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-rw-r--r--src/lang/english.txt1
-rw-r--r--src/toolbar_gui.cpp4
2 files changed, 4 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 68a8b5e3d..f61962892 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -338,6 +338,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place ob
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
+STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
STR_SCENEDIT_FILE_MENU_SEPARATOR :
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 4bd5efcf6..e879114d2 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -355,9 +355,10 @@ static CallBackFunction MenuClickSettings(int index)
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
+ SLEME_SAVE_HEIGHTMAP,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
- SLEME_EXIT_GAME = 5,
+ SLEME_EXIT_GAME = 6,
SLEME_MENUCOUNT,
};
@@ -387,6 +388,7 @@ static CallBackFunction MenuClickSaveLoad(int index = 0)
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+ case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;