diff options
-rw-r--r-- | src/network/network_gui.cpp | 45 |
1 files changed, 16 insertions, 29 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index fec32fcca..685a1e38c 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -329,27 +329,19 @@ protected: /** Sort the server list */ void SortNetworkGameList() { - bool did_sort = this->servers.Sort(); - /* In case of 0 or 1 servers there is no sorting, thus this->list_pos - * isn't set to a "sane" value. So, we only take the short way out - * when we did not (re)sort and we have a valid this->list_pos, or - * there are no servers to actually select. */ - if (!did_sort && (this->list_pos != SLP_INVALID || this->servers.Length() == 0)) return; - - /* After sorting ngl->sort_list contains the sorted items. Put these back - * into the original list. Basically nothing has changed, we are only - * shuffling the ->next pointers. While iterating, look for the - * currently selected server and set list_pos to its position */ + if (this->servers.Sort()) this->UpdateListPos(); + } + + /** Set this->list_pos to match this->server */ + void UpdateListPos() + { this->list_pos = SLP_INVALID; - _network_game_list = this->servers[0]; - NetworkGameList *item = _network_game_list; - if (item == this->server) this->list_pos = 0; - for (uint i = 1; i != this->servers.Length(); i++) { - item->next = this->servers[i]; - item = item->next; - if (item == this->server) this->list_pos = i; + for (uint i = 0; i != this->servers.Length(); i++) { + if (this->servers[i] == this->server) { + this->list_pos = i; + break; + } } - item->next = NULL; } /** @@ -705,12 +697,7 @@ public: this->server = this->last_joined; /* search the position of the newly selected server */ - for (uint i = 0; i < this->servers.Length(); i++) { - if (this->servers[i] == this->server) { - this->list_pos = i; - break; - } - } + this->UpdateListPos(); this->ScrollToSelectedServer(); this->SetDirty(); @@ -797,22 +784,22 @@ public: switch (keycode) { case WKC_UP: /* scroll up by one */ - if (this->server == NULL) return ES_HANDLED; + if (this->list_pos == SLP_INVALID) return ES_HANDLED; if (this->list_pos > 0) this->list_pos--; break; case WKC_DOWN: /* scroll down by one */ - if (this->server == NULL) return ES_HANDLED; + if (this->list_pos == SLP_INVALID) return ES_HANDLED; if (this->list_pos < this->servers.Length() - 1) this->list_pos++; break; case WKC_PAGEUP: /* scroll up a page */ - if (this->server == NULL) return ES_HANDLED; + if (this->list_pos == SLP_INVALID) return ES_HANDLED; this->list_pos = (this->list_pos < this->vscroll->GetCapacity()) ? 0 : this->list_pos - this->vscroll->GetCapacity(); break; case WKC_PAGEDOWN: /* scroll down a page */ - if (this->server == NULL) return ES_HANDLED; + if (this->list_pos == SLP_INVALID) return ES_HANDLED; this->list_pos = min(this->list_pos + this->vscroll->GetCapacity(), (int)this->servers.Length() - 1); break; case WKC_HOME: |