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-rw-r--r--src/engine_type.h1
-rw-r--r--src/vehicle.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/engine_type.h b/src/engine_type.h
index 2ce1f80e9..b02795322 100644
--- a/src/engine_type.h
+++ b/src/engine_type.h
@@ -157,6 +157,7 @@ enum EngineMiscFlags {
EF_RAIL_FLIPS = 3, ///< Rail vehicle can be flipped in the depot
EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
+ EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.
};
/**
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 4851a4529..5f87b571e 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1146,7 +1146,7 @@ bool Vehicle::HandleBreakdown()
(this->type == VEH_TRAIN ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this);
}
- if (!(this->vehstatus & VS_HIDDEN)) {
+ if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) {
EffectVehicle *u = CreateEffectVehicleRel(this, 4, 4, 5, EV_BREAKDOWN_SMOKE);
if (u != NULL) u->animation_state = this->breakdown_delay * 2;
}