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-rw-r--r--src/autoreplace_cmd.cpp119
-rw-r--r--src/vehicle.cpp2
-rw-r--r--src/vehiclelist.cpp8
-rw-r--r--src/vehiclelist.h2
4 files changed, 111 insertions, 20 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp
index f9293e34b..227ba19a4 100644
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -8,6 +8,8 @@
#include "debug.h"
#include "vehicle_gui.h"
#include "train.h"
+#include "aircraft.h"
+#include "roadveh.h"
#include "rail.h"
#include "command_func.h"
#include "engine_base.h"
@@ -87,15 +89,27 @@ bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player)
/** Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
* @param old_veh Old vehicle that will be sold
* @param new_head Head of the completely constructed new vehicle chain
+ * @param part_of_chain The vehicle is part of a train
*/
-static void TransferCargo(Vehicle *old_veh, Vehicle *new_head)
+static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
{
+ assert(!part_of_chain || IsFrontEngine(new_head));
/* Loop through source parts */
for (Vehicle *src = old_veh; src != NULL; src = src->Next()) {
+ if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != old_veh->u.rail.other_multiheaded_part && !IsArticulatedPart(src)) {
+ /* Skip vehicles, which do not belong to old_veh */
+ src = GetLastEnginePart(src);
+ continue;
+ }
if (src->cargo_type >= NUM_CARGO || src->cargo.Count() == 0) continue;
/* Find free space in the new chain */
for (Vehicle *dest = new_head; dest != NULL && src->cargo.Count() > 0; dest = dest->Next()) {
+ if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != new_head->u.rail.other_multiheaded_part && !IsArticulatedPart(src)) {
+ /* Skip vehicles, which do not belong to new_head */
+ dest = GetLastEnginePart(dest);
+ continue;
+ }
if (dest->cargo_type != src->cargo_type) continue;
uint amount = min(src->cargo.Count(), dest->cargo_cap - dest->cargo.Count());
@@ -106,7 +120,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head)
}
/* Update train weight etc., the old vehicle will be sold anyway */
- if (new_head->type == VEH_TRAIN) TrainConsistChanged(new_head, true);
+ if (part_of_chain && new_head->type == VEH_TRAIN) TrainConsistChanged(new_head, true);
}
/**
@@ -144,11 +158,12 @@ static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_ty
* Function to find what type of cargo to refit to when autoreplacing
* @param *v Original vehicle, that is being replaced
* @param engine_type The EngineID of the vehicle that is being replaced to
+ * @param part_of_chain The vehicle is part of a train
* @return The cargo type to replace to
* CT_NO_REFIT is returned if no refit is needed
* CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
*/
-static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
+static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
{
CargoID cargo_type;
@@ -161,6 +176,8 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
if (cargo_type == CT_INVALID) {
if (v->type != VEH_TRAIN) return CT_NO_REFIT; // If the vehicle does not carry anything at all, every replacement is fine.
+ if (!part_of_chain) return CT_NO_REFIT;
+
/* the old engine didn't have cargo capacity, but the new one does
* now we will figure out what cargo the train is carrying and refit to fit this */
@@ -182,7 +199,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
} else {
if (!HasBit(available_cargo_types, cargo_type)) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want
- if (!VerifyAutoreplaceRefitForOrders(v, engine_type)) return CT_INVALID; // Some refit orders lose their effect
+ if (part_of_chain && !VerifyAutoreplaceRefitForOrders(v, engine_type)) return CT_INVALID; // Some refit orders lose their effect
/* Do we have to refit the vehicle, or is it already carrying the right cargo? */
uint16 *default_capacity = GetCapacityOfArticulatedParts(engine_type, v->type);
@@ -226,9 +243,10 @@ static EngineID GetNewEngineType(const Vehicle *v, const Player *p)
* Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does)
* @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced.
