diff options
-rw-r--r-- | genworld_gui.c | 12 | ||||
-rw-r--r-- | intro_gui.c | 5 |
2 files changed, 12 insertions, 5 deletions
diff --git a/genworld_gui.c b/genworld_gui.c index b60f7894e..6090fe426 100644 --- a/genworld_gui.c +++ b/genworld_gui.c @@ -241,7 +241,10 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY); SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY); - LowerWindowWidget(w, _opt_newgame.landscape + 3); // All buttons get automagically unclicked + SetWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); + SetWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); + SetWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); + SetWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); DrawWindowWidgets(w); y = (mode == GLWP_HEIGHTMAP) ? 22 : 0; @@ -330,7 +333,6 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) case 3: case 4: case 5: case 6: RaiseWindowWidget(w, _opt_newgame.landscape + 3); SetNewLandscapeType(e->we.click.widget - 3); - LowerWindowWidget(w, _opt_newgame.landscape + 3); break; case 7: case 8: // Mapsize X ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0); @@ -592,7 +594,10 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0); SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15); - LowerWindowWidget(w, _opt_newgame.landscape + 3); // All buttons get automagically unclicked + SetWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); + SetWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); + SetWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); + SetWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); DrawWindowWidgets(w); DrawString( 12, 96, STR_MAPSIZE, 0); @@ -615,7 +620,6 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e) case 3: case 4: case 5: case 6: RaiseWindowWidget(w, _opt_newgame.landscape + 3); SetNewLandscapeType(e->we.click.widget - 3); - LowerWindowWidget(w, _opt_newgame.landscape + 3); break; case 7: case 8: // Mapsize X ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0); diff --git a/intro_gui.c b/intro_gui.c index 84851a365..056754a4c 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -50,7 +50,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break; case WE_PAINT: - LowerWindowWidget(w, _opt_newgame.landscape + 8); // All buttons get automagically unclicked + SetWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL); + SetWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY); + SetWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT); + SetWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY); SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); DrawWindowWidgets(w); break; |