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-rw-r--r--gfxinit.c157
-rw-r--r--table/landscape_sprite.h30
2 files changed, 96 insertions, 91 deletions
diff --git a/gfxinit.c b/gfxinit.c
index 2cc573cc4..5e0aa3669 100644
--- a/gfxinit.c
+++ b/gfxinit.c
@@ -24,6 +24,11 @@ typedef struct FileList {
const MD5File landscape[3]; // landscape specific grf files
} FileList;
+enum {
+ SKIP = 0xFFFE,
+ END = 0xFFFF
+};
+
#include "table/files.h"
#include "table/landscape_sprite.h"
@@ -69,10 +74,10 @@ static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int
DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
- for (; (start = *index_tbl++) != 0xffff;) {
+ while ((start = *index_tbl++) != END) {
uint end = *index_tbl++;
- if (start == 0xfffe) { // skip sprites (amount in second var)
+ if (start == SKIP) { // skip sprites (amount in second var)
SkipSprites(end);
} else { // load sprites and use indexes from start to end
do {
@@ -187,83 +192,83 @@ void CheckExternalFiles(void)
static const SpriteID trg1idx[] = {
- 0, 1, // Mouse cursor, ZZZ
+ 0, 1, // Mouse cursor, ZZZ
/* Medium font */
- 2, 92, // ' ' till 'z'
- 0xFFFE, 36,
- 160, 160, // Move ¾ to the correct position
- 98, 98, // Up arrow
- 131, 133,
- 0xFFFE, 1, // skip currency sign
- 135, 135,
- 0xFFFE, 1,
- 137, 137,
- 0xFFFE, 1,
- 139, 139,
- 140, 140, // TODO Down arrow
- 141, 141,
- 142, 142, // TODO Check mark
- 143, 143, // TODO Cross
- 144, 144,
- 145, 145, // TODO Right arrow
- 146, 149,
- 118, 122, // Transport markers
- 0xFFFE, 2,
- 157, 157,
- 114, 115, // Small up/down arrows
- 0xFFFE, 1,
- 161, 225,
+ 2, 92, // ' ' till 'z'
+ SKIP, 36,
+ 160, 160, // Move ¾ to the correct position
+ 98, 98, // Up arrow
+ 131, 133,
+ SKIP, 1, // skip currency sign
+ 135, 135,
+ SKIP, 1,
+ 137, 137,
+ SKIP, 1,
+ 139, 139,
+ 140, 140, // TODO Down arrow
+ 141, 141,
+ 142, 142, // TODO Check mark
+ 143, 143, // TODO Cross
+ 144, 144,
+ 145, 145, // TODO Right arrow
+ 146, 149,
+ 118, 122, // Transport markers
+ SKIP, 2,
+ 157, 157,
+ 114, 115, // Small up/down arrows
+ SKIP, 1,
+ 161, 225,
/* Small font */
- 226, 316, // ' ' till 'z'
- 0xFFFE, 36,
- 384, 384, // Move ¾ to the correct position
- 322, 322, // Up arrow
- 355, 357,
- 0xFFFE, 1, // skip currency sign
- 359, 359,
- 0xFFFE, 1,
- 361, 361,
- 0xFFFE, 1,
- 363, 363,
- 364, 364, // TODO Down arrow
- 365, 366,
- 0xFFFE, 1,
- 368, 368,
- 369, 369, // TODO Right arrow
- 370, 373,
- 0xFFFE, 7,
- 381, 381,
- 0xFFFE, 3,
- 385, 449,
+ 226, 316, // ' ' till 'z'
+ SKIP, 36,
+ 384, 384, // Move ¾ to the correct position
+ 322, 322, // Up arrow
+ 355, 357,
+ SKIP, 1, // skip currency sign
+ 359, 359,
+ SKIP, 1,
+ 361, 361,
+ SKIP, 1,
+ 363, 363,
+ 364, 364, // TODO Down arrow
+ 365, 366,
+ SKIP, 1,
+ 368, 368,
+ 369, 369, // TODO Right arrow
+ 370, 373,
+ SKIP, 7,
+ 381, 381,
+ SKIP, 3,
+ 385, 449,