* @param new_vehicle Returns the newly build and refittet vehicle
+ * @param part_of_chain The vehicle is part of a train
* @return cost or error
*/
-static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle)
+static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain)
{
*new_vehicle = NULL;
@@ -238,7 +256,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
if (e == INVALID_ENGINE) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
/* Does it need to be refitted */
- CargoID refit_cargo = GetNewCargoTypeForReplace(old_veh, e);
+ CargoID refit_cargo = GetNewCargoTypeForReplace(old_veh, e, part_of_chain);
if (refit_cargo == CT_INVALID) return CommandCost(); // incompatible cargos
/* Build the new vehicle */
@@ -327,6 +345,57 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head,
return cost;
}
+/** Replace a single unit in a free wagon chain
+ * @param single_unit vehicle to let autoreplace/renew operator on
+ * @param flags command flags
+ * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did
+ * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
+ * @return cost or error
+ */
+static CommandCost ReplaceFreeUnit(Vehicle **single_unit, uint32 flags, bool *nothing_to_do)
+{
+ Vehicle *old_v = *single_unit;
+ assert(old_v->type == VEH_TRAIN && !IsArticulatedPart(old_v) && !IsRearDualheaded(old_v));
+
+ CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
+
+ /* Build and refit replacement vehicle */
+ Vehicle *new_v = NULL;
+ cost.AddCost(BuildReplacementVehicle(old_v, &new_v, false));
+
+ /* Was a new vehicle constructed? */
+ if (cost.Succeeded() && new_v != NULL) {
+ *nothing_to_do = false;
+
+ if ((flags & DC_EXEC) != 0) {
+ /* Move the new vehicle behind the old */
+ MoveVehicle(new_v, old_v, DC_EXEC, false);
+
+ /* Take over cargo
+ * Note: We do only transfer cargo from the old to the new vehicle.
+ * I.e. we do not transfer remaining cargo to other vehicles.
+ * Else you would also need to consider moving cargo to other free chains,
+ * or doing the same in ReplaceChain(), which would be quite troublesome.
+ */
+ TransferCargo(old_v, new_v, false);
+
+ *single_unit = new_v;
+ }
+
+ if (cost.Succeeded()) {
+ /* Sell the old vehicle */
+ cost.AddCost(DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v)));
+ }
+
+ /* If we are not in DC_EXEC undo everything */
+ if ((flags & DC_EXEC) == 0) {
+ DoCommand(0, new_v->index, 0, DC_EXEC, GetCmdSellVeh(new_v));
+ }
+ }
+
+ return cost;
+}
+
/** Replace a whole vehicle chain
* @param chain vehicle chain to let autoreplace/renew operator on
* @param flags command flags
@@ -337,6 +406,7 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head,
static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_removal, bool *nothing_to_do)
{
Vehicle *old_head = *chain;
+ assert(old_head->IsPrimaryVehicle());
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
@@ -359,7 +429,7 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova
assert(i < num_units);
old_vehs[i] = w;
- CommandCost ret = BuildReplacementVehicle(old_vehs[i], &new_vehs[i]);
+ CommandCost ret = BuildReplacementVehicle(old_vehs[i], &new_vehs[i], true);
cost.AddCost(ret);
if (cost.Failed()) break;
@@ -459,7 +529,7 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova
* Note: We cannot test 'new_vehs[i] != NULL' as wagon removal might cause to remove both */
if (w->First() == new_head) continue;
- if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head);
+ if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true);
cost.AddCost(DoCommand(0, w->index, 0, flags, GetCmdSellVeh(w)));
if ((flags & DC_EXEC) != 0) {
@@ -502,7 +572,7 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova
} else {
/* Build and refit replacement vehicle */
Vehicle *new_head = NULL;
- cost.AddCost(BuildReplacementVehicle(old_head, &new_head));
+ cost.AddCost(BuildReplacementVehicle(old_head, &new_head, true));
/* Was a new vehicle constructed? */
if (cost.Succeeded() && new_head != NULL) {
@@ -514,7 +584,7 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova
if (cost.Succeeded()) {
/* The new vehicle is constructed, now take over cargo */
if ((flags & DC_EXEC) != 0) {
- TransferCargo(old_head, new_head);
+ TransferCargo(old_head, new_head, true);
*chain = new_head;
}
