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-rw-r--r--src/cargopacket.h2
-rw-r--r--src/date_type.h7
-rw-r--r--src/industry_cmd.cpp2
-rw-r--r--src/station_cmd.cpp6
-rw-r--r--src/town.h7
-rw-r--r--src/town_cmd.cpp4
-rw-r--r--src/vehicle.cpp2
7 files changed, 15 insertions, 15 deletions
diff --git a/src/cargopacket.h b/src/cargopacket.h
index 0f2e46177..1e3008475 100644
--- a/src/cargopacket.h
+++ b/src/cargopacket.h
@@ -86,7 +86,7 @@ public:
/**
* Gets the number of days this cargo has been in transit.
- * This number isn't really in days, but in 2.5 days (185 ticks) and
+ * This number isn't really in days, but in 2.5 days (CARGO_AGING_TICKS = 185 ticks) and
* it is capped at 255.
* @return Length this cargo has been in transit.
*/
diff --git a/src/date_type.h b/src/date_type.h
index 4930979cd..bff1d6577 100644
--- a/src/date_type.h
+++ b/src/date_type.h
@@ -31,6 +31,13 @@ static const int DAY_TICKS = 74; ///< ticks per day
static const int DAYS_IN_YEAR = 365; ///< days per year
static const int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more...
+static const int STATION_RATING_TICKS = 185; ///< cycle duration for updating station rating
+static const int STATION_ACCEPTANCE_TICKS = 250; ///< cycle duration for updating station acceptance
+static const int CARGO_AGING_TICKS = 185; ///< cycle duration for aging cargo
+static const int INDUSTRY_PRODUCE_TICKS = 256; ///< cycle duration for industry production
+static const int TOWN_GROWTH_TICKS = 70; ///< cycle duration for towns trying to grow. (this originates from the size of the town array in TTD
+
+
/*
* ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR and DAYS_TILL_ORIGINAL_BASE_YEAR are
* primarily used for loading newgrf and savegame data and returning some
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 84b9ef931..dde262085 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1068,7 +1068,7 @@ static void ProduceIndustryGoods(Industry *i)
i->counter--;
/* produce some cargo */
- if ((i->counter & 0xFF) == 0) {
+ if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
IndustryBehaviour indbehav = indsp->behaviour;
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 0f39e7211..7cd32972d 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -3131,7 +3131,7 @@ static void StationHandleSmallTick(BaseStation *st)
if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
byte b = st->delete_ctr + 1;
- if (b >= 185) b = 0;
+ if (b >= STATION_RATING_TICKS) b = 0;
st->delete_ctr = b;
if (b == 0) UpdateStationRating(Station::From(st));
@@ -3145,10 +3145,10 @@ void OnTick_Station()
FOR_ALL_BASE_STATIONS(st) {
StationHandleSmallTick(st);
- /* Run 250 tick interval trigger for station animation.
+ /* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
* Station index is included so that triggers are not all done
* at the same time. */
- if ((_tick_counter + st->index) % 250 == 0) {
+ if ((_tick_counter + st->index) % STATION_ACCEPTANCE_TICKS == 0) {
/* Stop processing this station if it was deleted */
if (!StationHandleBigTick(st)) continue;
TriggerStationAnimation(st, st->xy, SAT_250_TICKS);
diff --git a/src/town.h b/src/town.h
index d2f0ba143..0f6229a89 100644
--- a/src/town.h
+++ b/src/town.h
@@ -164,13 +164,6 @@ enum TownRatingCheckType {
};
/**
- * This is the number of ticks between towns being processed for building new
- * houses or roads. This value originally came from the size of the town array
- * in TTD.
- */
-static const byte TOWN_GROWTH_FREQUENCY = 70;
-
-/**
* This enum is used in conjunction with town->flags.
* IT simply states what bit is used for.
* It is pretty unrealistic (IMHO) to only have one church/stadium
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index ddf86e1f7..e1c013a44 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -704,7 +704,7 @@ void OnTick_Town()
Town *t;
FOR_ALL_TOWNS(t) {
/* Run town tick at regular intervals, but not all at once. */
- if ((_tick_counter + t->index) % TOWN_GROWTH_FREQUENCY == 0) {
+ if ((_tick_counter + t->index) % TOWN_GROWTH_TICKS == 0) {
TownTickHandler(t);
}
}
@@ -2737,7 +2737,7 @@ static void UpdateTownGrowRate(Town *t)
if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
/**
- * Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the
+ * Towns are processed every TOWN_GROWTH_TICKS ticks, and this is the
* number of times towns are processed before a new building is built.
*/
static const uint16 _grow_count_values[2][6] = {
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index f2d391f23..41aebff10 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -801,7 +801,7 @@ void CallVehicleTicks()
{
_vehicles_to_autoreplace.Clear();
- _age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1);
+ _age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? CARGO_AGING_TICKS - 1 : (_age_cargo_skip_counter - 1);
RunVehicleDayProc();