diff options
-rw-r--r-- | gfxinit.c | 157 | ||||
-rw-r--r-- | table/landscape_sprite.h | 30 |
2 files changed, 96 insertions, 91 deletions
@@ -24,6 +24,11 @@ typedef struct FileList { const MD5File landscape[3]; // landscape specific grf files } FileList; +enum { + SKIP = 0xFFFE, + END = 0xFFFF +}; + #include "table/files.h" #include "table/landscape_sprite.h" @@ -69,10 +74,10 @@ static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename); - for (; (start = *index_tbl++) != 0xffff;) { + while ((start = *index_tbl++) != END) { uint end = *index_tbl++; - if (start == 0xfffe) { // skip sprites (amount in second var) + if (start == SKIP) { // skip sprites (amount in second var) SkipSprites(end); } else { // load sprites and use indexes from start to end do { @@ -187,83 +192,83 @@ void CheckExternalFiles(void) static const SpriteID trg1idx[] = { - 0, 1, // Mouse cursor, ZZZ + 0, 1, // Mouse cursor, ZZZ /* Medium font */ - 2, 92, // ' ' till 'z' - 0xFFFE, 36, - 160, 160, // Move ¾ to the correct position - 98, 98, // Up arrow - 131, 133, - 0xFFFE, 1, // skip currency sign - 135, 135, - 0xFFFE, 1, - 137, 137, - 0xFFFE, 1, - 139, 139, - 140, 140, // TODO Down arrow - 141, 141, - 142, 142, // TODO Check mark - 143, 143, // TODO Cross - 144, 144, - 145, 145, // TODO Right arrow - 146, 149, - 118, 122, // Transport markers - 0xFFFE, 2, - 157, 157, - 114, 115, // Small up/down arrows - 0xFFFE, 1, - 161, 225, + 2, 92, // ' ' till 'z' + SKIP, 36, + 160, 160, // Move ¾ to the correct position + 98, 98, // Up arrow + 131, 133, + SKIP, 1, // skip currency sign + 135, 135, + SKIP, 1, + 137, 137, + SKIP, 1, + 139, 139, + 140, 140, // TODO Down arrow + 141, 141, + 142, 142, // TODO Check mark + 143, 143, // TODO Cross + 144, 144, + 145, 145, // TODO Right arrow + 146, 149, + 118, 122, // Transport markers + SKIP, 2, + 157, 157, + 114, 115, // Small up/down arrows + SKIP, 1, + 161, 225, /* Small font */ - 226, 316, // ' ' till 'z' - 0xFFFE, 36, - 384, 384, // Move ¾ to the correct position - 322, 322, // Up arrow - 355, 357, - 0xFFFE, 1, // skip currency sign - 359, 359, - 0xFFFE, 1, - 361, 361, - 0xFFFE, 1, - 363, 363, - 364, 364, // TODO Down arrow - 365, 366, - 0xFFFE, 1, - 368, 368, - 369, 369, // TODO Right arrow - 370, 373, - 0xFFFE, 7, - 381, 381, - 0xFFFE, 3, - 385, 449, + 226, 316, // ' ' till 'z' + SKIP, 36, + 384, 384, // Move ¾ to the correct position + 322, 322, // Up arrow + 355, 357, + SKIP, 1, // skip currency sign + 359, 359, + SKIP, 1, + 361, 361, + SKIP, 1, + 363, 363, + 364, 364, // TODO Down arrow + 365, 366, + SKIP, 1, + 368, 368, + 369, 369, // TODO Right arrow + 370, 373, + SKIP, 7, + 381, 381, + SKIP, 3, + 385, 449, /* Big font */ - 450, 540, // ' ' till 'z' - 0xFFFE, 36, - 608, 608, // Move ¾ to the correct position - 0xFFFE, 1, - 579, 581, - 0xFFFE, 1, - 583, 583, - 0xFFFE, 5, - 589, 589, - 0xFFFE, 15, - 605, 605, - 0xFFFE, 3, - 609, 625, - 0xFFFE, 1, - 627, 632, - 0xFFFE, 1, - 634, 639, - 0xFFFE, 1, - 641, 657, - 0xFFFE, 1, - 659, 664, - 0xFFFE, 2, - 667, 671, - 0xFFFE, 1, - 673, 673, + 450, 540, // ' ' till 'z' + SKIP, 36, + 608, 608, // Move ¾ to the correct position + SKIP, 1, + 579, 581, + SKIP, 1, + 583, 583, + SKIP, 5, + 589, 589, + SKIP, 15, + 605, 605, + SKIP, 3, + 609, 625, + SKIP, 1, + 627, 632, + SKIP, 1, + 634, 639, + SKIP, 1, + 641, 657, + SKIP, 1, + 659, 664, + SKIP, 2, + 667, 671, + SKIP, 1, + 673, 673, /* Graphics */ - 674, 4792, - 0xFFFF + 674, 4792, + END }; /* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the @@ -309,7 +314,7 @@ static const SpriteID _openttd_grf_indexes[] = { 93, 96, // { | } ~ medium 541, 544, // { | } ~ large SPR_HOUSE_ICON, SPR_HOUSE_ICON, - 0xffff, + END }; static byte _sprite_page_to_load = 0xFF; diff --git a/table/landscape_sprite.h b/table/landscape_sprite.h index abff2cc66..88f5f48b1 100644 --- a/table/landscape_sprite.h +++ b/table/landscape_sprite.h @@ -23,7 +23,7 @@ static const SpriteID _landscape_spriteindexes_1[] = { 0x818, 0x81D, 0x3DE, 0x3EB, 0x1212, 0x1212, -0xffff, +END }; static const SpriteID _landscape_spriteindexes_2[] = { @@ -60,7 +60,7 @@ static const SpriteID _landscape_spriteindexes_2[] = { 0xFF5, 0xFF5, 0xFF8, 0xFF8, 0x1212, 0x1212, -0xffff, +END }; static const SpriteID _landscape_spriteindexes_3[] = { @@ -130,38 +130,38 @@ static const SpriteID _landscape_spriteindexes_3[] = { 0x514, 0x514, 0x511, 0x511, 0x322, 0x322, - 0xffff, +END }; /* Slope graphics indexes temperate climate Skip first 3 sprites and only load the proper set */ static const SpriteID _slopes_spriteindexes_0[] = { - 0xfffe, 3, - SPR_SLOPES_BASE, SPR_SLOPES_BASE+73, - 0xffff, + SKIP, 3, + SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, + END }; /* Slope graphics indexes arctic climate Skip first 79 sprites and only load the proper set */ static const SpriteID _slopes_spriteindexes_1[] = { - 0xfffe, 79, - SPR_SLOPES_BASE, SPR_SLOPES_BASE+73, - 0xffff, + SKIP, 79, + SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, + END }; /* Slope graphics indexes tropical climate Skip first 155 sprites and only load the proper set */ static const SpriteID _slopes_spriteindexes_2[] = { - 0xfffe, 155, - SPR_SLOPES_BASE, SPR_SLOPES_BASE+73, - 0xffff, + SKIP, 155, + SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, + END }; /* Slope graphics indexes toyland climate Skip first 231 sprites and only load the proper set */ static const SpriteID _slopes_spriteindexes_3[] = { - 0xfffe, 231, - SPR_SLOPES_BASE, SPR_SLOPES_BASE+73, - 0xffff, + SKIP, 231, + SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, + END }; |