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-rw-r--r--docs/landscape.html2
-rw-r--r--docs/landscape_grid.html2
-rw-r--r--town_cmd.c4
3 files changed, 6 insertions, 2 deletions
diff --git a/docs/landscape.html b/docs/landscape.html
index a3a7aeb93..0b039115d 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -290,7 +290,7 @@ Town building
<ul>
<li>m1 bits 6..0: position of the lift</li>
<li>m1 bit 7: if set the lift is moving</li>
-<li>m5 bit 7: if set then m5 bits 5..0 hold the final position of the lift divided by 6 (valid values 0..6 except 1)</li>
+<li>m5 bit 7: if set then m5 bits 5..0 hold the destination floor of the lift, which could be 0..6, except 1, so the building has 6 effective floors. This due to the fact that the first floor is 2 'normal' floors high. One 'normal' floor has a height of 6 lift positions.</li>
</ul></li>
</ul>
</td></tr>
diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html
index 998d7900d..2a062b76f 100644
--- a/docs/landscape_grid.html
+++ b/docs/landscape_grid.html
@@ -134,7 +134,7 @@ the array so you can quickly see what is used and what is not.
<td>4</td>
<td class="caption">trees</td>
<td class="bits">XXXX XXXX</td>
- <td class="bits"><span class="free">OOOO OOOO OO</span>XX XXXX</td>
+ <td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
diff --git a/town_cmd.c b/town_cmd.c
index fe983eea7..77ac02b9a 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -174,6 +174,10 @@ static void AnimateTile_Town(TileIndex tile)
_m[tile].m1 |= 0x80;
+ /** Building has 6 floors, number 0 .. 6, where 1 is illegal.
+ * This is due to the fact that the first floor is, in the graphics,
+ * the height of 2 'normal' floors.
+ * Furthermore, there are 6 lift positions from floor N (incl) to floor N + 1 (excl) */
do {
i = (Random() & 7) - 1;
} while (i < 0 || i == 1 || i * 6 == old);