/* Big font */
- 450, 540, // ' ' till 'z'
- 0xFFFE, 36,
- 608, 608, // Move ¾ to the correct position
- 0xFFFE, 1,
- 579, 581,
- 0xFFFE, 1,
- 583, 583,
- 0xFFFE, 5,
- 589, 589,
- 0xFFFE, 15,
- 605, 605,
- 0xFFFE, 3,
- 609, 625,
- 0xFFFE, 1,
- 627, 632,
- 0xFFFE, 1,
- 634, 639,
- 0xFFFE, 1,
- 641, 657,
- 0xFFFE, 1,
- 659, 664,
- 0xFFFE, 2,
- 667, 671,
- 0xFFFE, 1,
- 673, 673,
+ 450, 540, // ' ' till 'z'
+ SKIP, 36,
+ 608, 608, // Move ¾ to the correct position
+ SKIP, 1,
+ 579, 581,
+ SKIP, 1,
+ 583, 583,
+ SKIP, 5,
+ 589, 589,
+ SKIP, 15,
+ 605, 605,
+ SKIP, 3,
+ 609, 625,
+ SKIP, 1,
+ 627, 632,
+ SKIP, 1,
+ 634, 639,
+ SKIP, 1,
+ 641, 657,
+ SKIP, 1,
+ 659, 664,
+ SKIP, 2,
+ 667, 671,
+ SKIP, 1,
+ 673, 673,
/* Graphics */
- 674, 4792,
- 0xFFFF
+ 674, 4792,
+ END
};
/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
@@ -309,7 +314,7 @@ static const SpriteID _openttd_grf_indexes[] = {
93, 96, // { | } ~ medium
541, 544, // { | } ~ large
SPR_HOUSE_ICON, SPR_HOUSE_ICON,
- 0xffff,
+ END
};
static byte _sprite_page_to_load = 0xFF;
diff --git a/table/landscape_sprite.h b/table/landscape_sprite.h
index abff2cc66..88f5f48b1 100644
--- a/table/landscape_sprite.h
+++ b/table/landscape_sprite.h
@@ -23,7 +23,7 @@ static const SpriteID _landscape_spriteindexes_1[] = {
0x818, 0x81D,
0x3DE, 0x3EB,
0x1212, 0x1212,
-0xffff,
+END
};
static const SpriteID _landscape_spriteindexes_2[] = {
@@ -60,7 +60,7 @@ static const SpriteID _landscape_spriteindexes_2[] = {
0xFF5, 0xFF5,
0xFF8, 0xFF8,
0x1212, 0x1212,
-0xffff,
+END
};
static const SpriteID _landscape_spriteindexes_3[] = {
@@ -130,38 +130,38 @@ static const SpriteID _landscape_spriteindexes_3[] = {
0x514, 0x514,
0x511, 0x511,
0x322, 0x322,
- 0xffff,
+END
};
/* Slope graphics indexes temperate climate
Skip first 3 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_0[] = {
- 0xfffe, 3,
- SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
- 0xffff,
+ SKIP, 3,
+ SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
+ END
};
/* Slope graphics indexes arctic climate
Skip first 79 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_1[] = {
- 0xfffe, 79,
- SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
- 0xffff,
+ SKIP, 79,
+ SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
+ END
};
/* Slope graphics indexes tropical climate
Skip first 155 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_2[] = {
- 0xfffe, 155,
- SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
- 0xffff,
+ SKIP, 155,
+ SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
+ END
};
/* Slope graphics indexes toyland climate
Skip first 231 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_3[] = {
- 0xfffe, 231,
- SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
- 0xffff,
+ SKIP, 231,
+ SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
+ END
};