diff options
-rw-r--r-- | src/smallmap_gui.cpp | 1691 | ||||
-rw-r--r-- | src/smallmap_gui.h | 141 |
2 files changed, 938 insertions, 894 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 4a573f3a9..d42ed3c15 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -14,20 +14,17 @@ #include "industry.h" #include "station_map.h" #include "landscape.h" -#include "window_gui.h" #include "tree_map.h" #include "viewport_func.h" #include "town.h" -#include "blitter/factory.hpp" #include "tunnelbridge_map.h" -#include "strings_func.h" #include "core/endian_func.hpp" #include "vehicle_base.h" #include "sound_func.h" #include "window_func.h" #include "company_base.h" -#include "widgets/smallmap_widget.h" +#include "smallmap_gui.h" #include "table/strings.h" @@ -64,18 +61,6 @@ static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for */ #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true} -/** Structure for holding relevant data for legends in small map */ -struct LegendAndColour { - uint8 colour; ///< Colour of the item on the map. - StringID legend; ///< String corresponding to the coloured item. - IndustryType type; ///< Type of industry. Only valid for industry entries. - uint8 height; ///< Height in tiles. Only valid for height legend entries. - CompanyID company; ///< Company to display. Only valid for company entries of the owner legend. - bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour. - bool end; ///< This is the end of the list. - bool col_break; ///< Perform a column break and go further at the next column. -}; - /** Legend text giving the colours to look for on the minimap */ static LegendAndColour _legend_land_contours[] = { /* The colours for the following values are set at BuildLandLegend() based on each colour scheme. */ @@ -569,1021 +554,939 @@ static const byte _vehicle_type_colours[6] = { }; -/** Class managing the smallmap window. */ -class SmallMapWindow : public Window { - /** Types of legends in the #WID_SM_LEGEND widget. */ - enum SmallMapType { - SMT_CONTOUR, - SMT_VEHICLES, - SMT_INDUSTRY, - SMT_ROUTES, - SMT_VEGETATION, - SMT_OWNER, - }; - - /** Available kinds of zoomlevel changes. */ - enum ZoomLevelChange { - ZLC_INITIALIZE, ///< Initialize zoom level. - ZLC_ZOOM_OUT, ///< Zoom out. - ZLC_ZOOM_IN, ///< Zoom in. - }; - - static SmallMapType map_type; ///< Currently displayed legends. - static bool show_towns; ///< Display town names in the smallmap. - - static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget. - static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend. - uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY). - uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget. - - int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display. - int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display. - int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display. - int zoom; ///< Zoom level. Bigger number means more zoom-out (further away). - - static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks - static const uint BLINK_PERIOD = 0x0F; ///< highlight blinking interval - uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks - - inline Point SmallmapRemapCoords(int x, int y) const - { - Point pt; - pt.x = (y - x) * 2; - pt.y = y + x; - return pt; - } - - /** - * Remap tile to location on this smallmap. - * @param tile_x X coordinate of the tile. - * @param tile_y Y coordinate of the tile. - * @return Position to draw on. - */ - inline Point RemapTile(int tile_x, int tile_y) const - { - int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE; - int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE; - - if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset); +inline Point SmallMapWindow::SmallmapRemapCoords(int x, int y) const +{ + Point pt; + pt.x = (y - x) * 2; + pt.y = y + x; + return pt; +} - /* For negative offsets, round towards -inf. */ - if (x_offset < 0) x_offset -= this->zoom - 1; - if (y_offset < 0) y_offset -= this->zoom - 1; +/** + * Remap tile to location on this smallmap. + * @param tile_x X coordinate of the tile. + * @param tile_y Y coordinate of the tile. + * @return Position to draw on. + */ +inline Point SmallMapWindow::RemapTile(int tile_x, int tile_y) const +{ + int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE; + int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE; - return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom); - } + if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset); - /** - * Determine the tile relative to the base tile of the smallmap, and the pixel position at - * that tile for a point in the smallmap. - * @param px Horizontal coordinate of the pixel. - * @param py Vertical coordinate of the pixel. - * @param sub[out] Pixel position at the tile (0..3). - * @param add_sub Add current #subscroll to the position. - * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y. - * @note The #subscroll offset is already accounted for. - */ - inline Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const - { - if (add_sub) px += this->subscroll; // Total horizontal offset. + /* For negative offsets, round towards -inf. */ + if (x_offset < 0) x_offset -= this->zoom - 1; + if (y_offset < 0) y_offset -= this->zoom - 1; - /* For each two rows down, add a x and a y tile, and - * For each four pixels to the right, move a tile to the right. */ - Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom}; - px &= 3; + return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom); +} - if (py & 1) { // Odd number of rows, handle the 2 pixel shift. - if (px < 2) { - pt.x += this->zoom; - px += 2; - } else { - pt.y += this->zoom; - px -= 2; - } - } +/** + * Determine the tile relative to the base tile of the smallmap, and the pixel position at + * that tile for a point in the smallmap. + * @param px Horizontal coordinate of the pixel. + * @param py Vertical coordinate of the pixel. + * @param sub[out] Pixel position at the tile (0..3). + * @param add_sub Add current #subscroll to the position. + * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y. + * @note The #subscroll offset is already accounted for. + */ +inline Point SmallMapWindow::PixelToTile(int px, int py, int *sub, bool add_sub) const +{ + if (add_sub) px += this->subscroll; // Total horizontal offset. - *sub = px; - return pt; - } + /* For each two rows down, add a x and a y tile, and + * For each four pixels to the right, move a tile to the right. */ + Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom}; + px &= 3; - /** - * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y). - * @param tx Tile x coordinate. - * @param ty Tile y coordinate. - * @param x Non-negative horizontal position in the display where the tile starts. - * @param y Non-negative vertical position in the display where the tile starts. - * @param sub [out] Value of #subscroll needed. - * @return #scroll_x, #scroll_y values. - */ - Point ComputeScroll(int tx, int ty, int x, int y, int *sub) - { - assert(x >= 0 && y >= 0); - - int new_sub; - Point tile_xy = PixelToTile(x, y, &new_sub, false); - tx -= tile_xy.x; - ty -= tile_xy.y; - - Point scroll; - if (new_sub == 0) { - *sub = 0; - scroll.x = (tx + this->zoom) * TILE_SIZE; - scroll.y = (ty - this->zoom) * TILE_SIZE; + if (py & 1) { // Odd number of rows, handle the 2 pixel shift. + if (px < 2) { + pt.x += this->zoom; + px += 2; } else { - *sub = 4 - new_sub; - scroll.x = (tx + 2 * this->zoom) * TILE_SIZE; - scroll.y = (ty - 2 * this->zoom) * TILE_SIZE; + pt.y += this->zoom; + px -= 2; } - return scroll; } - /** - * Initialize or change the zoom level. - * @param change Way to change the zoom level. - * @param zoom_pt Position to keep fixed while zooming. - * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out. - */ - void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt) - { - static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away). - static const int MIN_ZOOM_INDEX = 0; - static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1; - - int new_index, cur_index, sub; - Point tile; - switch (change) { - case ZLC_INITIALIZE: - cur_index = - 1; // Definitely different from new_index. - new_index = MIN_ZOOM_INDEX; - break; + *sub = px; + return pt; +} - case ZLC_ZOOM_IN: - case ZLC_ZOOM_OUT: - for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) { - if (this->zoom == zoomlevels[cur_index]) break; - } - assert(cur_index <= MAX_ZOOM_INDEX); +/** + * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y). + * @param tx Tile x coordinate. + * @param ty Tile y coordinate. + * @param x Non-negative horizontal position in the display where the tile starts. + * @param y Non-negative vertical position in the display where the tile starts. + * @param sub [out] Value of #subscroll needed. + * @return #scroll_x, #scroll_y values. + */ +Point SmallMapWindow::ComputeScroll(int tx, int ty, int x, int y, int *sub) +{ + assert(x >= 0 && y >= 0); + + int new_sub; + Point tile_xy = PixelToTile(x, y, &new_sub, false); + tx -= tile_xy.x; + ty -= tile_xy.y; + + Point scroll; + if (new_sub == 0) { + *sub = 0; + scroll.x = (tx + this->zoom) * TILE_SIZE; + scroll.y = (ty - this->zoom) * TILE_SIZE; + } else { + *sub = 4 - new_sub; + scroll.x = (tx + 2 * this->zoom) * TILE_SIZE; + scroll.y = (ty - 2 * this->zoom) * TILE_SIZE; + } + return scroll; +} - tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub); - new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX); - break; +/** + * Initialize or change the zoom level. + * @param change Way to change the zoom level. + * @param zoom_pt Position to keep fixed while zooming. + * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out. + */ +void SmallMapWindow::SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt) +{ + static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away). + static const int MIN_ZOOM_INDEX = 0; + static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1; + + int new_index, cur_index, sub; + Point tile; + switch (change) { + case ZLC_INITIALIZE: + cur_index = - 1; // Definitely different from new_index. + new_index = MIN_ZOOM_INDEX; + break; + + case ZLC_ZOOM_IN: + case ZLC_ZOOM_OUT: + for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) { + if (this->zoom == zoomlevels[cur_index]) break; + } + assert(cur_index <= MAX_ZOOM_INDEX); - default: NOT_REACHED(); - } + tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub); + new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX); + break; - if (new_index != cur_index) { - this->zoom = zoomlevels[new_index]; - if (cur_index >= 0) { - Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub); - this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE, - this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub); - } - this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]); - this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]); - this->SetDirty(); + default: NOT_REACHED(); + } + + if (new_index != cur_index) { + this->zoom = zoomlevels[new_index]; + if (cur_index >= 0) { + Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub); + this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE, + this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub); } + this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]); + this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]); + this->SetDirty(); } +} - /** - * Decide which colours to show to the user for a group of tiles. - * @param ta Tile area to investigate. - * @return Colours to display. - */ - inline uint32 GetTileColours(const TileArea &ta) const - { - int importance = 0; - TileIndex tile = INVALID_TILE; // Position of the most important tile. - TileType et = MP_VOID; // Effective tile type at that position. - - TILE_AREA_LOOP(ti, ta) { - TileType ttype = GetEffectiveTileType(ti); - if (_tiletype_importance[ttype] > importance) { - importance = _tiletype_importance[ttype]; - tile = ti; - et = ttype; - } +/** + * Decide which colours to show to the user for a group of tiles. + * @param ta Tile area to investigate. + * @return Colours to display. + */ +inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const +{ + int importance = 0; + TileIndex tile = INVALID_TILE; // Position of the most important tile. + TileType et = MP_VOID; // Effective tile type at that position. + + TILE_AREA_LOOP(ti, ta) { + TileType ttype = GetEffectiveTileType(ti); + if (_tiletype_importance[ttype] > importance) { + importance = _tiletype_importance[ttype]; + tile = ti; + et = ttype; } + } - switch (this->map_type) { - case SMT_CONTOUR: - return GetSmallMapContoursPixels(tile, et); + switch (this->map_type) { + case SMT_CONTOUR: + return GetSmallMapContoursPixels(tile, et); - case SMT_VEHICLES: - return GetSmallMapVehiclesPixels(tile, et); + case SMT_VEHICLES: + return GetSmallMapVehiclesPixels(tile, et); - case SMT_INDUSTRY: - return GetSmallMapIndustriesPixels(tile, et); + case SMT_INDUSTRY: + return GetSmallMapIndustriesPixels(tile, et); - case SMT_ROUTES: - return GetSmallMapRoutesPixels(tile, et); + case SMT_ROUTES: + return GetSmallMapRoutesPixels(tile, et); - case SMT_VEGETATION: - return GetSmallMapVegetationPixels(tile, et); + case SMT_VEGETATION: + return GetSmallMapVegetationPixels(tile, et); - case SMT_OWNER: - return GetSmallMapOwnerPixels(tile, et); + case SMT_OWNER: + return GetSmallMapOwnerPixels(tile, et); - default: NOT_REACHED(); - } + default: NOT_REACHED(); } +} - /** - * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between. - * - * @param dst Pointer to a part of the screen buffer to write to. - * @param xc The X coordinate of the first tile in the column. - * @param yc The Y coordinate of the first tile in the column - * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. - * @param reps Number of lines to draw - * @param start_pos Position of first pixel to draw. - * @param end_pos Position of last pixel to draw (exclusive). - * @param blitter current blitter - * @note If pixel position is below \c 0, skip drawing. - */ - void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const - { - void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); - uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; +/** + * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between. + * + * @param dst Pointer to a part of the screen buffer to write to. + * @param xc The X coordinate of the first tile in the column. + * @param yc The Y coordinate of the first tile in the column + * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. + * @param reps Number of lines to draw + * @param start_pos Position of first pixel to draw. + * @param end_pos Position of last pixel to draw (exclusive). + * @param blitter current blitter + * @note If pixel position is below \c 0, skip drawing. + */ +void SmallMapWindow::DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const +{ + void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); + uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; - do { - /* Check if the tile (xc,yc) is within the map range */ - if (xc >= MapMaxX() || yc >= MapMaxY()) continue; + do { + /* Check if the tile (xc,yc) is within the map range */ + if (xc >= MapMaxX() || yc >= MapMaxY()) continue; - /* Check if the dst pointer points to a pixel inside the screen buffer */ - if (dst < _screen.dst_ptr) continue; - if (dst >= dst_ptr_abs_end) continue; + /* Check if the dst pointer points to a pixel inside the screen buffer */ + if (dst < _screen.dst_ptr) continue; + if (dst >= dst_ptr_abs_end) continue; - /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */ - TileArea ta; - if (min_xy == 1 && (xc == 0 || yc == 0)) { - if (this->zoom == 1) continue; // The tile area is empty, don't draw anything. + /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */ + TileArea ta; + if (min_xy == 1 && (xc == 0 || yc == 0)) { + if (this->zoom == 1) continue; // The tile area is empty, don't draw anything. - ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0)); - } else { - ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom); - } - ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!). - - uint32 val = this->GetTileColours(ta); - uint8 *val8 = (uint8 *)&val; - int idx = max(0, -start_pos); - for (int pos = max(0, start_pos); pos < end_pos; pos++) { - blitter->SetPixel(dst, idx, 0, val8[idx]); - idx++; - } - /* Switch to next tile in the column */ - } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); - } - - /** - * Adds