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-rw-r--r--ai/ai.c67
-rw-r--r--ai/ai.h10
-rw-r--r--lang/english.txt1
-rw-r--r--openttd.c7
-rw-r--r--settings.c6
-rw-r--r--settings_gui.c6
6 files changed, 78 insertions, 19 deletions
diff --git a/ai/ai.c b/ai/ai.c
index b7271d2ce..764d06f94 100644
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -5,6 +5,7 @@
#include "../variables.h"
#include "../command.h"
#include "../network.h"
+#include "../debug.h"
#include "ai.h"
#include "default/default.h"
@@ -120,18 +121,28 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
*/
static void AI_RunTick(PlayerID player)
{
- extern void AiNewDoGameLoop(Player *p);
-
- Player *p = GetPlayer(player);
_current_player = player;
- if (_patches.ainew_active) {
- AiNewDoGameLoop(p);
- } else {
- /* Enable all kind of cheats the old AI needs in order to operate correctly... */
- _is_old_ai_player = true;
- AiDoGameLoop(p);
- _is_old_ai_player = false;
+#ifdef GPMI
+ if (_ai.gpmi) {
+ gpmi_call_RunTick(_ai_player[player].module, _frame_counter);
+ return;
+ }
+#endif /* GPMI */
+
+ {
+ extern void AiNewDoGameLoop(Player *p);
+
+ Player *p = GetPlayer(player);
+
+ if (_patches.ainew_active) {
+ AiNewDoGameLoop(p);
+ } else {
+ /* Enable all kind of cheats the old AI needs in order to operate correctly... */
+ _is_old_ai_player = true;
+ AiDoGameLoop(p);
+ _is_old_ai_player = false;
+ }
}
}
@@ -171,10 +182,7 @@ void AI_RunGameLoop(void)
Player *p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai) {
- /* This should always be true, else something went wrong... */
- assert(_ai_player[p->index].active);
-
+ if (p->is_active && p->is_ai && _ai_player[p->index].active) {
/* Run the script */
AI_DequeueCommands(p->index);
AI_RunTick(p->index);
@@ -190,6 +198,21 @@ void AI_RunGameLoop(void)
*/
void AI_StartNewAI(PlayerID player)
{
+#ifdef GPMI
+ char library[80];
+ char params[80];
+
+ /* XXX -- Todo, make a nice assign for library and params from a nice GUI :) */
+ snprintf(library, sizeof(library), "php");
+ snprintf(params, sizeof(params), "daeb");
+
+ _ai_player[player].module = gpmi_mod_load(library, params);
+ if (_ai_player[player].module == NULL) {
+ DEBUG(ai, 0)("[AI] Failed to load AI, aborting..");
+ return;
+ }
+#endif /* GPMI */
+
/* Called if a new AI is booted */
_ai_player[player].active = true;
}
@@ -204,6 +227,10 @@ void AI_PlayerDied(PlayerID player)
/* Called if this AI died */
_ai_player[player].active = false;
+
+#ifdef GPMI
+ gpmi_mod_unload(_ai_player[player].module);
+#endif /* GPMI */
}
/**
@@ -211,14 +238,20 @@ void AI_PlayerDied(PlayerID player)
*/
void AI_Initialize(void)
{
- bool ai_network_client = _ai.network_client;
+ bool tmp_ai_network_client = _ai.network_client;
+#ifdef GPMI
+ bool tmp_ai_gpmi = _ai.gpmi;
+#endif /* GPMI */
memset(&_ai, 0, sizeof(_ai));
memset(&_ai_player, 0, sizeof(_ai_player));
- _ai.network_client = ai_network_client;
+ _ai.network_client = tmp_ai_network_client;
_ai.network_playas = OWNER_SPECTATOR;
_ai.enabled = true;
+#ifdef GPMI
+ _ai.gpmi = tmp_ai_gpmi;
+#endif /* GPMI */
}
/**
@@ -229,6 +262,6 @@ void AI_Uninitialize(void)
Player* p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
+ if (p->is_active && p->is_ai && _ai_player[p->index].active) AI_PlayerDied(p->index);
}
}
diff --git a/ai/ai.h b/ai/ai.h
index 910e050b1..97747aa7b 100644
--- a/ai/ai.h
+++ b/ai/ai.h
@@ -3,6 +3,9 @@
#include "../functions.h"
#include "../network.h"
+#ifdef GPMI
+#include <gpmi.h>
+#endif /* GPMI */
/* How DoCommands look like for an AI */
typedef struct AICommand {
@@ -21,6 +24,9 @@ typedef struct AIPlayer {
bool active; //! Is this AI active?
