diff options
-rw-r--r-- | src/aircraft_cmd.cpp | 3 | ||||
-rw-r--r-- | src/openttd.cpp | 51 | ||||
-rw-r--r-- | src/train_cmd.cpp | 6 |
3 files changed, 0 insertions, 60 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 1ea69d5c6..c9264d165 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -2038,10 +2038,7 @@ bool Aircraft::Tick() for (uint i = 0; i != 2; i++) { /* stop if the aircraft was deleted */ - VehicleID index = this->index; if (!AircraftEventHandler(this, i)) return false; - assert(Vehicle::Get(index) == this); - assert(IsNormalAircraft(this)); } return true; diff --git a/src/openttd.cpp b/src/openttd.cpp index e60325c8d..4c2576400 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1046,55 +1046,6 @@ void SwitchToMode(SwitchMode new_mode) } -#include "depot_base.h" -#include "autoreplace_base.h" -#include "waypoint.h" -#include "network/core/tcp_game.h" -#include "network/network_base.h" -/** Make sure everything is valid. Will be removed in future. */ -static void CheckPools() -{ - const Depot *d; - FOR_ALL_DEPOTS(d) assert(IsRoadDepotTile(d->xy) || IsRailDepotTile(d->xy) || IsShipDepotTile(d->xy) || IsHangarTile(d->xy)); - const Industry *i; - FOR_ALL_INDUSTRIES(i) assert(IsValidTile(i->xy)); - const Engine *e; - FOR_ALL_ENGINES(e) assert(e->info.climates != 0); - const Order *o; - FOR_ALL_ORDERS(o) assert(!o->IsType(OT_NOTHING)); - const OrderList *ol; - FOR_ALL_ORDER_LISTS(ol) assert(ol->GetNumOrders() != INVALID_VEH_ORDER_ID && ol->GetNumVehicles() != 0); - const Town *t; - FOR_ALL_TOWNS(t) assert(IsValidTile(t->xy)); - const Group *g; - FOR_ALL_GROUPS(g) assert(g->owner != INVALID_OWNER); - const EngineRenew *er; - FOR_ALL_ENGINE_RENEWS(er) assert(er->from != INVALID_ENGINE); - const Waypoint *wp; - FOR_ALL_WAYPOINTS(wp) assert(IsValidTile(wp->xy)); - const Company *c; - FOR_ALL_COMPANIES(c) assert(c->name_1 != 0); - const CargoPacket *cp; - FOR_ALL_CARGOPACKETS(cp) assert(cp->count != 0); -#ifdef ENABLE_NETWORK - const NetworkClientSocket *ncs; - FOR_ALL_CLIENT_SOCKETS(ncs) assert(ncs->IsConnected()); - const NetworkClientInfo *nci; - FOR_ALL_CLIENT_INFOS(nci) assert(nci->client_id != INVALID_CLIENT_ID); -#endif - const Station *st; - FOR_ALL_STATIONS(st) assert(IsValidTile(st->xy)); - const RoadStop *rs; - FOR_ALL_ROADSTOPS(rs) assert(IsValidTile(rs->xy)); - const Sign *si; - FOR_ALL_SIGNS(si) assert(si->owner != INVALID_OWNER); - const Vehicle *v; - FOR_ALL_VEHICLES(v) assert(v->type != VEH_INVALID); - - FOR_ALL_ORDER_LISTS(ol) ol->DebugCheckSanity(); -} - - /** * State controlling game loop. * The state must not be changed from anywhere but here. @@ -1109,8 +1060,6 @@ void StateGameLoop() } if (IsGeneratingWorld()) return; - CheckPools(); - ClearStorageChanges(false); if (_game_mode == GM_EDITOR) { diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 8769f3aab..7462e91ef 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -4446,14 +4446,8 @@ bool Train::Tick() this->current_order_time++; - VehicleID index = this->index; - if (!TrainLocoHandler(this, false)) return false; - /* make sure vehicle wasn't deleted. */ - assert(Vehicle::Get(index) == this); - assert(IsFrontEngine(this)); - return TrainLocoHandler(this, true); } else if (IsFreeWagon(this) && (this->vehstatus & VS_CRASHED)) { /* Delete flooded standalone wagon chain */ |