vehicles to the smallmap. - * @param dpi the part of the smallmap to be drawn into - * @param blitter current blitter - */ - void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const - { - const Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_EFFECT) continue; - if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; - - /* Remap into flat coordinates. */ - Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE); - - int y = pt.y - dpi->top; - if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds. - - bool skip = false; // Default is to draw both pixels. - int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate. - if (x < 0) { - /* if x+1 is 0, that means we're on the very left edge, - * and should thus only draw a single pixel */ - if (++x != 0) continue; - skip = true; - } else if (x >= dpi->width - 1) { - /* Check if we're at the very right edge, and if so draw only a single pixel */ - if (x != dpi->width - 1) continue; - skip = true; - } - - /* Calculate pointer to pixel and the colour */ - byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE; - - /* And draw either one or two pixels depending on clipping */ - blitter->SetPixel(dpi->dst_ptr, x, y, colour); - if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour); + ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0)); + } else { + ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom); } - } + ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!). + + uint32 val = this->GetTileColours(ta); + uint8 *val8 = (uint8 *)&val; + int idx = max(0, -start_pos); + for (int pos = max(0, start_pos); pos < end_pos; pos++) { + blitter->SetPixel(dst, idx, 0, val8[idx]); + idx++; + } + /* Switch to next tile in the column */ + } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); +} - /** - * Adds town names to the smallmap. - * @param dpi the part of the smallmap to be drawn into - */ - void DrawTowns(const DrawPixelInfo *dpi) const - { - const Town *t; - FOR_ALL_TOWNS(t) { - /* Remap the town coordinate */ - Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy)); - int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1); - int y = pt.y; - - /* Check if the town sign is within bounds */ - if (x + t->cache.sign.width_small > dpi->left && - x < dpi->left + dpi->width && - y + FONT_HEIGHT_SMALL > dpi->top && - y < dpi->top + dpi->height) { - /* And draw it. */ - SetDParam(0, t->index); - DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN); - } +/** + * Adds vehicles to the smallmap. + * @param dpi the part of the smallmap to be drawn into + * @param blitter current blitter + */ +void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const +{ + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_EFFECT) continue; + if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; + + /* Remap into flat coordinates. */ + Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE); + + int y = pt.y - dpi->top; + if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds. + + bool skip = false; // Default is to draw both pixels. + int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate. + if (x < 0) { + /* if x+1 is 0, that means we're on the very left edge, + * and should thus only draw a single pixel */ + if (++x != 0) continue; + skip = true; + } else if (x >= dpi->width - 1) { + /* Check if we're at the very right edge, and if so draw only a single pixel */ + if (x != dpi->width - 1) continue; + skip = true; } - } - /** - * Draws vertical part of map indicator - * @param x X coord of left/right border of main viewport - * @param y Y coord of top border of main viewport - * @param y2 Y coord of bottom border of main viewport - */ - static inline void DrawVertMapIndicator(int x, int y, int y2) - { - GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW); - GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW); - } + /* Calculate pointer to pixel and the colour */ + byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE; - /** - * Draws horizontal part of map indicator - * @param x X coord of left border of main viewport - * @param x2 X coord of right border of main viewport - * @param y Y coord of top/bottom border of main viewport - */ - static inline void DrawHorizMapIndicator(int x, int x2, int y) - { - GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW); - GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW); + /* And draw either one or two pixels depending on clipping */ + blitter->SetPixel(dpi->dst_ptr, x, y, colour); + if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour); } +} - /** - * Adds map indicators to the smallmap. - */ - void DrawMapIndicators() const - { - /* Find main viewport. */ - const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; +/** + * Adds town names to the smallmap. + * @param dpi the part of the smallmap to be drawn into + */ +void SmallMapWindow::DrawTowns(const DrawPixelInfo *dpi) const +{ + const Town *t; + FOR_ALL_TOWNS(t) { + /* Remap the town coordinate */ + Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy)); + int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1); + int y = pt.y; + + /* Check if the town sign is within bounds */ + if (x + t->cache.sign.width_small > dpi->left && + x < dpi->left + dpi->width && + y + FONT_HEIGHT_SMALL > dpi->top && + y < dpi->top + dpi->height) { + /* And draw it. */ + SetDParam(0, t->index); + DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN); + } + } +} - Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top); - Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4); - tl.x -= this->subscroll; +/** + * Adds map indicators to the smallmap. + */ +void SmallMapWindow::DrawMapIndicators() const +{ + /* Find main viewport. */ + const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height); - Point br = this->RemapTile(tile.x >> 4, tile.y >> 4); - br.x -= this->subscroll; + Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top); + Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4); + tl.x -= this->subscroll; - SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y); - SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y); + tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height); + Point br = this->RemapTile(tile.x >> 4, tile.y >> 4); + br.x -= this->subscroll; - SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y); - SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y); - } + SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y); + SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y); - /** - * Draws the small map. - * - * Basically, the small map is draw column of pixels by column of pixels. The pixels - * are drawn directly into the screen buffer. The final map is drawn in multiple passes. - * The passes are: - * <ol><li>The colours of tiles in the different modes.</li> - * <li>Town names (optional)</li></ol> - * - * @param dpi pointer to pixel to write onto - */ - void DrawSmallMap(DrawPixelInfo *dpi) const - { - Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); - DrawPixelInfo *old_dpi; - - old_dpi = _cur_dpi; - _cur_dpi = dpi; - - /* Clear it */ - GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK); - - /* Which tile is displayed at (dpi->left, dpi->top)? */ - int dx; - Point tile = this->PixelToTile(dpi->left, dpi->top, &dx); - int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x; - int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y; - - void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0); - int x = - dx - 4; - int y = 0; - - for (;;) { - /* Distance from left edge */ - if (x >= -3) { - if (x >= dpi->width) break; // Exit the loop. - - int end_pos = min(dpi->width, x + 4); - int reps = (dpi->height - y + 1) / 2; // Number of lines. - if (reps > 0) { - this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter); - } - } + SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y); + SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y); +} - if (y == 0) { - tile_y += this->zoom; - y++; - ptr = blitter->MoveTo(ptr, 0, 1); - } else { - tile_x -= this->zoom; - y--; - ptr = blitter->MoveTo(ptr, 0, -1); +/** + * Draws the small map. + * + * Basically, the small map is draw column of pixels by column of pixels. The pixels + * are drawn directly into the screen buffer. The final map is drawn in multiple passes. + * The passes are: + * <ol><li>The colours of tiles in the different modes.