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-rw-r--r--src/window.cpp20
-rw-r--r--src/window_gui.h26
2 files changed, 0 insertions, 46 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 9af98fb07..e39e6cbe0 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1078,26 +1078,6 @@ void Window::FindWindowPlacementAndResize(const WindowDesc *desc)
}
/**
- * Open a new window. If there is no space for a new window, close an open
- * window. Try to avoid stickied windows, but if there is no else, close one of
- * those as well. Then make sure all created windows are below some always-on-top
- * ones. Finally set all variables and call the WE_CREATE event
- * @param x offset in pixels from the left of the screen
- * @param y offset in pixels from the top of the screen
- * @param width width in pixels of the window
- * @param height height in pixels of the window
- * @param cls see WindowClass class of the window, used for identification and grouping
- * @param *widget see Widget pointer to the window layout and various elements
- * @return Window pointer of the newly created window
- */
-Window::Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget)
-{
- assert(widget != NULL); // Constructor is used only for old-style widget array windows, they must always provide an old-style widget array.
- this->InitializeData(cls, widget, 0);
- this->InitializePositionSize(x, y, width, height);
-}
-
-/**
* Decide whether a given rectangle is a good place to open a completely visible new window.
* The new window should be within screen borders, and not overlap with another already
* existing window (except for the main window in the background).
diff --git a/src/window_gui.h b/src/window_gui.h
index 13e72ed9a..a0b9bb824 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -347,7 +347,6 @@ protected:
void FindWindowPlacementAndResize(const WindowDesc *desc);
public:
- Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget);
Window(const WindowDesc *desc, WindowNumber number = 0);
Window();
@@ -581,31 +580,6 @@ public:
return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
- /**
- * Align widgets a and b next to each other.
- * @param widget_index_a the left widget
- * @param widget_index_b the right widget (fixed)
- */
- inline void AlignWidgetRight(byte widget_index_a, byte widget_index_b)
- {
- assert(widget_index_a < this->widget_count);
- assert(widget_index_b < this->widget_count);
- int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left;
- this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1;
- this->widget[widget_index_a].left = this->widget[widget_index_a].right - w;
- }
-
- /**
- * Get the width of a widget.
- * @param widget_index the widget
- * @return width of the widget
- */
- inline int GetWidgetWidth(byte widget_index) const
- {
- assert(widget_index < this->widget_count);
- return this->widget[widget_index].right - this->widget[widget_index].left + 1;
- }
-
bool SetFocusedWidget(byte widget_index);
void HandleButtonClick(byte widget);