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-rw-r--r--src/bridge_gui.cpp2
-rw-r--r--src/town_cmd.cpp4
-rw-r--r--src/tunnelbridge_cmd.cpp5
3 files changed, 3 insertions, 8 deletions
diff --git a/src/bridge_gui.cpp b/src/bridge_gui.cpp
index 4b55a0e4b..303979754 100644
--- a/src/bridge_gui.cpp
+++ b/src/bridge_gui.cpp
@@ -383,7 +383,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
/* only query bridge building possibility once, result is the same for all bridges!
* returns CMD_ERROR on failure, and price on success */
StringID errmsg = INVALID_STRING_ID;
- CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
+ CommandCost ret = DoCommand(end, start, type, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE);
GUIBridgeList *bl = NULL;
if (ret.Failed()) {
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index df0813ff2..bef8301ee 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1000,8 +1000,8 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
byte bridge_type = RandomRange(MAX_BRIDGES - 1);
/* Can we actually build the bridge? */
- if (DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE).Succeeded()) {
- DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE);
+ if (DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE).Succeeded()) {
+ DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_EXEC | CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE);
_grow_town_result = GROWTH_SUCCEED;
return true;
}
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index fea58a6a5..de619adc6 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -257,11 +257,6 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
- /* retrieve landscape height and ensure it's on land */
- if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) {
- return_cmd_error(STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH);
- }
-
uint z_start;
uint z_end;
Slope tileh_start = GetTileSlope(tile_start, &z_start);