AICommand *queue; //! The commands that he has in his queue
AICommand *queue_tail; //! The tail of this queue
+#ifdef GPMI
+ gpmi_module *module; //! The link to the GPMI module
+#endif /* GPMI */
} AIPlayer;
/* The struct to keep some data about the AI in general */
@@ -32,6 +38,10 @@ typedef struct AIStruct {
/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
bool network_client; //! Are we a network_client?
uint8 network_playas; //! The current network player we are connected as
+
+#ifdef GPMI
+ bool gpmi; //! True if we want GPMI AIs
+#endif /* GPMI */
} AIStruct;
VARDEF AIStruct _ai;
diff --git a/lang/english.txt b/lang/english.txt
index 34ad779e5..f7eeb5bc6 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1012,6 +1012,7 @@ STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Disable
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING1}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_AI_GPMI :{LTBLUE}Enable GPMI-driven AIs: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled
diff --git a/openttd.c b/openttd.c
index 98ab0206b..caff336bd 100644
--- a/openttd.c
+++ b/openttd.c
@@ -408,12 +408,15 @@ int ttd_main(int argc, char* argv[])
/* Set the debug proc */
gpmi_debug_proc = &gpmi_debug_openttd;
+ /* Set the script-path (GPMI doesn't support multiple paths, yet!) */
+ gpmi_path_scripts = strdup("ai/scripts");
+
/* Initialize GPMI */
gpmi_init();
/* Add our paths so we can find our own packages */
- gpmi_path_append(&gpmi_path_modules, "gpmi/modules");
- gpmi_path_append(&gpmi_path_packages, "gpmi/packages");
+ gpmi_path_append(&gpmi_path_modules, "ai/modules");
+ gpmi_path_append(&gpmi_path_packages, "ai/packages");
#endif /* GPMI */
#if defined(UNIX) && !defined(__MORPHOS__)
diff --git a/settings.c b/settings.c
index 7463ad522..d18b44564 100644
--- a/settings.c
+++ b/settings.c
@@ -11,6 +11,9 @@
#include "variables.h"
#include "network.h"
#include "settings.h"
+#ifdef GPMI
+#include "ai/ai.h"
+#endif /* GPMI */
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
@@ -943,6 +946,9 @@ const SettingDesc patch_settings[] = {
{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
{"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL},
+#ifdef GPMI
+ {"ai_gpmi", SDT_BOOL, (void*)true, &_ai.gpmi, NULL},
+#endif /* GPMI */
{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},
diff --git a/settings_gui.c b/settings_gui.c
index 6301ff0e1..9e8365b75 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -19,6 +19,9 @@
#include "console.h"
#include "town.h"
#include "variables.h"
+#ifdef GPMI
+#include "ai/ai.h"
+#endif /* GPMI */
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
@@ -760,6 +763,9 @@ static const PatchEntry _patches_economy[] = {
static const PatchEntry _patches_ai[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
+#ifdef GPMI
+ {PE_BOOL, 0, STR_CONFIG_PATCHES_AI_GPMI, "ai_gpmi", &_ai.gpmi, 0, 1, 1, NULL},
+#endif /* GPMI */
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train, 0, 0, 0, NULL},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL},