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-rw-r--r--src/video/win32_v.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 4a9861b64..23794cb32 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -34,6 +34,10 @@
#define MAPVK_VK_TO_CHAR (2)
#endif
+#ifndef PM_QS_INPUT
+#define PM_QS_INPUT 0x20000
+#endif
+
static struct {
HWND main_wnd;
HBITMAP dib_sect;
@@ -737,7 +741,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
case WM_MOUSEMOVE: {
int x = (int16)LOWORD(lParam);
int y = (int16)HIWORD(lParam);
- POINT pt;
/* If the mouse was not in the window and it has moved it means it has
* come into the window, so start drawing the mouse. Also start
@@ -747,7 +750,18 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
}
- if (_cursor.UpdateCursorPosition(x, y, true)) {
+ if (_cursor.fix_at) {
+ /* Get all queued mouse events now in case we have to warp the cursor. In the
+ * end, we only care about the current mouse position and not bygone events. */
+ MSG m;
+ while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
+ x = (int16)LOWORD(m.lParam);
+ y = (int16)HIWORD(m.lParam);
+ }
+ }
+
+ if (_cursor.UpdateCursorPosition(x, y, false)) {
+ POINT pt;
pt.x = _cursor.pos.x;
pt.y = _cursor.pos.y;
ClientToScreen(hwnd, &pt);