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-rw-r--r--newgrf.c3
-rw-r--r--newgrf.h70
-rw-r--r--ttd.vcproj9
3 files changed, 46 insertions, 36 deletions
diff --git a/newgrf.c b/newgrf.c
index 5563f8d8e..f49e5f907 100644
--- a/newgrf.c
+++ b/newgrf.c
@@ -19,12 +19,13 @@
* of help at #tycoon. Also thanks to Michael Blunck for is GRF files which
* served as subject to the initial testing of this codec. */
+
extern int _skip_sprites;
extern int _replace_sprites_count[16];
extern int _replace_sprites_offset[16];
extern int _traininfo_vehicle_pitch;
-static struct GRFFile *_cur_grffile;
+struct GRFFile *_cur_grffile, *_first_grffile;
static int _cur_spriteid;
static int _cur_stage;
extern int _custom_sprites_base;
diff --git a/newgrf.h b/newgrf.h
index 4736da23c..0b20fdcd1 100644
--- a/newgrf.h
+++ b/newgrf.h
@@ -1,32 +1,38 @@
-
-struct GRFFile {
- char *filename;
- uint32 grfid;
- uint16 flags;
- uint16 sprite_offset;
- struct GRFFile *next;
-
- /* A sprite group contains all sprites of a given vehicle (or multiple
- * vehicles) when carrying given cargo. It consists of several sprite
- * sets. Group ids are refered as "cargo id"s by TTDPatch
- * documentation, contributing to the global confusion.
- *
- * A sprite set contains all sprites of a given vehicle carrying given
- * cargo at a given *stage* - that is usually its load stage. Ie. you
- * can have a spriteset for an empty wagon, wagon full of coal,
- * half-filled wagon etc. Each spriteset contains eight sprites (one
- * per direction) or four sprites if the vehicle is symmetric. */
-
- int spriteset_start;
- int spriteset_numsets;
- int spriteset_numents;
- int spriteset_feature;
-
- int spritegroups_count;
- struct SpriteGroup *spritegroups;
-
- struct StationSpec stations[256];
-};
-
-struct GRFFile *_first_grffile;
-int _grffile_count;
+#ifndef NEWGRF_H
+#define NEWGRF_H
+
+struct GRFFile {
+ char *filename;
+ uint32 grfid;
+ uint16 flags;
+ uint16 sprite_offset;
+ struct GRFFile *next;
+
+ /* A sprite group contains all sprites of a given vehicle (or multiple
+ * vehicles) when carrying given cargo. It consists of several sprite
+ * sets. Group ids are refered as "cargo id"s by TTDPatch
+ * documentation, contributing to the global confusion.
+ *
+ * A sprite set contains all sprites of a given vehicle carrying given
+ * cargo at a given *stage* - that is usually its load stage. Ie. you
+ * can have a spriteset for an empty wagon, wagon full of coal,
+ * half-filled wagon etc. Each spriteset contains eight sprites (one
+ * per direction) or four sprites if the vehicle is symmetric. */
+
+ int spriteset_start;
+ int spriteset_numsets;
+ int spriteset_numents;
+ int spriteset_feature;
+
+ int spritegroups_count;
+ struct SpriteGroup *spritegroups;
+
+ struct StationSpec stations[256];
+};
+
+extern int _grffile_count;
+extern struct GRFFile *_first_grffile;
+
+
+#endif /* NEWGRF_H */
+
diff --git a/ttd.vcproj b/ttd.vcproj
index abd7d7732..6ddadab08 100644
--- a/ttd.vcproj
+++ b/ttd.vcproj
@@ -419,9 +419,6 @@
</FileConfiguration>
</File>
<File
- RelativePath=".\newgrf.c">
- </File>
- <File
RelativePath="landscape.c">
<FileConfiguration
Name="Release|Win32">
@@ -570,6 +567,9 @@
</FileConfiguration>
</File>
<File
+ RelativePath=".\newgrf.c">
+ </File>
+ <File
RelativePath="oldloader.c">
<FileConfiguration
Name="Release|Win32">
@@ -1145,6 +1145,9 @@
RelativePath=".\network.h">
</File>
<File
+ RelativePath=".\newgrf.h">
+ </File>
+ <File
RelativePath="news.h">
</File>
<File