diff options
-rw-r--r-- | ai.c | 12 | ||||
-rw-r--r-- | disaster_cmd.c | 10 | ||||
-rw-r--r-- | economy.c | 2 | ||||
-rw-r--r-- | industry.h | 1 | ||||
-rw-r--r-- | industry_cmd.c | 15 | ||||
-rw-r--r-- | industry_gui.c | 2 | ||||
-rw-r--r-- | town_cmd.c | 2 |
7 files changed, 25 insertions, 19 deletions
@@ -1416,7 +1416,7 @@ static void AiWantOilRigAircraftRoute(Player *p) t = AiFindRandomTown(); if (t != NULL) { // Find a random oil rig industry - in = DEREF_INDUSTRY(RandomRange(lengthof(_industries))); + in = DEREF_INDUSTRY(RandomRange(_total_industries)); if (in != NULL && in->type == IT_OIL_RIG) { if (GetTileDist(t->xy, in->xy) < 60) break; @@ -2482,13 +2482,13 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by { uint values[NUM_CARGO]; int rad; - + if (_patches.modified_catchment) { - rad = CA_TRUCK; //Same as CA_BUS at the moment? + rad = CA_TRUCK; //Same as CA_BUS at the moment? } else { //change that at some point? rad = 4; } - + for(;;p++) { if (p->mode == 4) { return true; @@ -3354,9 +3354,9 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p, int w,h; uint tile2; int rad; - + if (_patches.modified_catchment) { - rad = CA_AIR_LARGE; //I Have NFI what airport the + rad = CA_AIR_LARGE; //I Have NFI what airport the } else { //AI is going to build here rad = 4; } diff --git a/disaster_cmd.c b/disaster_cmd.c index a1bf71644..7ea7f747c 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -755,7 +755,9 @@ static void Disaster2_Init() Vehicle *v,*u; int x,y; - for(found=NULL,i=_industries; i != endof(_industries); i++) { + found = NULL; + + FOR_ALL_INDUSTRIES(i) { if (i->xy != 0 && i->type == IT_OIL_REFINERY && (found==NULL || CHANCE16(1,2))) { @@ -789,7 +791,9 @@ static void Disaster3_Init() Vehicle *v,*u,*w; int x,y; - for(found=NULL,i=_industries; i != endof(_industries); i++) { + found = NULL; + + FOR_ALL_INDUSTRIES(i) { if (i->xy != 0 && i->type == IT_FACTORY && (found==NULL || CHANCE16(1,2))) { @@ -896,7 +900,7 @@ static void Disaster7_Init() int index = Random() & 0xF; do { - for(i=_industries; i != endof(_industries); i++) { + FOR_ALL_INDUSTRIES(i) { if (i->xy != 0 && i->type == IT_COAL_MINE && --index < 0) { SetDParam(0, i->town->index); @@ -1127,7 +1127,7 @@ static void DeliverGoodsToIndustry(TileIndex xy, byte cargo_type, int num_pieces * the cargo */ best = NULL; u = _patches.station_spread + 8; - for(ind = _industries; ind != endof(_industries); ind++) { + FOR_ALL_INDUSTRIES(ind) { if (ind->xy != 0 && (cargo_type == ind->accepts_cargo[0] || cargo_type == ind->accepts_cargo[1] || cargo_type == ind->accepts_cargo[2]) && ind->produced_cargo[0] != 0xFF && diff --git a/industry.h b/industry.h index d0f7e43db..852f23bbd 100644 --- a/industry.h +++ b/industry.h @@ -28,6 +28,7 @@ struct Industry { VARDEF int _total_industries; // For the AI: the amount of industries active VARDEF Industry _industries[90]; #define DEREF_INDUSTRY(i) (&_industries[i]) +#define FOR_ALL_INDUSTRIES(i) for(i = _industries; i != endof(_industries); i++) VARDEF bool _industry_sort_dirty; void DeleteIndustry(Industry *is); diff --git a/industry_cmd.c b/industry_cmd.c index 1cf301282..2e57b59fc 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -1105,7 +1105,7 @@ void OnTick_Industry() if (_game_mode == GM_EDITOR) return; - for(i=_industries; i != endof(_industries); i++) { + FOR_ALL_INDUSTRIES(i) { if (i->xy != 0) ProduceIndustryGoods(i); } @@ -1233,7 +1233,7 @@ static Town *CheckMultipleIndustryInTown(uint tile, int type) if (_patches.multiple_industry_per_town) return t; - for(i=_industries; i != endof(_industries); i++) { + FOR_ALL_INDUSTRIES(i) { if (i->xy != 0 && i->type == (byte)type && i->town == t) { @@ -1366,7 +1366,7 @@ static bool CheckIfTooCloseToIndustry(uint tile, int type) if (_patches.same_industry_close && (spec->accepts_cargo[0] == 0xFF) ) return true; - for(i=_industries; i != endof(_industries); i++) { + FOR_ALL_INDUSTRIES(i) { // check if an industry that accepts the same goods is nearby if (i->xy != 0 && (GetTileDist1D(tile, i->xy) <= 14) && @@ -1391,7 +1391,7 @@ static Industry *AllocateIndustry() { Industry *i; - for(i=_industries; i != endof(_industries); i++) { + FOR_ALL_INDUSTRIES(i) { if (i->xy == 0) { int index = i - _industries; if (index > _total_industries) _total_industries = index; @@ -1807,7 +1807,7 @@ void IndustryMonthlyLoop() byte old_player = _current_player; _current_player = OWNER_NONE; - for(i=_industries; i != endof(_industries); i++) { + FOR_ALL_INDUSTRIES(i) { if (i->xy != 0) UpdateIndustryStatistics(i); } @@ -1887,9 +1887,10 @@ static const byte _industry_desc[] = { static void Save_INDY() { Industry *ind; - int i; + int i = 0; // Write the vehicles - for(ind=_industries,i=0; i!=lengthof(_industries); ind++,i++) { + FOR_ALL_INDUSTRIES(ind) { + i++; if (ind->xy != 0) { SlSetArrayIndex(i); SlObject(ind, _industry_desc); diff --git a/industry_gui.c b/industry_gui.c index a3de1511a..76b92a7ed 100644 --- a/industry_gui.c +++ b/industry_gui.c @@ -458,7 +458,7 @@ static void MakeSortedIndustryList() Industry *i; int n = 0, index = 0; - for(i=_industries; i != endof(_industries); i++) { + FOR_ALL_INDUSTRIES(i) { if(i->xy) _industry_sort[n++] = index; diff --git a/town_cmd.c b/town_cmd.c index 2830ea23b..bb72d2bf1 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -1375,7 +1375,7 @@ void DeleteTown(Town *t) _town_sort_dirty = true; // Delete all industries belonging to the town - for(i=_industries; i != endof(_industries); i++) { + FOR_ALL_INDUSTRIES(i) { if (i->xy && i->town == t) DeleteIndustry(i); } |