diff options
-rw-r--r-- | src/network/network.cpp | 37 |
1 files changed, 17 insertions, 20 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index a603dd3f9..c04e3853d 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -79,7 +79,7 @@ extern NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket /* The listen socket for the server */ -static SOCKET _listensocket; +static SocketList _listensockets; /* The amount of clients connected */ static byte _network_clients_connected = 0; @@ -470,19 +470,16 @@ void NetworkCloseClient(NetworkClientSocket *cs) } /* For the server, to accept new clients */ -static void NetworkAcceptClients() +static void NetworkAcceptClients(SOCKET ls) { NetworkClientSocket *cs; bool banned; - /* Should never ever happen.. is it possible?? */ - assert(_listensocket != INVALID_SOCKET); - for (;;) { struct sockaddr_storage sin; memset(&sin, 0, sizeof(sin)); socklen_t sin_len = sizeof(sin); - SOCKET s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len); + SOCKET s = accept(ls, (struct sockaddr*)&sin, &sin_len); if (s == INVALID_SOCKET) return; SetNonBlocking(s); // XXX error handling? @@ -535,18 +532,17 @@ static void NetworkAcceptClients() /* Set up the listen socket for the server */ static bool NetworkListen() { + assert(_listensockets.Length() == 0); + NetworkAddress address(_settings_client.network.server_bind_ip, _settings_client.network.server_port); - DEBUG(net, 1, "Listening on %s", address.GetAddressAsString()); + address.Listen(SOCK_STREAM, &_listensockets); - SOCKET ls = address.Listen(SOCK_STREAM); - if (ls == INVALID_SOCKET) { + if (_listensockets.Length() == 0) { ServerStartError("Could not create listening socket"); return false; } - _listensocket = ls; - return true; } @@ -574,8 +570,10 @@ static void NetworkClose() if (_network_server) { /* We are a server, also close the listensocket */ - closesocket(_listensocket); - _listensocket = INVALID_SOCKET; + for (SocketList::iterator s = _listensockets.Begin(); s != _listensockets.End(); s++) { + closesocket(s->second); + } + _listensockets.Clear(); DEBUG(net, 1, "Closed listener"); } NetworkUDPCloseAll(); @@ -820,7 +818,9 @@ static bool NetworkReceive() } /* take care of listener port */ - if (_network_server) FD_SET(_listensocket, &read_fd); + for (SocketList::iterator s = _listensockets.Begin(); s != _listensockets.End(); s++) { + FD_SET(s->second, &read_fd); + } tv.tv_sec = tv.tv_usec = 0; // don't block at all. #if !defined(__MORPHOS__) && !defined(__AMIGA__) @@ -831,7 +831,9 @@ static bool NetworkReceive() if (n == -1 && !_network_server) NetworkError(STR_NETWORK_ERR_LOSTCONNECTION); /* accept clients.. */ - if (_network_server && FD_ISSET(_listensocket, &read_fd)) NetworkAcceptClients(); + for (SocketList::iterator s = _listensockets.Begin(); s != _listensockets.End(); s++) { + if (FD_ISSET(s->second, &read_fd)) NetworkAcceptClients(s->second); + } /* read stuff from clients */ FOR_ALL_CLIENT_SOCKETS(cs) { @@ -1059,11 +1061,6 @@ void NetworkStartUp() _network_need_advertise = true; _network_advertise_retries = 0; - /* Set an ip when the hostname is empty */ - if (StrEmpty(_settings_client.network.server_bind_ip)) { - snprintf(_settings_client.network.server_bind_ip, sizeof(_settings_client.network.server_bind_ip), "%s", NetworkAddress().GetHostname()); - } - /* Generate an unique id when there is none yet */ if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateUniqueId(); |