</li> + * <li>Town names (optional)</li></ol> + * + * @param dpi pointer to pixel to write onto + */ +void SmallMapWindow::DrawSmallMap(DrawPixelInfo *dpi) const +{ + Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); + DrawPixelInfo *old_dpi; + + old_dpi = _cur_dpi; + _cur_dpi = dpi; + + /* Clear it */ + GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK); + + /* Which tile is displayed at (dpi->left, dpi->top)? */ + int dx; + Point tile = this->PixelToTile(dpi->left, dpi->top, &dx); + int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x; + int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y; + + void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0); + int x = - dx - 4; + int y = 0; + + for (;;) { + /* Distance from left edge */ + if (x >= -3) { + if (x >= dpi->width) break; // Exit the loop. + + int end_pos = min(dpi->width, x + 4); + int reps = (dpi->height - y + 1) / 2; // Number of lines. + if (reps > 0) { + this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter); } - ptr = blitter->MoveTo(ptr, 2, 0); - x += 2; } - /* Draw vehicles */ - if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter); - - /* Draw town names */ - if (this->show_towns) this->DrawTowns(dpi); - - /* Draw map indicators */ - this->DrawMapIndicators(); - - _cur_dpi = old_dpi; + if (y == 0) { + tile_y += this->zoom; + y++; + ptr = blitter->MoveTo(ptr, 0, 1); + } else { + tile_x -= this->zoom; + y--; + ptr = blitter->MoveTo(ptr, 0, -1); + } + ptr = blitter->MoveTo(ptr, 2, 0); + x += 2; } - /** - * Function to set up widgets depending on the information being shown on the smallmap. - */ - void SetupWidgetData() - { - StringID legend_tooltip; - StringID enable_all_tooltip; - StringID disable_all_tooltip; - int plane; - switch (this->map_type) { - case SMT_INDUSTRY: - legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION; - enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES; - disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES; - plane = 0; - break; + /* Draw vehicles */ + if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter); - case SMT_OWNER: - legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION; - enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES; - disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES; - plane = 0; - break; + /* Draw town names */ + if (this->show_towns) this->DrawTowns(dpi); - default: - legend_tooltip = STR_NULL; - enable_all_tooltip = STR_NULL; - disable_all_tooltip = STR_NULL; - plane = 1; - break; - } + /* Draw map indicators */ + this->DrawMapIndicators(); - this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip); - this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip); - this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip); - this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane); - } + _cur_dpi = old_dpi; +} -public: - uint min_number_of_columns; ///< Minimal number of columns in legends. +/** + * Function to set up widgets depending on the information being shown on the smallmap. + */ +void SmallMapWindow::SetupWidgetData() +{ + StringID legend_tooltip; + StringID enable_all_tooltip; + StringID disable_all_tooltip; + int plane; + switch (this->map_type) { + case SMT_INDUSTRY: + legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION; + enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES; + disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES; + plane = 0; + break; + + case SMT_OWNER: + legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION; + enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES; + disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES; + plane = 0; + break; - SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD) - { - _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; - this->InitNested(desc, window_number); - this->LowerWidget(this->map_type + WID_SM_CONTOUR); + default: + legend_tooltip = STR_NULL; + enable_all_tooltip = STR_NULL; + disable_all_tooltip = STR_NULL; + plane = 1; + break; + } - BuildLandLegend(); - this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); + this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip); + this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip); + this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip); + this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane); +} - this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); +SmallMapWindow::SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD) +{ + _smallmap_industry_highlight = INVALID_INDUSTRYTYPE; + this->InitNested(desc, window_number); + this->LowerWidget(this->map_type + WID_SM_CONTOUR); - this->SetupWidgetData(); + BuildLandLegend(); + this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); - this->SetZoomLevel(ZLC_INITIALIZE, NULL); - this->SmallMapCenterOnCurrentPos(); - } + this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); - /** - * Compute minimal required width of the legends. - * @return Minimally needed width for displaying the smallmap legends in pixels. - */ - inline uint GetMinLegendWidth() const - { - return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width; - } + this->SetupWidgetData(); - /** - * Return number of columns that can be displayed in \a width pixels. - * @return Number of columns to display. - */ - inline uint GetNumberColumnsLegend(uint width) const - { - return width / this->column_width; - } + this->SetZoomLevel(ZLC_INITIALIZE, NULL); + this->SmallMapCenterOnCurrentPos(); +} - /** - * Compute height given a number of columns. - * @param num_columns Number of columns. - * @return Needed height for displaying the smallmap legends in pixels. - */ - uint GetLegendHeight(uint num_columns) const - { - uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), num_columns)); - return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL; - } +/** + * Compute height given a number of columns. + * @param num_columns Number of columns. + * @return Needed height for displaying the smallmap legends in pixels. + */ +uint SmallMapWindow::GetLegendHeight(uint num_columns) const +{ + uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), num_columns)); + return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL; +} - virtual void SetStringParameters(int widget) const - { - switch (widget) { - case WID_SM_CAPTION: - SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type); - break; - } +/* virtual */ void SmallMapWindow::SetStringParameters(int widget) const +{ + switch (widget) { + case WID_SM_CAPTION: + SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type); + break; } +} - virtual void OnInit() - { - uint min_width = 0; - this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS; - this->min_number_of_fixed_rows = 0; - for (uint i = 0; i < lengthof(_legend_table); i++) { - uint height = 0; - uint num_columns = 1; - for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) { - StringID str; - if (i == SMT_INDUSTRY) { - SetDParam(0, tbl->legend); - SetDParam(1, IndustryPool::MAX_SIZE); - str = STR_SMALLMAP_INDUSTRY; - } else if (i == SMT_OWNER) { - if (tbl->company != INVALID_COMPANY) { - if (!Company::IsValidID(tbl->company)) { - /* Rebuild the owner legend. */ - BuildOwnerLegend(); - this->OnInit(); - return; - } - /* Non-fixed legend entries for the owner view. */ - SetDParam(0, tbl->company); - str = STR_SMALLMAP_COMPANY; - } else { - str = tbl->legend; +/* virtual */ void SmallMapWindow::SmallMapWindow::OnInit() +{ + uint min_width = 0; + this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS; + this->min_number_of_fixed_rows = 0; + for (uint i = 0; i < lengthof(_legend_table); i++) { + uint height = 0; + uint num_columns = 1; + for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) { + StringID str; + if (i == SMT_INDUSTRY) { + SetDParam(0, tbl->legend); + SetDParam(1, IndustryPool::MAX_SIZE); + str = STR_SMALLMAP_INDUSTRY; + } else if (i == SMT_OWNER) { + if (tbl->company != INVALID_COMPANY) { + if (!Company::IsValidID(tbl->company)) { + /* Rebuild the owner