed using this method. */ + return CMD_ERROR; + + default: // i.e. NewGRF provided. + break; } if (flags & DC_EXEC) { |