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-rw-r--r--openttd.c2
-rw-r--r--openttd.h9
-rw-r--r--station.h2
-rw-r--r--station_gui.c57
4 files changed, 28 insertions, 42 deletions
diff --git a/openttd.c b/openttd.c
index 005e2a59d..0433c9c9c 100644
--- a/openttd.c
+++ b/openttd.c
@@ -246,7 +246,6 @@ static void ParseResolution(int res[2], const char *s)
static void InitializeDynamicVariables(void)
{
/* Dynamic stuff needs to be initialized somewhere... */
- _station_sort = NULL;
_town_sort = NULL;
_industry_sort = NULL;
}
@@ -261,7 +260,6 @@ static void UnInitializeDynamicVariables(void)
CleanPool(&_sign_pool);
CleanPool(&_order_pool);
- free(_station_sort);
free(_town_sort);
free(_industry_sort);
}
diff --git a/openttd.h b/openttd.h
index 511d3fe3e..5221ffe76 100644
--- a/openttd.h
+++ b/openttd.h
@@ -21,15 +21,6 @@ typedef struct Pair {
int b;
} Pair;
-/**
- * Is used as a general sortable struct (using qsort and friends). Is used for
- * sorting vehicles and stations at the moment
- */
-typedef struct SortStruct {
- uint32 index;
- byte owner;
-} SortStruct;
-
#include "map.h"
#include "slope.h"
diff --git a/station.h b/station.h
index 2be345658..805a57369 100644
--- a/station.h
+++ b/station.h
@@ -139,8 +139,6 @@ void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint
void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord(void);
-VARDEF SortStruct *_station_sort;
-
/* sorter stuff */
void RebuildStationLists(void);
void ResortStationLists(void);
diff --git a/station_gui.c b/station_gui.c
index 91f9a56f0..651eafa76 100644
--- a/station_gui.c
+++ b/station_gui.c
@@ -74,18 +74,18 @@ static int _internal_sort_order;
static int CDECL StationNameSorter(const void *a, const void *b)
{
+ const Station* st1 = *(const Station**)a;
+ const Station* st2 = *(const Station**)b;
char buf1[64];
int32 argv[1];
- const SortStruct *cmp1 = (const SortStruct*)a;
- const SortStruct *cmp2 = (const SortStruct*)b;
int r;
- argv[0] = cmp1->index;
+ argv[0] = st1->index;
GetStringWithArgs(buf1, STR_STATION, argv);
- if (cmp2->index != _last_station_idx) {
- _last_station_idx = cmp2->index;
- argv[0] = cmp2->index;
+ if (st2->index != _last_station_idx) {
+ _last_station_idx = st2->index;
+ argv[0] = st2->index;
GetStringWithArgs(_bufcache, STR_STATION, argv);
}
@@ -95,17 +95,17 @@ static int CDECL StationNameSorter(const void *a, const void *b)
static int CDECL StationTypeSorter(const void *a, const void *b)
{
- const Station *st1 = GetStation(((const SortStruct*)a)->index);
- const Station *st2 = GetStation(((const SortStruct*)b)->index);
+ const Station* st1 = *(const Station**)a;
+ const Station* st2 = *(const Station**)b;
return (_internal_sort_order & 1) ? st2->facilities - st1->facilities : st1->facilities - st2->facilities;
}
static int CDECL StationWaitingSorter(const void *a, const void *b)
{
+ const Station* st1 = *(const Station**)a;
+ const Station* st2 = *(const Station**)b;
int sum1 = 0, sum2 = 0;
int j;
- const Station *st1 = GetStation(((const SortStruct*)a)->index);
- const Station *st2 = GetStation(((const SortStruct*)b)->index);
for (j = 0; j < NUM_CARGO; j++) {
if (st1->goods[j].waiting_acceptance & 0xfff) sum1 += GetTransportedGoodsIncome(st1->goods[j].waiting_acceptance & 0xfff, 20, 50, j);
@@ -117,11 +117,11 @@ static int CDECL StationWaitingSorter(const void *a, const void *b)
static int CDECL StationRatingMaxSorter(const void *a, const void *b)
{
+ const Station* st1 = *(const Station**)a;
+ const Station* st2 = *(const Station**)b;
byte maxr1 = 0;
byte maxr2 = 0;
int j;
- const Station *st1 = GetStation(((const SortStruct*)a)->index);
- const Station *st2 = GetStation(((const SortStruct*)b)->index);
for (j = 0; j < NUM_CARGO; j++) {
if (st1->goods[j].waiting_acceptance & 0xfff) maxr1 = max(maxr1, st1->goods[j].rating);
@@ -138,7 +138,7 @@ typedef enum StationListFlags {
} StationListFlags;
typedef struct plstations_d {
- SortStruct *sort_list;
+ const Station** sort_list;
uint16 list_length;
byte sort_type;
StationListFlags flags;
@@ -174,13 +174,14 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
{
uint n = 0;
uint i, j;
+ const Station** station_sort;
const Station *st;
if (!(sl->flags & SL_REBUILD)) return;
/* Create array for sorting */
- _station_sort = realloc(_station_sort, GetStationPoolSize() * sizeof(_station_sort[0]));
- if (_station_sort == NULL)
+ station_sort = malloc(GetStationPoolSize() * sizeof(station_sort[0]));
+ if (station_sort == NULL)
error("Could not allocate memory for the station-sorting-list");
DEBUG(misc, 1) ("Building station list for player %d...", owner);
@@ -193,18 +194,14 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
if (st->goods[j].waiting_acceptance & 0xFFF) {
num_waiting_cargo++; //count number of waiting cargo
if (HASBIT(cargo_filter, j)) {
- _station_sort[n].index = st->index;
- _station_sort[n].owner = st->owner;
- n++;
+ station_sort[n++] = st;
break;
}
}
}
//stations without waiting cargo
if (num_waiting_cargo == 0 && HASBIT(cargo_filter, NUM_CARGO)) {
- _station_sort[n].index = st->index;
- _station_sort[n].owner = st->owner;
- n++;
+ station_sort[n++] = st;
}
}
}
@@ -215,10 +212,11 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
if (n != 0 && sl->sort_list == NULL) error("Could not allocate memory for the station-sorting-list");
sl->list_length = n;
- for (i = 0; i < n; ++i) sl->sort_list[i] = _station_sort[i];
+ for (i = 0; i < n; ++i) sl->sort_list[i] = station_sort[i];
sl->flags &= ~SL_REBUILD;
sl->flags |= SL_RESORT;
+ free(station_sort);
}
static void SortStationsList(plstations_d *sl)
@@ -305,7 +303,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
y = 40; // start of the list-widget
for (i = w->vscroll.pos; i < max; ++i) { // do until max number of stations of owner
- Station* st = GetStation(sl->sort_list[i].index);
+ const Station* st = sl->sort_list[i];
uint j;
int x;
@@ -332,6 +330,8 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
switch (e->click.widget) {
case 3: {
+ const Station* st;
+
uint32 id_v = (e->click.pt.y - 41) / 10;
if (id_v >= w->vscroll.cap) return; // click out of bounds
@@ -340,13 +340,12 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
if (id_v >= sl->list_length) return; // click out of list bound
- {
- const Station *st = GetStation(sl->sort_list[id_v].index);
+ st = sl->sort_list[id_v];
+ assert(st->owner == owner);
+ ScrollMainWindowToTile(st->xy);
+ break;
+ }
- assert(st->owner == owner);
- ScrollMainWindowToTile(st->xy);
- }
- } break;
case 6: /* train */
case 7: /* truck */
case 8: /* bus */