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-rw-r--r--known-bugs.txt27
1 files changed, 27 insertions, 0 deletions
diff --git a/known-bugs.txt b/known-bugs.txt
index 3151abf05..e8f691382 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -380,3 +380,30 @@ Vehicles not keeping their "maximum" speed [FS#4815]:
It is possible to calculate whether the equilibrium will be
passed, but then all acceleration calculations need to be done
twice.
+
+Settings not saved when OpenTTD crashes [FS#4846]:
+ The settings are not saved when OpenTTD crashes for several reasons.
+ The most important is that the game state is broken and as such the
+ settings might contain invalid values, or the settings have not even
+ been loaded yet. This would cause invalid or totally wrong settings
+ to be written to the configuration file.
+
+ A solution to that would be saving the settings whenever one changes,
+ however due to the way the configuration file is saved this requires
+ a flush of the file to the disk and OpenTTD needs to wait till that
+ is finished. On some file system implementations this causes the
+ flush of all 'write-dirty' caches, which can be a significant amount
+ of data to be written. This can further be aggravated by spinning
+ down disks to conserve power, in which case this disk needs to be
+ spun up first. This means that many seconds may pass before the
+ configuration file is actually written, and all that time OpenTTD
+ will not be able to show any progress. Changing the way the
+ configuration file is saved is not an option as that leaves us more
+ vulnerable to corrupt configuration files.
+
+ Finally, crashes should not be happening. If they happen they should
+ be reported and fixed, so essentially fixing this is fixing the
+ wrong thing. If you really need the configuration changes to be
+ saved, and you need to run a version that crashes regularly, then
+ you can use the 'saveconfig' command in the console to save the
+ settings.