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-rw-r--r--src/misc_cmd.cpp1
-rw-r--r--src/network/network.cpp8
-rw-r--r--src/openttd.h11
3 files changed, 11 insertions, 9 deletions
diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp
index fe8acb664..ee46928c3 100644
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -350,6 +350,7 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2,
#ifdef ENABLE_NETWORK
case PM_PAUSED_JOIN:
+ case PM_PAUSED_ACTIVE_CLIENTS:
if (!_networking) return CMD_ERROR;
break;
#endif
diff --git a/src/network/network.cpp b/src/network/network.cpp
index d2af1f24a..957e764fe 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -377,14 +377,14 @@ static void CheckMinActiveClients()
if (!_network_dedicated || _settings_client.network.min_active_clients == 0 || (_pause_mode & PM_PAUSED_ERROR) != 0) return;
if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) {
- if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return;
+ if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) != 0) return;
- DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
+ DoCommandP(0, PM_PAUSED_ACTIVE_CLIENTS, 1, CMD_PAUSE);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS);
} else {
- if ((_pause_mode & PM_PAUSED_NORMAL) == 0) return;
+ if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) == 0) return;
- DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
+ DoCommandP(0, PM_PAUSED_ACTIVE_CLIENTS, 0, CMD_PAUSE);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS);
}
}
diff --git a/src/openttd.h b/src/openttd.h
index 0b06be722..7dc3f5579 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -51,11 +51,12 @@ extern bool _exit_game;
/** Modes of pausing we've got */
enum PauseMode {
- PM_UNPAUSED = 0, ///< A normal unpaused game
- PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
- PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
- PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause on join'
- PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
+ PM_UNPAUSED = 0, ///< A normal unpaused game
+ PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
+ PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
+ PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause_on_join'
+ PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
+ PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
};
DECLARE_ENUM_AS_BIT_SET(PauseMode);
typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;