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-rw-r--r--src/settings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index c622ecbbb..1adc2b9a3 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -942,7 +942,8 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
* 2. SDT_something
* The 'G' stands for global, so this is the one you will use for a
* SettingDescGlobVarList section meaning global variables. The other uses a
- * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard).
+ * Base/Offset and runtime variable selection mechanism, known from the saveload
+ * convention (it also has global so it should not be hard).
* Of each type there are again two versions, the normal one and one prefixed
* with 'COND'.
* COND means that the setting is only valid in certain savegame versions
@@ -1065,7 +1066,6 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
/* Shortcuts for macros below. Logically if we don't save the value
* we also don't sync it in a network game */
#define S SLF_SAVE_NO | SLF_NETWORK_NO
-#define NS SLF_SAVE_NO
#define C SLF_CONFIG_NO
#define N SLF_NETWORK_NO