@@ -532,7 +602,8 @@ static CommandCost ReplaceChain(Vehicle **chain, uint32 flags, bool wagon_remova
return cost;
}
-/** Autoreplace a vehicles
+/** Autoreplaces a vehicle
+ * Trains are replaced as a whole chain, free wagons in depot are replaced on their own
* @param tile not used
* @param flags type of operation
* @param p1 Index of vehicle
@@ -549,6 +620,15 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint3
if (!v->IsInDepot()) return CMD_ERROR;
if (HASBITS(v->vehstatus, VS_CRASHED)) return CMD_ERROR;
+ bool free_wagon = false;
+ if (v->type == VEH_TRAIN) {
+ if (IsArticulatedPart(v) || IsRearDualheaded(v)) return CMD_ERROR;
+ free_wagon = !IsFrontEngine(v);
+ if (free_wagon && IsFrontEngine(v->First())) return CMD_ERROR;
+ } else {
+ if (!v->IsPrimaryVehicle()) return CMD_ERROR;
+ }
+
const Player *p = GetPlayer(_current_player);
bool wagon_removal = p->renew_keep_length;
@@ -557,11 +637,11 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint3
bool any_replacements = false;
while (w != NULL && !any_replacements) {
any_replacements = (GetNewEngineType(w, p) != INVALID_ENGINE);
- w = (w->type == VEH_TRAIN ? GetNextUnit(w) : NULL);
+ w = (!free_wagon && w->type == VEH_TRAIN ? GetNextUnit(w) : NULL);
}
if (any_replacements) {
- bool was_stopped = (v->vehstatus & VS_STOPPED) != 0;
+ bool was_stopped = free_wagon || ((v->vehstatus & VS_STOPPED) != 0);
/* Stop the vehicle */
if (!was_stopped) cost.AddCost(StartStopVehicle(v, true));
@@ -574,11 +654,20 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, uint32 flags, uint32 p1, uint3
* to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
- cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, &nothing_to_do));
+ if (free_wagon) {
+ cost.AddCost(ReplaceFreeUnit(&v, flags & ~DC_EXEC, &nothing_to_do));
+ } else {
+ cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, &nothing_to_do));
+ }
RestoreRandomSeeds(saved_seeds);
if (cost.Succeeded() && (flags & DC_EXEC) != 0) {
- CommandCost ret = ReplaceChain(&v, flags, wagon_removal, &nothing_to_do);
+ CommandCost ret;
+ if (free_wagon) {
+ ret = ReplaceFreeUnit(&v, flags, &nothing_to_do);
+ } else {
+ ret = ReplaceChain(&v, flags, wagon_removal, &nothing_to_do);
+ }
assert(ret.Succeeded() && ret.GetCost() == cost.GetCost());
}
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 5a9dbca72..660406016 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1274,7 +1274,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uin
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_player)) return CMD_ERROR;
/* Get the list of vehicles in the depot */
- BuildDepotVehicleList(vehicle_type, tile, &list, &list);
+ BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
bool did_something = false;
diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp
index 46762b247..62125d0db 100644
--- a/src/vehiclelist.cpp
+++ b/src/vehiclelist.cpp
@@ -18,8 +18,9 @@
* @param tile The tile the depot is located on
* @param engines Pointer to list to add vehicles to
* @param wagons Pointer to list to add wagons to (can be NULL)
+ * @param individual_wagons If true add every wagon to #wagons which is not attached to an engine. If false only add the first wagon of every row.
*/
-void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons)
+void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
{
engines->Clear();
if (wagons != NULL && wagons != engines) wagons->Clear();
@@ -32,9 +33,10 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
switch (type) {
case VEH_TRAIN:
+ if (IsArticulatedPart(v) || IsRearDualheaded(v)) continue;
if (v->u.rail.track != TRACK_BIT_DEPOT) continue;
- if (wagons != NULL && IsFreeWagon(v)) {
- *wagons->Append() = v;
+ if (wagons != NULL && IsFreeWagon(v->First())) {
+ if (individual_wagons || IsFreeWagon(v)) *wagons->Append() = v;
continue;
}
break;
diff --git a/src/vehiclelist.h b/src/vehiclelist.h
index a5ba00f8b..2635d493c 100644
--- a/src/vehiclelist.h
+++ b/src/vehiclelist.h
@@ -10,6 +10,6 @@
typedef SmallVector<const Vehicle *, 32> VehicleList;
void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
-void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list);
+void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list, bool individual_wagons = false);
#endif /* VEHICLELIST_H */