legend. */ + BuildOwnerLegend(); + this->OnInit(); + return; } + /* Non-fixed legend entries for the owner view. */ + SetDParam(0, tbl->company); + str = STR_SMALLMAP_COMPANY; } else { - if (tbl->col_break) { - this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height); - height = 0; - num_columns++; - } - height++; str = tbl->legend; } - min_width = max(GetStringBoundingBox(str).width, min_width); + } else { + if (tbl->col_break) { + this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height); + height = 0; + num_columns++; + } + height++; + str = tbl->legend; } - this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height); - this->min_number_of_columns = max(this->min_number_of_columns, num_columns); + min_width = max(GetStringBoundingBox(str).width, min_width); } - - /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */ - this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; + this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height); + this->min_number_of_columns = max(this->min_number_of_columns, num_columns); } - virtual void OnPaint() - { - if (this->map_type == SMT_OWNER) { - for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { - if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) { - /* Rebuild the owner legend. */ - BuildOwnerLegend(); - this->InvalidateData(1); - break; - } + /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */ + this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; +} + +/* virtual */ void SmallMapWindow::OnPaint() +{ + if (this->map_type == SMT_OWNER) { + for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { + if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) { + /* Rebuild the owner legend. */ + BuildOwnerLegend(); + this->InvalidateData(1); + break; } } - - this->DrawWidgets(); } - virtual void DrawWidget(const Rect &r, int widget) const - { - switch (widget) { - case WID_SM_MAP: { - DrawPixelInfo new_dpi; - if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return; - this->DrawSmallMap(&new_dpi); - break; - } + this->DrawWidgets(); +} - case WID_SM_LEGEND: { - uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1); - uint number_of_rows = max((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) ? CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns) : 0, this->min_number_of_fixed_rows); - bool rtl = _current_text_dir == TD_RTL; - uint y_org = r.top + WD_FRAMERECT_TOP; - uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT; - uint y = y_org; - uint i = 0; // Row counter for industry legend. - uint row_height = FONT_HEIGHT_SMALL; - - uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT; - uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0); - uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0; - uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH; - - for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { - if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) && i++ >= number_of_rows)) { - /* Column break needed, continue at top, COLUMN_WIDTH pixels - * (one "row") to the right. */ - x += rtl ? -(int)this->column_width : this->column_width; - y = y_org; - i = 1; - } +/* virtual */ void SmallMapWindow::DrawWidget(const Rect &r, int widget) const +{ + switch (widget) { + case WID_SM_MAP: { + DrawPixelInfo new_dpi; + if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return; + this->DrawSmallMap(&new_dpi); + break; + } - uint8 legend_colour = tbl->colour; - - if (this->map_type == SMT_INDUSTRY) { - /* Industry name must be formatted, since it's not in tiny font in the specs. - * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */ - SetDParam(0, tbl->legend); - SetDParam(1, Industry::GetIndustryTypeCount(tbl->type)); - if (!tbl->show_on_map) { - /* Simply draw the string, not the black border of the legend colour. - * This will enforce the idea of the disabled item */ - DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_GREY); - } else { - if (tbl->type == _smallmap_industry_highlight) { - legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK; - } - DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_BLACK); - GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour - } - } else if (this->map_type == SMT_OWNER && tbl->company != INVALID_COMPANY) { - SetDParam(0, tbl->company); - if (!tbl->show_on_map) { - /* Simply draw the string, not the black border of the legend colour. - * This will enforce the idea of the disabled item */ - DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_GREY); - } else { - DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_BLACK); - GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour + case WID_SM_LEGEND: { + uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1); + uint number_of_rows = max((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) ? CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns) : 0, this->min_number_of_fixed_rows); + bool rtl = _current_text_dir == TD_RTL; + uint y_org = r.top + WD_FRAMERECT_TOP; + uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT; + uint y = y_org; + uint i = 0; // Row counter for industry legend. + uint row_height = FONT_HEIGHT_SMALL; + + uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT; + uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0); + uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0; + uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH; + + for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) { + if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) && i++ >= number_of_rows)) { + /* Column break needed, continue at top, COLUMN_WIDTH pixels + * (one "row") to the right. */ + x += rtl ? -(int)this->column_width : this->column_width; + y = y_org; + i = 1; + } + + uint8 legend_colour = tbl->colour; + + if (this->map_type == SMT_INDUSTRY) { + /* Industry name must be formatted, since it's not in tiny font in the specs. + * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */ + SetDParam(0, tbl->legend); + SetDParam(1, Industry::GetIndustryTypeCount(tbl->type)); + if (!tbl->show_on_map) { + /* Simply draw the string, not the black border of the legend colour. + * This will enforce the idea of the disabled item */ + DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_GREY); + } else { + if (tbl->type == _smallmap_industry_highlight) { + legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK; } + DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_BLACK); + GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour + } + } else if (this->map_type == SMT_OWNER && tbl->company != INVALID_COMPANY) { + SetDParam(0, tbl->company); + if (!tbl->show_on_map) { + /* Simply draw the string, not the black border of the legend colour. + * This will enforce the idea of the disabled item */ + DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_GREY); } else { - if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP); - - /* Anything that is not an industry or a company is using normal process */ - GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); - DrawString(x + text_left, x + text_right, y, tbl->legend); + DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_BLACK); + GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); // Outer border of the legend colour } - GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour); // Legend colour + } else { + if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP); - y += row_height; + /* Anything that is not an industry or a company is using normal process */ + GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK); + DrawString(x + text_left, x + text_right, y, tbl->legend); } + GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour); // Legend colour + + y += row_height; } } } +} - /** - * Select a new map type. - * @param map_type New map type. - */ - void SwitchMapType(SmallMapType map_type) - { - this->RaiseWidget(this->map_type + WID_SM_CONTOUR); - this->map_type = map_type; - this->LowerWidget(this->map_type + WID_SM_CONTOUR); +/** + * Select a new map type. + * @param map_type New map type. + */ +void SmallMapWindow::SwitchMapType(SmallMapType map_type) +{ + this->RaiseWidget(this->map_type + WID_SM_CONTOUR); + this->map_type = map_type; + this->LowerWidget(this->map_type + WID_SM_CONTOUR); - this->SetupWidgetData(); + this->SetupWidgetData(); - this->SetDirty(); - } + this->SetDirty(); +} - /** - * Determines the mouse position on the legend. - * @param pt Mouse position. - * @return Legend item under the mouse. - */ - int GetPositionOnLegend(Point pt) - { - const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND); - uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL; - uint columns = this->GetNumberColumnsLegend(wi->current_x); - uint number_of_rows = max(CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns), this->min_number_of_fixed_rows); - if (line >= number_of_rows) return -1; - - bool rtl = _current_text_dir == TD_RTL; - int x = pt.x - wi->pos_x; - if (rtl) x = wi->current_x - x; - uint column = (x - WD_FRAMERECT_LEFT) / this->column_width; - - return (column * number_of_rows) + line; - } +/** + * Determines the mouse position on the legend. + * @param pt Mouse position. + * @return Legend item under the mouse. + */ +int SmallMapWindow::GetPositionOnLegend(Point pt) +{ + const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND); + uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL; + uint columns = this->GetNumberColumnsLegend(wi->current_x); + uint number_of_rows = max(CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns), this->min_number_of_fixed_rows); + if (line >= number_of_rows) return -1; + + bool rtl = _current_text_dir == TD_RTL; + int x = pt.x - wi->pos_x; + if (rtl) x = wi->current_x - x; + uint column = (x - WD_FRAMERECT_LEFT) / this->column_width; + + return (column * number_of_rows) + line; +} - virtual void OnMouseOver(Point pt, int widget) - { - IndustryType new_highlight = INVALID_INDUSTRYTYPE; - if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) { - int industry_pos = GetPositionOnLegend(pt); - if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) { - new_highlight = _legend_from_industries[industry_pos].type; - } - } - if (new_highlight != _smallmap_industry_highlight) { - _smallmap_industry_highlight = new_highlight; - this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD; - _smallmap_industry_highlight_state = true; - this->SetDirty(); +/* virtual */ void SmallMapWindow::OnMouseOver(Point pt, int widget) +{ + IndustryType new_highlight = INVALID_INDUSTRYTYPE; + if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) { + int industry_pos = GetPositionOnLegend(pt); + if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) { + new_highlight = _legend_from_industries[industry_pos].type; } } + if (new_highlight != _smallmap_industry_highlight) { + _smallmap_industry_highlight = new_highlight; + this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD; + _smallmap_industry_highlight_state = true; + this->SetDirty(); + } +} - virtual void OnClick(Point pt, int widget, int click_count) - { - /* User clicked something, notify the industry chain window to stop sending newly selected industries. */ - InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES); - - switch (widget) { - case WID_SM_MAP: { // Map window - /* - * XXX: scrolling with the left mouse button is done by subsequently - * clicking with the left mouse button; clicking once centers the - * large map at the selected point. So by unclicking the left mouse - * button here, it gets reclicked during the next inputloop, which - * would make it look like the mouse is being dragged, while it is - * actually being (virtually) clicked every inputloop. - */ - _left_button_clicked = false; - - const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); - Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - int sub; - pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub); - pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4), - this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0); - - w->viewport->follow_vehicle = INVALID_VEHICLE; - w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1); - w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1); +/* virtual */ void SmallMapWindow::OnClick(Point pt, int widget, int click_count) +{ + /* User clicked something, notify the industry chain window to stop sending newly selected industries. */ + InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES); + + switch (widget) { + case WID_SM_MAP: { // Map window + /* + * XXX: scrolling with the left mouse button is done by subsequently + * clicking with the left mouse button; clicking once centers the + * large map at the selected point. So by unclicking the left mouse + * button here, it gets reclicked during the next inputloop, which + * would make it look like the mouse is being dragged, while it is + * actually being (virtually) clicked every inputloop. + */ + _left_button_clicked = false; - this->SetDirty(); - break; - } + const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); + Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + int sub; + pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub); + pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4), + this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0); - case WID_SM_ZOOM_IN: - case WID_SM_ZOOM_OUT: { - const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); - Point pt = {wid->current_x / 2, wid->current_y / 2}; - this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); - if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); - break; - } + w->viewport->follow_vehicle = INVALID_VEHICLE; + w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1); + w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1); - case WID_SM_CONTOUR: // Show land contours - case WID_SM_VEHICLES: // Show vehicles - case WID_SM_INDUSTRIES: // Show industries - case WID_SM_ROUTES: // Show transport routes - case WID_SM_VEGETATION: // Show vegetation - case WID_SM_OWNERS: // Show land owners - this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR)); - if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); - break; + this->SetDirty(); + break; + } - case WID_SM_CENTERMAP: // Center the smallmap again - this->SmallMapCenterOnCurrentPos(); - this->HandleButtonClick(WID_SM_CENTERMAP); - if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); - break; + case WID_SM_ZOOM_IN: + case WID_SM_ZOOM_OUT: { + const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); + Point pt = {wid->current_x / 2, wid->current_y / 2}; + this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + } - case WID_SM_TOGGLETOWNNAME: // Toggle town names - this->show_towns = !this->show_towns; - this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); + case WID_SM_CONTOUR: // Show land contours + case WID_SM_VEHICLES: // Show vehicles + case WID_SM_INDUSTRIES: // Show industries + case WID_SM_ROUTES: // Show transport routes + case WID_SM_VEGETATION: // Show vegetation + case WID_SM_OWNERS: // Show land owners + this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR)); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + + case WID_SM_CENTERMAP: // Center the smallmap again + this->SmallMapCenterOnCurrentPos(); + this->HandleButtonClick(WID_SM_CENTERMAP); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; + + case WID_SM_TOGGLETOWNNAME: // Toggle town names + this->show_towns = !this->show_towns; + this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); - this->SetDirty(); - if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); - break; + this->SetDirty(); + if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); + break; - case WID_SM_LEGEND: // Legend - if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) { - /* If industry type small map*/ - if (this->map_type == SMT_INDUSTRY) { - /* If click on industries label, find right industry type and enable/disable it. */ - int industry_pos = GetPositionOnLegend(pt); - if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) { - if (_ctrl_pressed) { - /* Disable all, except the clicked one. */ - bool changes = false; - for (int i = 0; i != _smallmap_industry_count; i++) { - bool new_state = i == industry_pos; - if (_legend_from_industries[i].show_on_map != new_state) { - changes = true; - _legend_from_industries[i].show_on_map = new_state; - } + case WID_SM_LEGEND: // Legend + if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) { + /* If industry type small map*/ + if (this->map_type == SMT_INDUSTRY) { + /* If click on industries label, find right industry type and enable/disable it. */ + int industry_pos = GetPositionOnLegend(pt); + if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) { + if (_ctrl_pressed) { + /* Disable all, except the clicked one. */ + bool changes = false; + for (int i = 0; i != _smallmap_industry_count; i++) { + bool new_state = i == industry_pos; + if (_legend_from_industries[i].show_on_map != new_state) { + changes = true; + _legend_from_industries[i].show_on_map = new_state; } - if (!changes) { - /* Nothing changed? Then show all (again). */ - for (int i = 0; i != _smallmap_industry_count; i++) { - _legend_from_industries[i].show_on_map = true; - } + } + if (!changes) { + /* Nothing changed? Then show all (again). */ + for (int i = 0; i != _smallmap_industry_count; i++) { + _legend_from_industries[i].show_on_map = true; } - } else { - _legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map; } + } else { + _legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map; } - } else if (this->map_type == SMT_OWNER) { - /* If click on companies label, find right company and enable/disable it. */ - int company_pos = GetPositionOnLegend(pt); - if (company_pos < NUM_NO_COMPANY_ENTRIES) break; - if (company_pos < _smallmap_company_count) { - if (_ctrl_pressed) { - /* Disable all, except the clicked one */ - bool changes = false; - for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) { - bool new_state = i == company_pos; - if (_legend_land_owners[i].show_on_map != new_state) { - changes = true; - _legend_land_owners[i].show_on_map = new_state; - } + } + } else if (this->map_type == SMT_OWNER) { + /* If click on companies label, find right company and enable/disable it. */ + int company_pos = GetPositionOnLegend(pt); + if (company_pos < NUM_NO_COMPANY_ENTRIES) break; + if (company_pos < _smallmap_company_count) { + if (_ctrl_pressed) { + /* Disable all, except the clicked one */ + bool changes = false; + for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) { + bool new_state = i == company_pos; + if (_legend_land_owners[i].show_on_map != new_state) { + changes = true; + _legend_land_owners[i].show_on_map = new_state; } - if (!changes) { - /* Nothing changed? Then show all (again). */ - for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) { - _legend_land_owners[i].show_on_map = true; - } + } + if (!changes) { + /* Nothing changed? Then show all (again). */ + for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) { + _legend_land_owners[i].show_on_map = true; } - } else { - _legend_land_owners[company_pos].show_on_map = !_legend_land_owners[company_pos].show_on_map; } + } else { + _legend_land_owners[company_pos].show_on_map = !_legend_land_owners[company_pos].show_on_map; } } - this->SetDirty(); - } - break; - - case WID_SM_ENABLE_ALL: - if (this->map_type == SMT_INDUSTRY) { - for (int i = 0; i != _smallmap_industry_count; i++) { - _legend_from_industries[i].show_on_map = true; - } - } else if (this->map_type == SMT_OWNER) { - for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) { - _legend_land_owners[i].show_on_map = true; - } } this->SetDirty(); - break; + } + break; - case WID_SM_DISABLE_ALL: - if (this->map_type == SMT_INDUSTRY) { - for (int i = 0; i != _smallmap_industry_count; i++) { - _legend_from_industries[i].show_on_map = false; - } - } else { - for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) { - _legend_land_owners[i].show_on_map = false; - } + case WID_SM_ENABLE_ALL: + if (this->map_type == SMT_INDUSTRY) { + for (int i = 0; i != _smallmap_industry_count; i++) { + _legend_from_industries[i].show_on_map = true; } - this->SetDirty(); - break; - - case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap. - _smallmap_show_heightmap = !_smallmap_show_heightmap; - this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); - this->SetDirty(); - break; - } - } - - /** - * Some data on this window has become invalid. - * @param data Information about the changed data. - * - data = 0: Displayed industries at the industry chain window have changed. - * - data = 1: Companies have changed. - * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. - */ - virtual void OnInvalidateData(int data = 0, bool gui_scope = true) - { - if (!gui_scope) return; - switch (data) { - case 1: - /* The owner legend has already been rebuilt. */ - this->ReInit(); - break; - - case 0: { - extern uint64 _displayed_industries; - if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY); + } else if (this->map_type == SMT_OWNER) { + for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) { + _legend_land_owners[i].show_on_map = true; + } + } + this->SetDirty(); + break; + case WID_SM_DISABLE_ALL: + if (this->map_type == SMT_INDUSTRY) { for (int i = 0; i != _smallmap_industry_count; i++) { - _legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type); + _legend_from_industries[i].show_on_map = false; + } + } else { + for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) { + _legend_land_owners[i].show_on_map = false; } - break; } + this->SetDirty(); + break; - default: NOT_REACHED(); - } - this->SetDirty(); - } - - virtual bool OnRightClick(Point pt, int widget) - { - if (widget != WID_SM_MAP || _scrolling_viewport) return false; - - _scrolling_viewport = true; - return true; + case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap. + _smallmap_show_heightmap = !_smallmap_show_heightmap; + this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap); + this->SetDirty(); + break; } +} - virtual void OnMouseWheel(int wheel) - { - if (_settings_client.gui.scrollwheel_scrolling == 0) { - const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); - int cursor_x = _cursor.pos.x - this->left - wid->pos_x; - int cursor_y = _cursor.pos.y - this->top - wid->pos_y; - if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) { - Point pt = {cursor_x, cursor_y}; - this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); +/** + * Some data on this window has become invalid. + * @param data Information about the changed data. + * - data = 0: Displayed industries at the industry chain window have changed. + * - data = 1: Companies have changed. + * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. + */ +/* virtual */ void SmallMapWindow::OnInvalidateData(int data, bool gui_scope) +{ + if (!gui_scope) return; + switch (data) { + case 1: + /* The owner legend has already been rebuilt. */ + this->ReInit(); + break; + + case 0: { + extern uint64 _displayed_industries; + if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY); + + for (int i = 0; i != _smallmap_industry_count; i++) { + _legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type); } + break; } + + default: NOT_REACHED(); } + this->SetDirty(); +} - virtual void OnTick() - { - /* Update the window every now and then */ - if (--this->refresh != 0) return; +/* virtual */ bool SmallMapWindow::OnRightClick(Point pt, int widget) +{ + if (widget != WID_SM_MAP || _scrolling_viewport) return false; - _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state; + _scrolling_viewport = true; + return true; +} - this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD; - this->SetDirty(); +/* virtual */ void SmallMapWindow::OnMouseWheel(int wheel) +{ + if (_settings_client.gui.scrollwheel_scrolling == 0) { + const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); + int cursor_x = _cursor.pos.x - this->left - wid->pos_x; + int cursor_y = _cursor.pos.y - this->top - wid->pos_y; + if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) { + Point pt = {cursor_x, cursor_y}; + this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); + } } +} - /** - * Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center - * of the smallmap always contains a part of the map. - * @param sx Proposed new #scroll_x - * @param sy Proposed new #scroll_y - * @param sub Proposed new #subscroll - */ - void SetNewScroll(int sx, int sy, int sub) - { - const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP); - Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2); - hv.x *= this->zoom; - hv.y *= this->zoom; - - if (sx < -hv.x) { - sx = -hv.x; - sub = 0; - } - if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) { - sx = MapMaxX() * TILE_SIZE - hv.x; - sub = 0; - } - if (sy < -hv.y) { - sy = -hv.y; - sub = 0; - } - if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) { - sy = MapMaxY() * TILE_SIZE - hv.y; - sub = 0; - } +/* virtual */ void SmallMapWindow::OnTick() +{ + /* Update the window every now and then */ + if (--this->refresh != 0) return; + + _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state; + + this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD; + this->SetDirty(); +} - this->scroll_x = sx; - this->scroll_y = sy; - this->subscroll = sub; +/** + * Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center + * of the smallmap always contains a part of the map. + * @param sx Proposed new #scroll_x + * @param sy Proposed new #scroll_y + * @param sub Proposed new #subscroll + */ +void SmallMapWindow::SetNewScroll(int sx, int sy, int sub) +{ + const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP); + Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2); + hv.x *= this->zoom; + hv.y *= this->zoom; + + if (sx < -hv.x) { + sx = -hv.x; + sub = 0; + } + if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) { + sx = MapMaxX() * TILE_SIZE - hv.x; + sub = 0; + } + if (sy < -hv.y) { + sy = -hv.y; + sub = 0; + } + if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) { + sy = MapMaxY() * TILE_SIZE - hv.y; + sub = 0; } - virtual void OnScroll(Point delta) - { - _cursor.fix_at = true; + this->scroll_x = sx; + this->scroll_y = sy; + this->subscroll = sub; +} - /* While tile is at (delta.x, delta.y)? */ - int sub; - Point pt = this->PixelToTile(delta.x, delta.y, &sub); - this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub); +/* virtual */ void SmallMapWindow::OnScroll(Point delta) +{ + _cursor.fix_at = true; - this->SetDirty(); - } + /* While tile is at (delta.x, delta.y)? */ + int sub; + Point pt = this->PixelToTile(delta.x, delta.y, &sub); + this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub); - void SmallMapCenterOnCurrentPos() - { - const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2); + this->SetDirty(); +} - int sub; - const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); - Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub); - this->SetNewScroll(sxy.x, sxy.y, sub); - this->SetDirty(); - } -}; +void SmallMapWindow::SmallMapCenterOnCurrentPos() +{ + const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; + Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2); + + int sub; + const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); + Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub); + this->SetNewScroll(sxy.x, sxy.y, sub); + this->SetDirty(); +} SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR; bool SmallMapWindow::show_towns = true; diff --git a/src/smallmap_gui.h b/src/smallmap_gui.h index 572a17534..d21b8d63e 100644 --- a/src/smallmap_gui.h +++ b/src/smallmap_gui.h @@ -12,9 +12,150 @@ #ifndef SMALLMAP_GUI_H #define SMALLMAP_GUI_H +#include "industry_type.h" +#include "window_gui.h" +#include "strings_func.h" +#include "blitter/factory.hpp" +#include "widgets/smallmap_widget.h" + void BuildIndustriesLegend(); void ShowSmallMap(); void BuildLandLegend(); void BuildOwnerLegend(); +/** Structure for holding relevant data for legends in small map */ +struct LegendAndColour { + uint8 colour; ///< Colour of the item on the map. + StringID legend; ///< String corresponding to the coloured item. + IndustryType type; ///< Type of industry. Only valid for industry entries. + uint8 height; ///< Height in tiles. Only valid for height legend entries. + CompanyID company; ///< Company to display. Only valid for company entries of the owner legend. + bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour. + bool end; ///< This is the end of the list. + bool col_break; ///< Perform a column break and go further at the next column. +}; + +/** Class managing the smallmap window. */ +class SmallMapWindow : public Window { +protected: + /** Types of legends in the #WID_SM_LEGEND widget. */ + enum SmallMapType { + SMT_CONTOUR, + SMT_VEHICLES, + SMT_INDUSTRY, + SMT_ROUTES, + SMT_VEGETATION, + SMT_OWNER, + }; + + /** Available kinds of zoomlevel changes. */ + enum ZoomLevelChange { + ZLC_INITIALIZE, ///< Initialize zoom level. + ZLC_ZOOM_OUT, ///< Zoom out. + ZLC_ZOOM_IN, ///< Zoom in. + }; + + static SmallMapType map_type; ///< Currently displayed legends. + static bool show_towns; ///< Display town names in the smallmap. + + static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget. + static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend. + static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks + static const uint BLINK_PERIOD = 0x0F; ///< highlight blinking interval + + uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY). + uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget. + + int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display. + int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display. + int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display. + int zoom; ///< Zoom level. Bigger number means more zoom-out (further away). + + uint8 refresh; ///< Refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks. + + Point SmallmapRemapCoords(int x, int y) const; + + /** + * Draws vertical part of map indicator + * @param x X coord of left/right border of main viewport + * @param y Y coord of top border of main viewport + * @param y2 Y coord of bottom border of main viewport + */ + static inline void DrawVertMapIndicator(int x, int y, int y2) + { + GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW); + GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW); + } + + /** + * Draws horizontal part of map indicator + * @param x X coord of left border of main viewport + * @param x2 X coord of right border of main viewport + * @param y Y coord of top/bottom border of main viewport + */ + static inline void DrawHorizMapIndicator(int x, int x2, int y) + { + GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW); + GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW); + } + + void DrawMapIndicators() const; + void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const; + void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const; + void DrawTowns(const DrawPixelInfo *dpi) const; + void DrawSmallMap(DrawPixelInfo *dpi) const; + + Point RemapTile(int tile_x, int tile_y) const; + Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const; + Point ComputeScroll(int tx, int ty, int x, int y, int *sub); + void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt); + void SetupWidgetData(); + uint32 GetTileColours(const TileArea &ta) const; + + int GetPositionOnLegend(Point pt); + + +public: + + uint min_number_of_columns; ///< Minimal number of columns in legends. + + SmallMapWindow(const WindowDesc *desc, int window_number); + + /** + * Compute minimal required width of the legends. + * @return Minimally needed width for displaying the smallmap legends in pixels. + */ + inline uint GetMinLegendWidth() const + { + return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width; + } + + /** + * Return number of columns that can be displayed in \a width pixels. + * @return Number of columns to display. + */ + inline uint GetNumberColumnsLegend(uint width) const + { + return width / this->column_width; + } + + uint GetLegendHeight(uint num_columns) const; + + void SwitchMapType(SmallMapType map_type); + void SetNewScroll(int sx, int sy, int sub); + void SmallMapCenterOnCurrentPos(); + + virtual void SetStringParameters(int widget) const; + virtual void OnInit(); + virtual void OnPaint(); + virtual void DrawWidget(const Rect &r, int widget) const; + virtual void OnClick(Point pt, int widget, int click_count); + virtual void OnInvalidateData(int data = 0, bool gui_scope = true); + virtual bool OnRightClick(Point pt, int widget); + virtual void OnMouseWheel(int wheel); + virtual void OnTick(); + virtual void OnScroll(Point delta); + virtual void OnMouseOver(Point pt, int widget); +}; + #endif /* SMALLMAP_GUI_H */ |