diff options
-rw-r--r-- | aircraft_cmd.c | 4 | ||||
-rw-r--r-- | roadveh_cmd.c | 4 | ||||
-rw-r--r-- | ship_cmd.c | 7 | ||||
-rw-r--r-- | train_cmd.c | 18 | ||||
-rw-r--r-- | vehicle.c | 5 |
5 files changed, 18 insertions, 20 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 54b881537..fd7dad834 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -158,7 +158,7 @@ static int32 EstimateAircraftCost(EngineID engine_type) /** Build an aircraft. * @param tile tile of depot where aircraft is built * @param p1 aircraft type being built (engine) - * @param p2 unused + * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number */ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -186,7 +186,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); } - unit_num = GetFreeUnitNumber(VEH_Aircraft); + unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Aircraft); if (unit_num > _patches.max_aircraft) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); diff --git a/roadveh_cmd.c b/roadveh_cmd.c index c9d1176f8..963f635ec 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -103,7 +103,7 @@ static int32 EstimateRoadVehCost(EngineID engine_type) /** Build a road vehicle. * @param tile tile of depot where road vehicle is built * @param p1 bus/truck type being built (engine) - * @param p2 unused + * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number */ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -129,7 +129,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); /* find the first free roadveh id */ - unit_num = GetFreeUnitNumber(VEH_Road); + unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Road); if (unit_num > _patches.max_roadveh) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); diff --git a/ship_cmd.c b/ship_cmd.c index 3cb66e430..1d6e1383d 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -811,7 +811,7 @@ void ShipsYearlyLoop(void) /** Build a ship. * @param tile tile of depot where ship is built * @param p1 ship type being built (engine) - * @param p2 unused + * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number */ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -833,8 +833,9 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; v = AllocateVehicle(); - if (v == NULL || IsOrderPoolFull() || - (unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships) + unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Ship); + + if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { diff --git a/train_cmd.c b/train_cmd.c index 81cccfc04..35f5d41af 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -699,8 +699,8 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin /** Build a railroad vehicle. * @param tile tile of the depot where rail-vehicle is built * @param p1 engine type id - * @param p2 bit 0 prevents any free cars from being added to the train - * bit 1 when set, the train will get number 0, otherwise it will get a free number + * @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number + * bit 1 prevents any free cars from being added to the train */ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -744,14 +744,10 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = vl[0]; - if (HASBIT(p2, 1)) { - // no number is needed, so we assign 0. The engine is likely intended for a train with more than one engine - unit_num = 0; - } else { - unit_num = GetFreeUnitNumber(VEH_Train); - if (unit_num > _patches.max_trains) - return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); - } + unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Train); + if (unit_num > _patches.max_trains) + return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); + if (flags & DC_EXEC) { DiagDirection dir = GetRailDepotDirection(tile); int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir]; @@ -815,7 +811,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) TrainConsistChanged(v); UpdateTrainAcceleration(v); - if (!HASBIT(p2, 0)) { // check if the cars should be added to the new vehicle + if (!HASBIT(p2, 1)) { // check if the cars should be added to the new vehicle NormalizeTrainVehInDepot(v); } @@ -1490,7 +1490,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Vehicle *v_front, *v; Vehicle *w_front, *w, *w_rear; int cost, total_cost = 0; - uint32 build_argument = 1; + uint32 build_argument = 2; if (!IsVehicleIndex(p1)) return CMD_ERROR; v = GetVehicle(p1); @@ -1624,7 +1624,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type); if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type; - cost = DoCommand(old_v->tile, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type)); + cost = DoCommand(old_v->tile, new_engine_type, 3, flags, CMD_BUILD_VEH(old_v->type)); if (CmdFailed(cost)) return cost; if (flags & DC_EXEC) { @@ -1660,6 +1660,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags) new_v->profit_last_year = old_v->profit_last_year; new_v->service_interval = old_v->service_interval; new_front = true; + new_v->unitnumber = old_v->unitnumber; // use the same unit number new_v->current_order = old_v->current_order; if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){ |